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Go to church friction code
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212ec92e52
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2 changed files with 10 additions and 3 deletions
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@ -581,7 +581,7 @@ const botcontroller_t *K_GetBotController(const mobj_t *mobj)
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fixed_t K_BotMapModifier(void)
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{
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// fuck it we ball
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return 60*FRACUNIT/100;
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return 5*FRACUNIT/10;
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constexpr INT32 complexity_scale = 10000;
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fixed_t modifier_max = (9 * FRACUNIT / 10) - FRACUNIT;
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11
src/k_kart.c
11
src/k_kart.c
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@ -4091,10 +4091,11 @@ fixed_t K_GetNewSpeed(const player_t *player)
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p_speed = 15 * p_speed / 10;
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}
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if (K_PlayerUsesBotMovement(player) == true && player->botvars.rubberband > 0)
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if (K_PlayerUsesBotMovement(player) == true && player->botvars.rubberband > FRACUNIT)
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{
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// Acceleration is tied to top speed...
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// so if we want JUST a top speed boost, we have to do this...
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// (But only do it if we're actually boosting from rubberbanding!)
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p_accel = FixedDiv(p_accel, player->botvars.rubberband);
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}
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@ -13245,6 +13246,7 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
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// If bots are moving in the wrong direction relative to where they want to look, add some extra grip.
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angle_t MAXERROR = ANGLE_45;
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angle_t MINERROR = ANGLE_45;
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fixed_t errorfrict = Easing_Linear(min(FRACUNIT, FixedDiv(player->botvars.predictionError, MAXERROR)), 0, FRACUNIT>>2);
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if (player->currentwaypoint && player->currentwaypoint->mobj)
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@ -13264,7 +13266,12 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
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errorfrict = FixedMul(errorfrict, player->mo->movefactor);
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}
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frict -= errorfrict;
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if (player->botvars.predictionError >= MINERROR)
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{
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// CONS_Printf("%d: friction was %d, is ", leveltime, frict);
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frict -= errorfrict;
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// CONS_Printf("%d\n", frict);
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}
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// Bots gain more traction as they rubberband.
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const fixed_t traction_value = FixedMul(player->botvars.rubberband, K_BotMapModifier());
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