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Properly use 0 power for the guest player
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parent
8228377a0e
commit
abac095d06
3 changed files with 37 additions and 9 deletions
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@ -24,7 +24,13 @@ INT32 PR_GetNumProfiles(void)
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return numprofiles;
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}
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profile_t* PR_MakeProfile(const char *prname, const char *pname, const char *sname, const UINT16 col, const char *fname, UINT16 fcol, INT32 controlarray[num_gamecontrols][MAXINPUTMAPPING])
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profile_t* PR_MakeProfile(
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const char *prname,
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const char *pname,
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const char *sname, const UINT16 col,
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const char *fname, const UINT16 fcol,
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INT32 controlarray[num_gamecontrols][MAXINPUTMAPPING],
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boolean guest)
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{
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profile_t *new = Z_Malloc(sizeof(profile_t), PU_STATIC, NULL);
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UINT8 i;
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@ -48,7 +54,7 @@ profile_t* PR_MakeProfile(const char *prname, const char *pname, const char *sna
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// Init both power levels
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for (i = 0; i < PWRLV_NUMTYPES; i++)
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{
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new->powerlevels[i] = PWRLVRECORD_START;
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new->powerlevels[i] = (guest ? 0 : PWRLVRECORD_START);
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}
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return new;
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@ -57,7 +63,7 @@ profile_t* PR_MakeProfile(const char *prname, const char *pname, const char *sna
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profile_t* PR_MakeProfileFromPlayer(const char *prname, const char *pname, const char *sname, const UINT16 col, const char *fname, UINT16 fcol, UINT8 pnum)
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{
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// Generate profile using the player's gamecontrol, as we set them directly when making profiles from menus.
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profile_t *new = PR_MakeProfile(prname, pname, sname, col, fname, fcol, gamecontrol[pnum]);
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profile_t *new = PR_MakeProfile(prname, pname, sname, col, fname, fcol, gamecontrol[pnum], false);
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// Player bound cvars:
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new->kickstartaccel = cv_kickstartaccel[pnum].value;
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@ -160,7 +166,14 @@ void PR_InitNewProfile(void)
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}
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}
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dprofile = PR_MakeProfile(pname, PROFILEDEFAULTPNAME, PROFILEDEFAULTSKIN, PROFILEDEFAULTCOLOR, PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR, gamecontroldefault);
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dprofile = PR_MakeProfile(
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pname,
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PROFILEDEFAULTPNAME,
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PROFILEDEFAULTSKIN, PROFILEDEFAULTCOLOR,
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PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR,
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gamecontroldefault,
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false
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);
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PR_AddProfile(dprofile);
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}
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@ -189,7 +202,15 @@ void PR_SaveProfiles(void)
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void PR_LoadProfiles(void)
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{
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FILE *f = NULL;
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profile_t *dprofile = PR_MakeProfile(PROFILEDEFAULTNAME, PROFILEDEFAULTPNAME, PROFILEDEFAULTSKIN, PROFILEDEFAULTCOLOR, PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR, gamecontroldefault);
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profile_t *dprofile = PR_MakeProfile(
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PROFILEDEFAULTNAME,
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PROFILEDEFAULTPNAME,
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PROFILEDEFAULTSKIN, PROFILEDEFAULTCOLOR,
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PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR,
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gamecontroldefault,
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true
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);
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f = fopen(va(pandf, srb2home, PROFILESFILE), "r");
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if (f != NULL)
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@ -32,8 +32,8 @@
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#define PROFILESFILE "ringprofiles.prf"
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#define PROFILE_GUEST 0
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#define PROFILEDEFAULTNAME "guest"
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#define PROFILEDEFAULTPNAME "Player"
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#define PROFILEDEFAULTNAME "GUEST"
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#define PROFILEDEFAULTPNAME "Guest"
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#define PROFILEDEFAULTSKIN "eggman"
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#define PROFILEDEFAULTCOLOR SKINCOLOR_NONE
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#define PROFILEDEFAULTFOLLOWER "none"
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@ -78,7 +78,14 @@ INT32 PR_GetNumProfiles(void);
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// PR_MakeProfile
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// Makes a profile from the supplied profile name, player name, colour, follower, followercolour and controls.
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// The consvar values are left untouched.
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profile_t* PR_MakeProfile(const char *prname, const char *pname, const char *sname, const UINT16 col, const char *fname, UINT16 fcol, INT32 controlarray[num_gamecontrols][MAXINPUTMAPPING]);
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profile_t* PR_MakeProfile(
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const char *prname,
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const char *pname,
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const char *sname, const UINT16 col,
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const char *fname, const UINT16 fcol,
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INT32 controlarray[num_gamecontrols][MAXINPUTMAPPING],
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boolean guest
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);
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// PR_MakeProfileFromPlayer
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// Makes a profile_t from the supplied profile name, player name, colour, follower and followercolour.
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@ -504,7 +504,7 @@ void Y_IntermissionDrawer(void)
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{
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if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype])
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{
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// No power level (splitscreen guests)
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// No power level (guests)
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STRBUFCPY(strtime, "----");
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}
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else
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