From a566a8e245dc4a2b0a444b7dc864c96e8fdfdd85 Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 15 Aug 2020 21:50:17 -0700 Subject: [PATCH] Revert "Disable animated textures" This reverts commit 5e13555727d08ad556e6a62fa4c082f4e2248aeb. --- src/p_spec.c | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 4b784d479..040947328 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -169,11 +169,6 @@ void P_InitPicAnims(void) INT32 w; // WAD size_t i; -#if 1 - // SRB2Kart: NO ONE GETS ANIMATED TEXTURES UNTIL THE SHITTY BUG GETS FIXED. - (void)w; - (void)i; -#else I_Assert(animdefs == NULL); maxanims = 0; @@ -245,7 +240,6 @@ void P_InitPicAnims(void) // We'll only be using anims from now on. Z_Free(animdefs); animdefs = NULL; -#endif } void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum) @@ -522,15 +516,11 @@ static inline void P_FindAnimatedFlat(INT32 animnum) */ void P_SetupLevelFlatAnims(void) { -#if 1 - // SRB2Kart: NO ONE GETS ANIMATED TEXTURES UNTIL THE SHITTY BUG GETS FIXED. - return; -#else INT32 i; + // the original game flat anim sequences for (i = 0; anims[i].istexture != -1; i++) P_FindAnimatedFlat(i); -#endif } //