From ac1ae1274653f964888d18aed494055491544306 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Thu, 2 May 2019 14:00:12 -0400 Subject: [PATCH] Slight nerf to the ring power ceiling Chao previously would get 15 tics of ring boost per ring, now Chao gets 11. Omega still gets 3 tics per ring. --- src/p_enemy.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 23a682680..2fda61f8d 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3583,8 +3583,8 @@ void A_AttractChase(mobj_t *actor) if (actor->extravalue1 >= 21) { UINT8 i; - // Base add is 3 tics for 9,9, adds 1.5 tics for each point closer to the 1,1 end - actor->target->player->kartstuff[k_ringboost] += ((3*RINGBOOSTPWR)/2) + 3; + // Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end + actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3; S_StartSound(actor->target, sfx_s1b5); #if 0 @@ -3613,7 +3613,7 @@ void A_AttractChase(mobj_t *actor) if (actor->extravalue1 >= 16) { if (actor->target->player->kartstuff[k_rings] >= 20) - actor->target->player->kartstuff[k_ringboost] += ((3*RINGBOOSTPWR)/2) + 3; + actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3; else P_GivePlayerRings(actor->target->player, 1);