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F_EndCutScene now sets cutsceneover to true BEFORE running Y_EndGame and the like, not AFTER
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1 changed files with 1 additions and 1 deletions
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@ -1725,6 +1725,7 @@ static void F_AdvanceToNextScene(void)
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void F_EndCutScene(void)
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{
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cutsceneover = true; // do this first, just in case Y_EndGame or something wants to turn it back false later
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if (runningprecutscene)
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{
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if (server)
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@ -1741,7 +1742,6 @@ void F_EndCutScene(void)
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else
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Y_EndGame();
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}
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cutsceneover = true;
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}
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void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
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