Fix direct skin assignment in netsave + Heavy Magician

Was not caught by compiler because these are void pointers 🥹
This commit is contained in:
toaster 2025-08-13 10:14:09 +01:00 committed by Eidolon
parent 60e95ab0d8
commit ac7249fc54

View file

@ -518,7 +518,7 @@ void SetFakePlayerSkin(player_t* player, INT32 skinid)
player->charflags = skins[skinid]->flags;
}
player->mo->skin = &skins[skinid];
player->mo->skin = skins[skinid];
}
// Loudly rerandomize