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UCRP_CHASEDBYSPB
True if the player has PF_RINGLOCK (SPB on the HUD). Probably the cleanest implementation. Stacks well with "finish in 1st".
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3 changed files with 12 additions and 1 deletions
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@ -2900,7 +2900,8 @@ static void readcondition(UINT16 set, UINT32 id, char *word2)
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|| (++offset && fastcmp(params[0], "FINISHPERFECT"))
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|| (++offset && fastcmp(params[0], "FINISHALLPRISONS"))
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|| (++offset && fastcmp(params[0], "NOCONTEST"))
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|| (++offset && fastcmp(params[0], "SMASHUFO")))
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|| (++offset && fastcmp(params[0], "SMASHUFO"))
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|| (++offset && fastcmp(params[0], "CHASEDBYSPB")))
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{
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//PARAMCHECK(1);
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ty = UCRP_FINISHCOOL + offset;
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@ -1513,6 +1513,11 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
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|| specialstageinfo.ufo->health <= 1
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)
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);
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case UCRP_CHASEDBYSPB:
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// The PERFECT implementation would check spbplace, iterate over trackercap, etc.
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// But the game already has this handy-dandy SPB signal for us...
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// It's only MAYBE invalid in modded context. And mods can already cheat...
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return ((player->pflags & PF_RINGLOCK) == PF_RINGLOCK);
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case UCRP_MAKERETIRE:
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{
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@ -2387,6 +2392,9 @@ static const char *M_GetConditionString(condition_t *cn)
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cn->requirement
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);
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case UCRP_CHASEDBYSPB:
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return "while chased by a Self-Propelled Bomb";
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case UCRP_TRIGGER:
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return "do something special";
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@ -97,7 +97,9 @@ typedef enum
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UCRP_FINISHPERFECT, // Finish a perfect race
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UCRP_FINISHALLPRISONS, // Break all prisons
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UCRP_NOCONTEST, // No Contest
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UCRP_SMASHUFO, // Smash the UFO Catcher
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UCRP_CHASEDBYSPB, // Chased by SPB
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UCRP_MAKERETIRE, // Make another player of [skin] No Contest
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