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Line special 507, scroll tagged lines' front and back textures by front and back texture offsets
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fc32689b36
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1 changed files with 30 additions and 2 deletions
32
src/p_spec.c
32
src/p_spec.c
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@ -7205,9 +7205,15 @@ static void P_SpawnScrollers(void)
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{
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fixed_t dx = l->dx >> SCROLL_SHIFT; // direction and speed of scrolling
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fixed_t dy = l->dy >> SCROLL_SHIFT;
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fixed_t bx = 0;/* backside variants */
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fixed_t by = 0;
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INT32 control = -1, accel = 0; // no control sector or acceleration
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INT32 special = l->special;
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INT32 s;
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// These types are same as the ones they get set to except that the
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// first side's sector's heights cause scrolling when they change, and
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// this linedef controls the direction and speed of the scrolling. The
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@ -7236,10 +7242,21 @@ static void P_SpawnScrollers(void)
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control = (INT32)(sides[*l->sidenum].sector - sectors);
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}
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if (special == 507) // front and back scrollers
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{
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s = l->sidenum[0];
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dx = -(sides[s].textureoffset);
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dy = sides[s].rowoffset;
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s = l->sidenum[1];
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bx = -(sides[s].textureoffset);
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by = sides[s].rowoffset;
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}
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switch (special)
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{
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register INT32 s;
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case 513: // scroll effect ceiling
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case 533: // scroll and carry objects on ceiling
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for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
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@ -7292,6 +7309,17 @@ static void P_SpawnScrollers(void)
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CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i));
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break;
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case 507: // scroll front and backside of tagged lines
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for (s = -1; (s = P_FindLineFromLineTag(l, s)) >= 0 ;)
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{
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if (s != (INT32)i)
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{
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Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
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Add_Scroller(sc_side, bx, by, control, lines[s].sidenum[1], accel, 0);
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}
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}
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break;
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case 500: // scroll first side
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Add_Scroller(sc_side, FRACUNIT, 0, -1, lines[i].sidenum[0], accel, 0);
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break;
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