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Fix direct skin assignment in netsave + Heavy Magician
Was not caught by compiler because these are void pointers 🥹
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1 changed files with 1 additions and 1 deletions
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@ -518,7 +518,7 @@ void SetFakePlayerSkin(player_t* player, INT32 skinid)
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player->charflags = skins[skinid]->flags;
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}
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player->mo->skin = &skins[skinid];
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player->mo->skin = skins[skinid];
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}
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// Loudly rerandomize
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