mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' into m-for-mini
This commit is contained in:
commit
ab646415e0
7 changed files with 457 additions and 13 deletions
|
|
@ -65,6 +65,7 @@ r_skins.c
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|||
r_sky.c
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r_splats.c
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r_things.c
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r_bbox.c
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||||
r_textures.c
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||||
r_patch.c
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r_patchrotation.c
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||||
|
|
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|||
|
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@ -1010,6 +1010,7 @@ void D_RegisterClientCommands(void)
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// screen.c
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CV_RegisterVar(&cv_fullscreen);
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CV_RegisterVar(&cv_renderview);
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CV_RegisterVar(&cv_renderhitbox);
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CV_RegisterVar(&cv_vhseffect);
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CV_RegisterVar(&cv_shittyscreen);
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CV_RegisterVar(&cv_renderer);
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|
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@ -122,7 +122,7 @@ typedef enum
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MF_AMBIENT = 1<<10,
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// Slide this object when it hits a wall.
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MF_SLIDEME = 1<<11,
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// Player cheat.
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// Don't collide with walls or solid objects. Two MF_NOCLIP objects can't touch each other at all!
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MF_NOCLIP = 1<<12,
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// Allow moves to any height, no gravity. For active floaters.
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MF_FLOAT = 1<<13,
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298
src/r_bbox.c
Normal file
298
src/r_bbox.c
Normal file
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@ -0,0 +1,298 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2021 by Sonic Team Junior.
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// Copyright (C) 2022 by Kart Krew.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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||||
// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_bbox.c
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/// \brief Boundary box (cube) renderer
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#include "doomdef.h"
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#include "command.h"
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#include "r_local.h"
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#include "screen.h" // cv_renderhitbox
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#include "v_video.h" // V_DrawFill
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enum {
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RENDERHITBOX_OFF,
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RENDERHITBOX_TANGIBLE,
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RENDERHITBOX_ALL,
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RENDERHITBOX_INTANGIBLE,
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RENDERHITBOX_RINGS,
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};
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static CV_PossibleValue_t renderhitbox_cons_t[] = {
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{RENDERHITBOX_OFF, "Off"},
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{RENDERHITBOX_TANGIBLE, "Tangible"},
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{RENDERHITBOX_ALL, "All"},
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{RENDERHITBOX_INTANGIBLE, "Intangible"},
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{RENDERHITBOX_RINGS, "Rings"},
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{0}};
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consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", 0, renderhitbox_cons_t, NULL);
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struct bbox_col {
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INT32 x;
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INT32 y;
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INT32 h;
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};
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struct bbox_config {
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fixed_t height;
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fixed_t tz;
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struct bbox_col col[4];
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UINT8 color;
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};
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static inline void
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raster_bbox_seg
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( INT32 x,
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fixed_t y,
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fixed_t h,
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UINT8 pixel)
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{
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y /= FRACUNIT;
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|
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if (y < 0)
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y = 0;
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|
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h = y + (FixedCeil(abs(h)) / FRACUNIT);
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||||
|
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if (h >= viewheight)
|
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h = viewheight;
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||||
|
||||
while (y < h)
|
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{
|
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topleft[x + y * vid.width] = pixel;
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y++;
|
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}
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}
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static void
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draw_bbox_col
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( struct bbox_config * bb,
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int p,
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fixed_t tx,
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fixed_t ty)
|
||||
{
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struct bbox_col *col = &bb->col[p];
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|
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fixed_t xscale, yscale;
|
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|
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if (ty < FRACUNIT) // projection breaks down here
|
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ty = FRACUNIT;
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||||
|
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xscale = FixedDiv(projection[viewssnum], ty);
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yscale = FixedDiv(projectiony[viewssnum], ty);
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|
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col->x = (centerxfrac + FixedMul(tx, xscale)) / FRACUNIT;
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||||
col->y = (centeryfrac - FixedMul(bb->tz, yscale));
|
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col->h = FixedMul(bb->height, yscale);
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|
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// Using this function is TOO EASY!
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V_DrawFill(
|
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viewwindowx + col->x,
|
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viewwindowy + col->y / FRACUNIT, 1,
|
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col->h / FRACUNIT, V_NOSCALESTART | bb->color);
|
||||
}
|
||||
|
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static void
|
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draw_bbox_row
|
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( struct bbox_config * bb,
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int p1,
|
||||
int p2)
|
||||
{
|
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struct bbox_col
|
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*a = &bb->col[p1],
|
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*b = &bb->col[p2];
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|
||||
INT32 x1, x2; // left, right
|
||||
INT32 dx; // width
|
||||
|
||||
fixed_t y1, y2; // top, bottom
|
||||
fixed_t s1, s2; // top and bottom increment
|
||||
|
||||
if (a->x > b->x)
|
||||
{
|
||||
struct bbox_col *c = a;
|
||||
a = b;
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||||
b = c;
|
||||
}
|
||||
|
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x1 = a->x;
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||||
x2 = b->x;
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||||
|
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if (x2 >= viewwidth)
|
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x2 = viewwidth - 1;
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if (x1 == x2 || x1 >= viewwidth || x2 < 0)
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return;
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dx = x2 - x1;
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|
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y1 = a->y;
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y2 = b->y;
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s1 = (y2 - y1) / dx;
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||||
|
||||
y2 = y1 + a->h;
|
||||
s2 = ((b->y + b->h) - y2) / dx;
|
||||
|
||||
// FixedCeil needs a minimum!!! :D :D
|
||||
|
||||
if (s1 == 0)
|
||||
s1 = 1;
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||||
|
||||
if (s2 == 0)
|
||||
s2 = 1;
|
||||
|
||||
if (x1 < 0)
|
||||
{
|
||||
y1 -= x1 * s1;
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||||
y2 -= x1 * s2;
|
||||
x1 = 0;
|
||||
}
|
||||
|
||||
while (x1 < x2)
|
||||
{
|
||||
raster_bbox_seg(x1, y1, s1, bb->color);
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||||
raster_bbox_seg(x1, y2, s2, bb->color);
|
||||
|
||||
y1 += s1;
|
||||
y2 += s2;
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||||
|
||||
x1++;
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8
|
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get_bbox_color (vissprite_t *vis)
|
||||
{
|
||||
UINT32 flags = vis->mobjflags;
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||||
|
||||
if (vis->mobj->player)
|
||||
return 255; // 0FF
|
||||
|
||||
if (flags & (MF_NOCLIPTHING))
|
||||
return 7; // BFBFBF
|
||||
|
||||
if (flags & (MF_SPECIAL))
|
||||
return 73; // FF0
|
||||
|
||||
if (flags & (MF_BOSS|MF_MISSILE|MF_ENEMY|MF_PAIN))
|
||||
return 35; // F00
|
||||
|
||||
if (flags & (MF_NOCLIP))
|
||||
return 152; // 00F
|
||||
|
||||
return 0; // FFF
|
||||
}
|
||||
|
||||
void R_DrawThingBoundingBox(vissprite_t *vis)
|
||||
{
|
||||
// radius offsets
|
||||
fixed_t rs = vis->scale;
|
||||
fixed_t rc = vis->xscale;
|
||||
|
||||
// translated coordinates
|
||||
fixed_t tx = vis->gx;
|
||||
fixed_t ty = vis->gy;
|
||||
|
||||
struct bbox_config bb = {
|
||||
.height = vis->thingheight,
|
||||
.tz = vis->texturemid,
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.color = get_bbox_color(vis),
|
||||
};
|
||||
|
||||
// 1--3
|
||||
// | |
|
||||
// 0--2
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||||
|
||||
// left
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||||
|
||||
draw_bbox_col(&bb, 0, tx, ty); // bottom
|
||||
draw_bbox_col(&bb, 1, tx - rc, ty + rs); // top
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|
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// right
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|
||||
tx += rs;
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ty += rc;
|
||||
|
||||
draw_bbox_col(&bb, 2, tx, ty); // bottom
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draw_bbox_col(&bb, 3, tx - rc, ty + rs); // top
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// connect all four columns
|
||||
|
||||
draw_bbox_row(&bb, 0, 1);
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||||
draw_bbox_row(&bb, 1, 3);
|
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draw_bbox_row(&bb, 3, 2);
|
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draw_bbox_row(&bb, 2, 0);
|
||||
}
|
||||
|
||||
static boolean is_tangible (mobj_t *thing)
|
||||
{
|
||||
// These objects can never touch another
|
||||
if (thing->flags & (MF_NOCLIPTHING))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// These objects probably do nothing! :D
|
||||
if ((thing->flags & (MF_SPECIAL|MF_SOLID|MF_SHOOTABLE
|
||||
|MF_PUSHABLE|MF_BOSS|MF_MISSILE|MF_SPRING
|
||||
|MF_MONITOR|MF_ENEMY|MF_PAIN|MF_STICKY
|
||||
|MF_PICKUPFROMBELOW)) == 0U)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
boolean R_ThingBoundingBoxVisible(mobj_t *thing)
|
||||
{
|
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INT32 cvmode = cv_renderhitbox.value;
|
||||
|
||||
if (thing->type == MT_WAYPOINT)
|
||||
{
|
||||
// Waypoints debugger serves this purpose
|
||||
return false;
|
||||
}
|
||||
|
||||
if (thing == r_viewmobj)
|
||||
{
|
||||
// Rendering bbox right on top causes anomalies
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (cvmode)
|
||||
{
|
||||
case RENDERHITBOX_OFF:
|
||||
return false;
|
||||
|
||||
case RENDERHITBOX_ALL:
|
||||
return true;
|
||||
|
||||
case RENDERHITBOX_INTANGIBLE:
|
||||
return !is_tangible(thing);
|
||||
|
||||
case RENDERHITBOX_TANGIBLE:
|
||||
// Exclude rings from here, lots of them!
|
||||
if (thing->type == MT_RING)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return is_tangible(thing);
|
||||
|
||||
case RENDERHITBOX_RINGS:
|
||||
return (thing->type == MT_RING);
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
158
src/r_things.c
158
src/r_things.c
|
|
@ -1449,6 +1449,104 @@ static void R_ProjectDropShadow(
|
|||
objectsdrawn++;
|
||||
}
|
||||
|
||||
static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
|
||||
{
|
||||
fixed_t gx, gy;
|
||||
fixed_t tx, tz;
|
||||
|
||||
vissprite_t *box;
|
||||
|
||||
// uncapped/interpolation
|
||||
interpmobjstate_t interp = {0};
|
||||
|
||||
if (!R_ThingBoundingBoxVisible(thing))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// do interpolation
|
||||
if (R_UsingFrameInterpolation() && !paused)
|
||||
{
|
||||
R_InterpolateMobjState(thing, rendertimefrac, &interp);
|
||||
}
|
||||
else
|
||||
{
|
||||
R_InterpolateMobjState(thing, FRACUNIT, &interp);
|
||||
}
|
||||
|
||||
// 1--3
|
||||
// | |
|
||||
// 0--2
|
||||
|
||||
// start in the (0) corner
|
||||
gx = interp.x - thing->radius - viewx;
|
||||
gy = interp.y - thing->radius - viewy;
|
||||
|
||||
tz = FixedMul(gx, viewcos) + FixedMul(gy, viewsin);
|
||||
|
||||
// thing is behind view plane?
|
||||
// if parent vis is visible, ignore this
|
||||
if (!vis && (tz < FixedMul(MINZ, interp.scale)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
tx = FixedMul(gx, viewsin) - FixedMul(gy, viewcos);
|
||||
|
||||
// too far off the side?
|
||||
if (!vis && abs(tx) > FixedMul(tz, fovtan[viewssnum])<<2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
box = R_NewVisSprite();
|
||||
box->mobj = thing;
|
||||
box->mobjflags = thing->flags;
|
||||
box->thingheight = thing->height;
|
||||
box->cut = SC_BBOX;
|
||||
|
||||
box->gx = tx;
|
||||
box->gy = tz;
|
||||
|
||||
box->scale = 2 * FixedMul(thing->radius, viewsin);
|
||||
box->xscale = 2 * FixedMul(thing->radius, viewcos);
|
||||
|
||||
box->pz = interp.z;
|
||||
box->pzt = box->pz + box->thingheight;
|
||||
|
||||
box->gzt = box->pzt;
|
||||
box->gz = box->pz;
|
||||
box->texturemid = box->gzt - viewz;
|
||||
|
||||
if (vis)
|
||||
{
|
||||
box->x1 = vis->x1;
|
||||
box->x2 = vis->x2;
|
||||
box->szt = vis->szt;
|
||||
box->sz = vis->sz;
|
||||
|
||||
box->sortscale = vis->sortscale; // link sorting to sprite
|
||||
box->dispoffset = vis->dispoffset + 5;
|
||||
|
||||
box->cut |= SC_LINKDRAW;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t xscale = FixedDiv(projection[viewssnum], tz);
|
||||
fixed_t yscale = FixedDiv(projectiony[viewssnum], tz);
|
||||
fixed_t top = (centeryfrac - FixedMul(box->texturemid, yscale));
|
||||
|
||||
box->x1 = (centerxfrac + FixedMul(box->gx, xscale)) / FRACUNIT;
|
||||
box->x2 = box->x1;
|
||||
|
||||
box->szt = top / FRACUNIT;
|
||||
box->sz = (top + FixedMul(box->thingheight, yscale)) / FRACUNIT;
|
||||
|
||||
box->sortscale = yscale;
|
||||
box->dispoffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_ProjectSprite
|
||||
// Generates a vissprite for a thing
|
||||
|
|
@ -2195,6 +2293,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, basetz);
|
||||
}
|
||||
|
||||
R_ProjectBoundingBox(oldthing, vis);
|
||||
|
||||
// Debug
|
||||
++objectsdrawn;
|
||||
}
|
||||
|
|
@ -2429,8 +2529,26 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale;
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (R_ThingVisibleWithinDist(thing, limit_dist))
|
||||
R_ProjectSprite(thing);
|
||||
if (R_ThingWithinDist(thing, limit_dist))
|
||||
{
|
||||
const INT32 oldobjectsdrawn = objectsdrawn;
|
||||
|
||||
if (R_ThingVisible(thing))
|
||||
{
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
|
||||
// I'm so smart :^)
|
||||
if (objectsdrawn == oldobjectsdrawn)
|
||||
{
|
||||
/*
|
||||
Object is invisible OR is off screen but
|
||||
render its bbox even if the latter because
|
||||
radius could be bigger than sprite.
|
||||
*/
|
||||
R_ProjectBoundingBox(thing, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||
|
|
@ -2503,6 +2621,10 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
|||
if (dsfirst->cut & SC_SHADOW)
|
||||
continue;
|
||||
|
||||
// don't connect to your bounding box!
|
||||
if (dsfirst->cut & SC_BBOX)
|
||||
continue;
|
||||
|
||||
// don't connect if it's not the tracer
|
||||
if (dsfirst->mobj != ds->mobj)
|
||||
continue;
|
||||
|
|
@ -2946,7 +3068,9 @@ static void R_DrawSprite(vissprite_t *spr)
|
|||
mfloorclip = spr->clipbot;
|
||||
mceilingclip = spr->cliptop;
|
||||
|
||||
if (spr->cut & SC_SPLAT)
|
||||
if (spr->cut & SC_BBOX)
|
||||
R_DrawThingBoundingBox(spr);
|
||||
else if (spr->cut & SC_SPLAT)
|
||||
R_DrawFloorSplat(spr);
|
||||
else
|
||||
R_DrawVisSprite(spr);
|
||||
|
|
@ -3245,6 +3369,12 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
|||
INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
|
||||
INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
|
||||
|
||||
if (spr->cut & SC_BBOX)
|
||||
{
|
||||
// Do not clip bounding boxes
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x2 < cx)
|
||||
{
|
||||
drawsegs_xrange = drawsegs_xranges[1].items;
|
||||
|
|
@ -3283,20 +3413,26 @@ boolean R_ThingVisible (mobj_t *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
boolean R_ThingWithinDist (mobj_t *thing, fixed_t limit_dist)
|
||||
{
|
||||
const fixed_t dist = R_PointToDist(thing->x, thing->y);
|
||||
|
||||
if (limit_dist && dist > limit_dist)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// For OpenGL, TODO: REMOVE!!
|
||||
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
||||
fixed_t limit_dist)
|
||||
{
|
||||
fixed_t approx_dist;
|
||||
|
||||
if (! R_ThingVisible(thing))
|
||||
return false;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (limit_dist && approx_dist > limit_dist)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return R_ThingWithinDist(thing, limit_dist);
|
||||
}
|
||||
|
||||
/* Check if precipitation may be drawn from our current view. */
|
||||
|
|
|
|||
|
|
@ -66,8 +66,13 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel);
|
|||
void R_InitSprites(void);
|
||||
void R_ClearSprites(void);
|
||||
|
||||
boolean R_ThingBoundingBoxVisible(mobj_t *thing);
|
||||
|
||||
boolean R_ThingVisible (mobj_t *thing);
|
||||
|
||||
boolean R_ThingWithinDist (mobj_t *thing,
|
||||
fixed_t draw_dist);
|
||||
|
||||
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
||||
fixed_t draw_dist);
|
||||
|
||||
|
|
@ -134,6 +139,7 @@ typedef enum
|
|||
SC_SPLAT = 1<<11,
|
||||
// srb2kart
|
||||
SC_SEMIBRIGHT = 1<<12,
|
||||
SC_BBOX = 1<<13,
|
||||
// masks
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||
SC_FLAGMASK = ~SC_CUTMASK
|
||||
|
|
@ -220,6 +226,8 @@ extern UINT32 visspritecount;
|
|||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
|
||||
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal);
|
||||
|
||||
void R_DrawThingBoundingBox(vissprite_t *spr);
|
||||
|
||||
UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
|
||||
|
||||
// ----------
|
||||
|
|
|
|||
|
|
@ -201,7 +201,7 @@ extern CV_PossibleValue_t cv_renderer_t[];
|
|||
extern INT32 scr_bpp;
|
||||
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen;
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_renderhitbox, cv_fullscreen;
|
||||
extern consvar_t cv_vhseffect, cv_shittyscreen;
|
||||
|
||||
// wait for page flipping to end or not
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue