Merge branch 'master' into m-for-mini

This commit is contained in:
Sally Coolatta 2022-09-12 00:06:56 -04:00
commit ab646415e0
7 changed files with 457 additions and 13 deletions

View file

@ -65,6 +65,7 @@ r_skins.c
r_sky.c
r_splats.c
r_things.c
r_bbox.c
r_textures.c
r_patch.c
r_patchrotation.c

View file

@ -1010,6 +1010,7 @@ void D_RegisterClientCommands(void)
// screen.c
CV_RegisterVar(&cv_fullscreen);
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_renderhitbox);
CV_RegisterVar(&cv_vhseffect);
CV_RegisterVar(&cv_shittyscreen);
CV_RegisterVar(&cv_renderer);

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@ -122,7 +122,7 @@ typedef enum
MF_AMBIENT = 1<<10,
// Slide this object when it hits a wall.
MF_SLIDEME = 1<<11,
// Player cheat.
// Don't collide with walls or solid objects. Two MF_NOCLIP objects can't touch each other at all!
MF_NOCLIP = 1<<12,
// Allow moves to any height, no gravity. For active floaters.
MF_FLOAT = 1<<13,

298
src/r_bbox.c Normal file
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@ -0,0 +1,298 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
// Copyright (C) 2022 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_bbox.c
/// \brief Boundary box (cube) renderer
#include "doomdef.h"
#include "command.h"
#include "r_local.h"
#include "screen.h" // cv_renderhitbox
#include "v_video.h" // V_DrawFill
enum {
RENDERHITBOX_OFF,
RENDERHITBOX_TANGIBLE,
RENDERHITBOX_ALL,
RENDERHITBOX_INTANGIBLE,
RENDERHITBOX_RINGS,
};
static CV_PossibleValue_t renderhitbox_cons_t[] = {
{RENDERHITBOX_OFF, "Off"},
{RENDERHITBOX_TANGIBLE, "Tangible"},
{RENDERHITBOX_ALL, "All"},
{RENDERHITBOX_INTANGIBLE, "Intangible"},
{RENDERHITBOX_RINGS, "Rings"},
{0}};
consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", 0, renderhitbox_cons_t, NULL);
struct bbox_col {
INT32 x;
INT32 y;
INT32 h;
};
struct bbox_config {
fixed_t height;
fixed_t tz;
struct bbox_col col[4];
UINT8 color;
};
static inline void
raster_bbox_seg
( INT32 x,
fixed_t y,
fixed_t h,
UINT8 pixel)
{
y /= FRACUNIT;
if (y < 0)
y = 0;
h = y + (FixedCeil(abs(h)) / FRACUNIT);
if (h >= viewheight)
h = viewheight;
while (y < h)
{
topleft[x + y * vid.width] = pixel;
y++;
}
}
static void
draw_bbox_col
( struct bbox_config * bb,
int p,
fixed_t tx,
fixed_t ty)
{
struct bbox_col *col = &bb->col[p];
fixed_t xscale, yscale;
if (ty < FRACUNIT) // projection breaks down here
ty = FRACUNIT;
xscale = FixedDiv(projection[viewssnum], ty);
yscale = FixedDiv(projectiony[viewssnum], ty);
col->x = (centerxfrac + FixedMul(tx, xscale)) / FRACUNIT;
col->y = (centeryfrac - FixedMul(bb->tz, yscale));
col->h = FixedMul(bb->height, yscale);
// Using this function is TOO EASY!
V_DrawFill(
viewwindowx + col->x,
viewwindowy + col->y / FRACUNIT, 1,
col->h / FRACUNIT, V_NOSCALESTART | bb->color);
}
static void
draw_bbox_row
( struct bbox_config * bb,
int p1,
int p2)
{
struct bbox_col
*a = &bb->col[p1],
*b = &bb->col[p2];
INT32 x1, x2; // left, right
INT32 dx; // width
fixed_t y1, y2; // top, bottom
fixed_t s1, s2; // top and bottom increment
if (a->x > b->x)
{
struct bbox_col *c = a;
a = b;
b = c;
}
x1 = a->x;
x2 = b->x;
if (x2 >= viewwidth)
x2 = viewwidth - 1;
if (x1 == x2 || x1 >= viewwidth || x2 < 0)
return;
dx = x2 - x1;
y1 = a->y;
y2 = b->y;
s1 = (y2 - y1) / dx;
y2 = y1 + a->h;
s2 = ((b->y + b->h) - y2) / dx;
// FixedCeil needs a minimum!!! :D :D
if (s1 == 0)
s1 = 1;
if (s2 == 0)
s2 = 1;
if (x1 < 0)
{
y1 -= x1 * s1;
y2 -= x1 * s2;
x1 = 0;
}
while (x1 < x2)
{
raster_bbox_seg(x1, y1, s1, bb->color);
raster_bbox_seg(x1, y2, s2, bb->color);
y1 += s1;
y2 += s2;
x1++;
}
}
static UINT8
get_bbox_color (vissprite_t *vis)
{
UINT32 flags = vis->mobjflags;
if (vis->mobj->player)
return 255; // 0FF
if (flags & (MF_NOCLIPTHING))
return 7; // BFBFBF
if (flags & (MF_SPECIAL))
return 73; // FF0
if (flags & (MF_BOSS|MF_MISSILE|MF_ENEMY|MF_PAIN))
return 35; // F00
if (flags & (MF_NOCLIP))
return 152; // 00F
return 0; // FFF
}
void R_DrawThingBoundingBox(vissprite_t *vis)
{
// radius offsets
fixed_t rs = vis->scale;
fixed_t rc = vis->xscale;
// translated coordinates
fixed_t tx = vis->gx;
fixed_t ty = vis->gy;
struct bbox_config bb = {
.height = vis->thingheight,
.tz = vis->texturemid,
.color = get_bbox_color(vis),
};
// 1--3
// | |
// 0--2
// left
draw_bbox_col(&bb, 0, tx, ty); // bottom
draw_bbox_col(&bb, 1, tx - rc, ty + rs); // top
// right
tx += rs;
ty += rc;
draw_bbox_col(&bb, 2, tx, ty); // bottom
draw_bbox_col(&bb, 3, tx - rc, ty + rs); // top
// connect all four columns
draw_bbox_row(&bb, 0, 1);
draw_bbox_row(&bb, 1, 3);
draw_bbox_row(&bb, 3, 2);
draw_bbox_row(&bb, 2, 0);
}
static boolean is_tangible (mobj_t *thing)
{
// These objects can never touch another
if (thing->flags & (MF_NOCLIPTHING))
{
return false;
}
// These objects probably do nothing! :D
if ((thing->flags & (MF_SPECIAL|MF_SOLID|MF_SHOOTABLE
|MF_PUSHABLE|MF_BOSS|MF_MISSILE|MF_SPRING
|MF_MONITOR|MF_ENEMY|MF_PAIN|MF_STICKY
|MF_PICKUPFROMBELOW)) == 0U)
{
return false;
}
return true;
}
boolean R_ThingBoundingBoxVisible(mobj_t *thing)
{
INT32 cvmode = cv_renderhitbox.value;
if (thing->type == MT_WAYPOINT)
{
// Waypoints debugger serves this purpose
return false;
}
if (thing == r_viewmobj)
{
// Rendering bbox right on top causes anomalies
return false;
}
switch (cvmode)
{
case RENDERHITBOX_OFF:
return false;
case RENDERHITBOX_ALL:
return true;
case RENDERHITBOX_INTANGIBLE:
return !is_tangible(thing);
case RENDERHITBOX_TANGIBLE:
// Exclude rings from here, lots of them!
if (thing->type == MT_RING)
{
return false;
}
return is_tangible(thing);
case RENDERHITBOX_RINGS:
return (thing->type == MT_RING);
default:
return false;
}
}

View file

@ -1449,6 +1449,104 @@ static void R_ProjectDropShadow(
objectsdrawn++;
}
static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
{
fixed_t gx, gy;
fixed_t tx, tz;
vissprite_t *box;
// uncapped/interpolation
interpmobjstate_t interp = {0};
if (!R_ThingBoundingBoxVisible(thing))
{
return;
}
// do interpolation
if (R_UsingFrameInterpolation() && !paused)
{
R_InterpolateMobjState(thing, rendertimefrac, &interp);
}
else
{
R_InterpolateMobjState(thing, FRACUNIT, &interp);
}
// 1--3
// | |
// 0--2
// start in the (0) corner
gx = interp.x - thing->radius - viewx;
gy = interp.y - thing->radius - viewy;
tz = FixedMul(gx, viewcos) + FixedMul(gy, viewsin);
// thing is behind view plane?
// if parent vis is visible, ignore this
if (!vis && (tz < FixedMul(MINZ, interp.scale)))
{
return;
}
tx = FixedMul(gx, viewsin) - FixedMul(gy, viewcos);
// too far off the side?
if (!vis && abs(tx) > FixedMul(tz, fovtan[viewssnum])<<2)
{
return;
}
box = R_NewVisSprite();
box->mobj = thing;
box->mobjflags = thing->flags;
box->thingheight = thing->height;
box->cut = SC_BBOX;
box->gx = tx;
box->gy = tz;
box->scale = 2 * FixedMul(thing->radius, viewsin);
box->xscale = 2 * FixedMul(thing->radius, viewcos);
box->pz = interp.z;
box->pzt = box->pz + box->thingheight;
box->gzt = box->pzt;
box->gz = box->pz;
box->texturemid = box->gzt - viewz;
if (vis)
{
box->x1 = vis->x1;
box->x2 = vis->x2;
box->szt = vis->szt;
box->sz = vis->sz;
box->sortscale = vis->sortscale; // link sorting to sprite
box->dispoffset = vis->dispoffset + 5;
box->cut |= SC_LINKDRAW;
}
else
{
fixed_t xscale = FixedDiv(projection[viewssnum], tz);
fixed_t yscale = FixedDiv(projectiony[viewssnum], tz);
fixed_t top = (centeryfrac - FixedMul(box->texturemid, yscale));
box->x1 = (centerxfrac + FixedMul(box->gx, xscale)) / FRACUNIT;
box->x2 = box->x1;
box->szt = top / FRACUNIT;
box->sz = (top + FixedMul(box->thingheight, yscale)) / FRACUNIT;
box->sortscale = yscale;
box->dispoffset = 0;
}
}
//
// R_ProjectSprite
// Generates a vissprite for a thing
@ -2195,6 +2293,8 @@ static void R_ProjectSprite(mobj_t *thing)
R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, basetz);
}
R_ProjectBoundingBox(oldthing, vis);
// Debug
++objectsdrawn;
}
@ -2429,8 +2529,26 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale;
for (thing = sec->thinglist; thing; thing = thing->snext)
{
if (R_ThingVisibleWithinDist(thing, limit_dist))
R_ProjectSprite(thing);
if (R_ThingWithinDist(thing, limit_dist))
{
const INT32 oldobjectsdrawn = objectsdrawn;
if (R_ThingVisible(thing))
{
R_ProjectSprite(thing);
}
// I'm so smart :^)
if (objectsdrawn == oldobjectsdrawn)
{
/*
Object is invisible OR is off screen but
render its bbox even if the latter because
radius could be bigger than sprite.
*/
R_ProjectBoundingBox(thing, NULL);
}
}
}
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
@ -2503,6 +2621,10 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
if (dsfirst->cut & SC_SHADOW)
continue;
// don't connect to your bounding box!
if (dsfirst->cut & SC_BBOX)
continue;
// don't connect if it's not the tracer
if (dsfirst->mobj != ds->mobj)
continue;
@ -2946,7 +3068,9 @@ static void R_DrawSprite(vissprite_t *spr)
mfloorclip = spr->clipbot;
mceilingclip = spr->cliptop;
if (spr->cut & SC_SPLAT)
if (spr->cut & SC_BBOX)
R_DrawThingBoundingBox(spr);
else if (spr->cut & SC_SPLAT)
R_DrawFloorSplat(spr);
else
R_DrawVisSprite(spr);
@ -3245,6 +3369,12 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
if (spr->cut & SC_BBOX)
{
// Do not clip bounding boxes
continue;
}
if (x2 < cx)
{
drawsegs_xrange = drawsegs_xranges[1].items;
@ -3283,20 +3413,26 @@ boolean R_ThingVisible (mobj_t *thing)
return true;
}
boolean R_ThingWithinDist (mobj_t *thing, fixed_t limit_dist)
{
const fixed_t dist = R_PointToDist(thing->x, thing->y);
if (limit_dist && dist > limit_dist)
{
return false;
}
return true;
}
// For OpenGL, TODO: REMOVE!!
boolean R_ThingVisibleWithinDist (mobj_t *thing,
fixed_t limit_dist)
{
fixed_t approx_dist;
if (! R_ThingVisible(thing))
return false;
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (limit_dist && approx_dist > limit_dist)
return false;
return true;
return R_ThingWithinDist(thing, limit_dist);
}
/* Check if precipitation may be drawn from our current view. */

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@ -66,8 +66,13 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel);
void R_InitSprites(void);
void R_ClearSprites(void);
boolean R_ThingBoundingBoxVisible(mobj_t *thing);
boolean R_ThingVisible (mobj_t *thing);
boolean R_ThingWithinDist (mobj_t *thing,
fixed_t draw_dist);
boolean R_ThingVisibleWithinDist (mobj_t *thing,
fixed_t draw_dist);
@ -134,6 +139,7 @@ typedef enum
SC_SPLAT = 1<<11,
// srb2kart
SC_SEMIBRIGHT = 1<<12,
SC_BBOX = 1<<13,
// masks
SC_CUTMASK = SC_TOP|SC_BOTTOM,
SC_FLAGMASK = ~SC_CUTMASK
@ -220,6 +226,8 @@ extern UINT32 visspritecount;
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal);
void R_DrawThingBoundingBox(vissprite_t *spr);
UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
// ----------

View file

@ -201,7 +201,7 @@ extern CV_PossibleValue_t cv_renderer_t[];
extern INT32 scr_bpp;
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen;
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_renderhitbox, cv_fullscreen;
extern consvar_t cv_vhseffect, cv_shittyscreen;
// wait for page flipping to end or not