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Fix follower color on menu
(not that it even uses the real color, buuut...)
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1 changed files with 1 additions and 1 deletions
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@ -9670,7 +9670,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
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const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
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fixed_t sine = FixedMul(fl.bobamp, FINESINE((((8 * pi * fl.bobspeed) * followertimer)>>ANGLETOFINESHIFT) & FINEMASK));
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UINT8 *colormap = R_GetTranslationColormap(-1, setupm_fakecolor->color, 0);
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UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, setupm_fakecolor->color, GTC_MENUCACHE);
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V_DrawFixedPatch((mx+65)*FRACUNIT, ((my+131)*FRACUNIT)-fl.zoffs+sine, fl.scale, flags, patch, colormap);
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Z_Free(colormap);
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}
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