Don't transfer clientpowerlevels to a bot

This commit is contained in:
Sally Coolatta 2024-04-10 00:59:52 -04:00
parent aa3499bcbd
commit abef7460b5

View file

@ -174,6 +174,11 @@ void K_SetBot(UINT8 newplayernum, UINT8 skinnum, UINT8 difficulty, botStyle_e st
SetPlayerSkinByNum(newplayernum, skinnum);
for (UINT8 i = 0; i < PWRLV_NUMTYPES; i++)
{
clientpowerlevels[newplayernum][i] = 0;
}
if (netgame)
{
HU_AddChatText(va("\x82*Bot %d has been added to the game", newplayernum+1), false);