Merge branch 'green-eggs-and-eggs' into 'master'

Write skins, colors, weaponprefs into XD_ADDPLAYER

See merge request kart-krew-dev/ring-racers-internal!2808
This commit is contained in:
Oni VelocitOni 2025-09-14 22:29:21 +00:00
commit ace8fb95be
5 changed files with 254 additions and 152 deletions

View file

@ -964,12 +964,32 @@ static boolean CL_SendJoin(void)
for (i = 0; i <= splitscreen; i++)
{
// the MAXPLAYERS addition is necessary to communicate that g_localplayers is not yet safe to reference
player_config_t temp;
CleanupPlayerName(MAXPLAYERS+i, cv_playername[i].zstring);
strncpy(netbuffer->u.clientcfg.names[i], cv_playername[i].zstring, MAXPLAYERNAME);
strncpy(temp.name, cv_playername[i].zstring, MAXPLAYERNAME);
D_FillPlayerSkinAndColor(i, NULL, &temp);
D_FillPlayerWeaponPref(i, &temp);
netbuffer->u.clientcfg.player_configs[i] = temp;
}
// privacy shield for the local players not joining this session
for (; i < MAXSPLITSCREENPLAYERS; i++)
strncpy(netbuffer->u.clientcfg.names[i], va("Player %c", 'A' + i), MAXPLAYERNAME);
{
player_config_t temp;
strncpy(temp.name, va("Player %c", 'A' + i), MAXPLAYERNAME);
temp.skin = 0;
temp.color = SKINCOLOR_NONE;
temp.follower = -1;
temp.follower_color = SKINCOLOR_NONE;
temp.weapon_prefs = 0;
temp.min_delay = 0;
netbuffer->u.clientcfg.player_configs[i] = temp;
}
memcpy(&netbuffer->u.clientcfg.availabilities, R_GetSkinAvailabilities(false, -1), MAXAVAILABILITY*sizeof(UINT8));
@ -3751,6 +3771,12 @@ static void Got_AddPlayer(const UINT8 **p, INT32 playernum)
newplayer = &players[newplayernum];
READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
UINT16 skin = READUINT16(*p);
UINT16 color = READUINT16(*p);
INT16 follower = READINT16(*p);
UINT16 followercolor = READUINT16(*p);
UINT8 weaponprefs = READUINT8(*p);
UINT8 mindelay = READUINT8(*p);
READMEM(*p, public_key, PUBKEYLENGTH);
READMEM(*p, clientpowerlevels[newplayernum], sizeof(((serverplayer_t *)0)->powerlevels));
@ -3790,13 +3816,20 @@ static void Got_AddPlayer(const UINT8 **p, INT32 playernum)
}
P_ForceLocalAngle(newplayer, newplayer->angleturn);
D_SendPlayerConfig(splitscreenplayer);
addedtogame = true;
if (server)
{
for (i = 0; i < G_LocalSplitscreenPartySize(newplayernum); ++i)
playerdelaytable[G_LocalSplitscreenPartyMember(newplayernum, i)] = mindelay;
}
}
players[newplayernum].splitscreenindex = splitscreenplayer;
players[newplayernum].bot = false;
newplayer->splitscreenindex = splitscreenplayer;
newplayer->bot = false;
D_PlayerChangeSkinAndColor(newplayer, skin, color, follower, followercolor);
WeaponPref_Set(newplayernum, weaponprefs);
// Previously called at the top of this function, commented as
// "caused desyncs in this spot :(". But we can't do this in
@ -3979,14 +4012,10 @@ static void Got_ServerDeafenPlayer(const UINT8 **p, INT32 playernum)
}
}
static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities,
const char *name, uint8_t *key, UINT16 *pwr,
const char *name2, uint8_t *key2, UINT16 *pwr2,
const char *name3, uint8_t *key3, UINT16 *pwr3,
const char *name4, uint8_t *key4, UINT16 *pwr4)
static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities, player_config_t configs[MAXSPLITSCREENPLAYERS])
{
INT32 n, newplayernum, i;
UINT8 buf[4 + MAXPLAYERNAME + PUBKEYLENGTH + MAXAVAILABILITY + sizeof(((serverplayer_t *)0)->powerlevels)];
UINT8 buf[4 + MAXPLAYERNAME + 10 + PUBKEYLENGTH + MAXAVAILABILITY + sizeof(((serverplayer_t *)0)->powerlevels)];
UINT8 *buf_p = buf;
boolean newplayer = false;
@ -4037,6 +4066,30 @@ static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities,
// before accepting the join
I_Assert(newplayernum < MAXPLAYERS);
if (playerpernode[node] < 1)
{
nodetoplayer[node] = newplayernum;
}
else if (playerpernode[node] < 2)
{
nodetoplayer2[node] = newplayernum;
}
else if (playerpernode[node] < 3)
{
nodetoplayer3[node] = newplayernum;
}
else if (playerpernode[node] < 4)
{
nodetoplayer4[node] = newplayernum;
}
else
{
// I don't know if it's safe to assert here,
// but I do know this should not be allowed
// to be reached.
return newplayer;
}
playernode[newplayernum] = (UINT8)node;
// Reset the buffer to the start for multiple joiners
@ -4045,34 +4098,16 @@ static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities,
WRITEUINT8(buf_p, (UINT8)node);
WRITEUINT8(buf_p, newplayernum);
if (playerpernode[node] < 1)
{
nodetoplayer[node] = newplayernum;
WRITESTRINGN(buf_p, name, MAXPLAYERNAME);
WRITEMEM(buf_p, key, PUBKEYLENGTH);
WRITEMEM(buf_p, pwr, sizeof(((serverplayer_t *)0)->powerlevels));
}
else if (playerpernode[node] < 2)
{
nodetoplayer2[node] = newplayernum;
WRITESTRINGN(buf_p, name2, MAXPLAYERNAME);
WRITEMEM(buf_p, key2, PUBKEYLENGTH);
WRITEMEM(buf_p, pwr2, sizeof(((serverplayer_t *)0)->powerlevels));
}
else if (playerpernode[node] < 3)
{
nodetoplayer3[node] = newplayernum;
WRITESTRINGN(buf_p, name3, MAXPLAYERNAME);
WRITEMEM(buf_p, key3, PUBKEYLENGTH);
WRITEMEM(buf_p, pwr3, sizeof(((serverplayer_t *)0)->powerlevels));
}
else if (playerpernode[node] < 4)
{
nodetoplayer4[node] = newplayernum;
WRITESTRINGN(buf_p, name4, MAXPLAYERNAME);
WRITEMEM(buf_p, key4, PUBKEYLENGTH);
WRITEMEM(buf_p, pwr4, sizeof(((serverplayer_t *)0)->powerlevels));
}
const player_config_t *config = &configs[playerpernode[node]];
WRITESTRINGN(buf_p, config->name, MAXPLAYERNAME);
WRITEUINT16(buf_p, config->skin);
WRITEUINT16(buf_p, config->color);
WRITEINT16(buf_p, config->follower);
WRITEUINT16(buf_p, config->follower_color);
WRITEUINT8(buf_p, config->weapon_prefs);
WRITEUINT8(buf_p, config->min_delay);
WRITEMEM(buf_p, config->key, PUBKEYLENGTH);
WRITEMEM(buf_p, config->pwr, sizeof(((serverplayer_t *)0)->powerlevels));
WRITEUINT8(buf_p, nodetoplayer[node]); // consoleplayer
WRITEUINT8(buf_p, playerpernode[node]); // splitscreen num
@ -4251,11 +4286,21 @@ boolean SV_SpawnServer(void)
UINT8 *availabilitiesbuffer = R_GetSkinAvailabilities(false, -1);
SINT8 node = 0;
for (; node < MAXNETNODES; node++)
result |= SV_AddWaitingPlayers(node, availabilitiesbuffer,
cv_playername[0].zstring, PR_GetLocalPlayerProfile(0)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(0)->public_key)->powerlevels,
cv_playername[1].zstring, PR_GetLocalPlayerProfile(1)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(1)->public_key)->powerlevels,
cv_playername[2].zstring, PR_GetLocalPlayerProfile(2)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(2)->public_key)->powerlevels,
cv_playername[3].zstring, PR_GetLocalPlayerProfile(3)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(3)->public_key)->powerlevels);
{
player_config_t configs[MAXSPLITSCREENPLAYERS];
INT32 i;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
strncpy(configs[i].name, cv_playername[i].zstring, MAXPLAYERNAME);
D_FillPlayerSkinAndColor(i, NULL, &configs[i]);
D_FillPlayerWeaponPref(i, &configs[i]);
memcpy(configs[i].key, PR_GetLocalPlayerProfile(i)->public_key, sizeof(configs[i].key));
memcpy(configs[i].pwr, SV_GetStatsByKey(PR_GetLocalPlayerProfile(i)->public_key)->powerlevels, sizeof(configs[i].pwr));
}
result |= SV_AddWaitingPlayers(node, availabilitiesbuffer, configs);
}
}
return result;
#endif
@ -4364,6 +4409,7 @@ static boolean IsPlayerGuest(UINT8 player)
*/
static void HandleConnect(SINT8 node)
{
player_config_t configs[MAXSPLITSCREENPLAYERS];
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
INT32 i, j;
UINT8 availabilitiesbuffer[MAXAVAILABILITY];
@ -4487,9 +4533,12 @@ static void HandleConnect(SINT8 node)
int sigcheck;
boolean newnode = false;
memcpy(configs, netbuffer->u.clientcfg.player_configs, sizeof(configs));
for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
{
strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
strlcpy(names[i], configs[i].name, MAXPLAYERNAME + 1);
if (!EnsurePlayerNameIsGood(names[i], -1))
{
SV_SendRefuse(node, "Bad player name");
@ -4610,11 +4659,15 @@ static void HandleConnect(SINT8 node)
DEBFILE("send savegame\n");
}
SV_AddWaitingPlayers(node, availabilitiesbuffer,
names[0], lastReceivedKey[node][0], SV_GetStatsByKey(lastReceivedKey[node][0])->powerlevels,
names[1], lastReceivedKey[node][1], SV_GetStatsByKey(lastReceivedKey[node][1])->powerlevels,
names[2], lastReceivedKey[node][2], SV_GetStatsByKey(lastReceivedKey[node][2])->powerlevels,
names[3], lastReceivedKey[node][3], SV_GetStatsByKey(lastReceivedKey[node][3])->powerlevels);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
strlcpy(configs[i].name, names[i], MAXPLAYERNAME + 1);
memcpy(configs[i].key, lastReceivedKey[node][i], sizeof(configs[i].key));
memcpy(configs[i].pwr, SV_GetStatsByKey(lastReceivedKey[node][i])->powerlevels, sizeof(configs[i].pwr));
}
SV_AddWaitingPlayers(node, availabilitiesbuffer, configs);
joindelay += cv_joindelay.value * TICRATE;
player_joining = true;
}

View file

@ -273,6 +273,19 @@ struct fileack_pak
#define MAXAPPLICATION 16
struct player_config_t
{
char name[MAXPLAYERNAME];
UINT16 skin;
UINT16 color;
INT16 follower;
UINT16 follower_color;
UINT8 weapon_prefs;
UINT8 min_delay;
uint8_t key[PUBKEYLENGTH];
UINT16 pwr[PWRLV_NUMTYPES];
};
struct clientconfig_pak
{
UINT8 _255;/* see serverinfo_pak */
@ -282,9 +295,10 @@ struct clientconfig_pak
UINT8 subversion; // Contains build version
UINT8 localplayers; // number of splitscreen players
UINT8 mode;
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME];
char _names_outdated[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME];
UINT8 availabilities[MAXAVAILABILITY];
uint8_t challengeResponse[MAXSPLITSCREENPLAYERS][SIGNATURELENGTH];
player_config_t player_configs[MAXSPLITSCREENPLAYERS];
} ATTRPACK;
#define SV_SPEEDMASK 0x03 // used to send kartspeed

View file

@ -932,35 +932,24 @@ VaguePartyDescription (int playernum, int size, int default_color)
return party_description;
}
static INT32 snacpending[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
static INT32 chmappending = 0;
// name, color, or skin has changed
//
static void SendNameAndColor(const UINT8 n)
void D_FillPlayerSkinAndColor(const UINT8 n, const player_t *player, player_config_t *config)
{
const INT32 playernum = g_localplayers[n];
player_t *player = NULL;
if (splitscreen < n)
if (player != NULL)
{
return; // can happen if skin4/color4/name4 changed
// We cannot return during this function,
// handle your input sanitizing before
I_Assert(splitscreen >= n);
}
if (playernum == -1)
{
return;
}
player = &players[playernum];
UINT16 sendColor = cv_playercolor[n].value;
UINT16 sendFollowerColor = cv_followercolor[n].value;
// don't allow inaccessible colors
if (sendColor != SKINCOLOR_NONE && K_ColorUsable(sendColor, false, true) == false)
{
if (player->skincolor && K_ColorUsable(player->skincolor, false, true) == true)
if (player != NULL // in-game change
&& player->skincolor != SKINCOLOR_NONE
&& K_ColorUsable(player->skincolor, false, true) == true)
{
// Use our previous color
CV_StealthSetValue(&cv_playercolor[n], player->skincolor);
@ -971,7 +960,11 @@ static void SendNameAndColor(const UINT8 n)
CV_StealthSetValue(&cv_playercolor[n], SKINCOLOR_NONE);
}
lastgoodcolor[playernum] = sendColor = cv_playercolor[n].value;
sendColor = cv_playercolor[n].value;
if (player != NULL)
{
lastgoodcolor[player - players] = sendColor;
}
}
// ditto for follower colour:
@ -981,14 +974,8 @@ static void SendNameAndColor(const UINT8 n)
sendFollowerColor = cv_followercolor[n].value;
}
// We'll handle it later if we're not playing.
if (!Playing())
{
return;
}
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(playernum))
if (player != NULL && !CanChangeSkin(player - players))
{
CV_StealthSet(&cv_skin[n], skins[player->skin]->name);
}
@ -996,7 +983,7 @@ static void SendNameAndColor(const UINT8 n)
// check if player has the skin loaded (cv_skin may have
// the name of a skin that was available in the previous game)
cv_skin[n].value = R_SkinAvailableEx(cv_skin[n].string, false);
if ((cv_skin[n].value < 0) || !R_SkinUsable(playernum, cv_skin[n].value, false))
if ((cv_skin[n].value < 0) || !R_SkinUsable((player ? player - players : -1), cv_skin[n].value, false))
{
CV_StealthSet(&cv_skin[n], DEFAULTSKIN);
cv_skin[n].value = 0;
@ -1021,52 +1008,66 @@ static void SendNameAndColor(const UINT8 n)
}
}
// Don't send if everything was identical.
if (!strcmp(cv_playername[n].string, player_names[playernum])
&& sendColor == player->prefcolor
&& !stricmp(cv_skin[n].string, skins[player->prefskin]->name)
&& !stricmp(cv_follower[n].string,
(player->preffollower < 0 ? "None" : followers[player->preffollower].name))
&& sendFollowerColor == player->preffollowercolor)
config->skin = (UINT16)cv_skin[n].value;
config->color = sendColor;
config->follower = (horngoner ? -1 : (INT16)cv_follower[n].value);
config->follower_color = sendFollowerColor;
}
static INT32 snacpending[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
static INT32 chmappending = 0;
// name, color, or skin has changed
//
static void SendNameAndColor(const UINT8 n)
{
if (!Playing())
{
return;
}
snacpending[n]++;
if (splitscreen < n)
{
return; // can happen if skin4/color4/name4 changed
}
const INT32 playernum = g_localplayers[n];
if (playernum == -1)
{
return;
}
player_t *player = &players[playernum];
// Don't change name if muted
if (player_name_changes[playernum] >= MAXNAMECHANGES)
if (player_name_changes[player - players] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername[n], player_names[playernum]);
CV_StealthSet(&cv_playername[n], player_names[player - players]);
HU_AddChatText("\x85* You must wait to change your name again.", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(playernum)))
else if (cv_mute.value && !(server || IsPlayerAdmin(player - players)))
{
CV_StealthSet(&cv_playername[n], player_names[playernum]);
CV_StealthSet(&cv_playername[n], player_names[player - players]);
}
else // Cleanup name if changing it
{
CleanupPlayerName(playernum, cv_playername[n].zstring);
CleanupPlayerName(player - players, cv_playername[n].zstring);
}
char buf[MAXPLAYERNAME+13];
char *p = buf;
player_config_t config;
D_FillPlayerSkinAndColor(n, player, &config);
UINT8 buf[MAXPLAYERNAME + 13];
UINT8 *p = buf;
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername[n].zstring, MAXPLAYERNAME);
WRITEUINT16(p, sendColor);
WRITEUINT16(p, (UINT16)cv_skin[n].value);
if (horngoner)
{
WRITEINT16(p, (-1));
}
else
{
WRITEINT16(p, (INT16)cv_follower[n].value);
}
//CONS_Printf("Sending follower id %d\n", (INT16)cv_follower[n].value);
WRITEUINT16(p, sendFollowerColor);
WRITEUINT16(p, config.skin);
WRITEUINT16(p, config.color);
WRITEINT16(p, config.follower);
//CONS_Printf("Sending follower id %d\n", config.follower);
WRITEUINT16(p, config.follower_color);
snacpending[n]++;
SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
}
@ -1131,6 +1132,46 @@ static void FinalisePlaystateChange(INT32 playernum)
P_CheckRacers(); // also SRB2Kart
}
void D_PlayerChangeSkinAndColor(player_t *p, UINT16 skin, UINT16 color, INT16 follower, UINT16 followercolor)
{
const UINT16 old_color = p->prefcolor;
const UINT16 old_skin = p->prefskin;
const INT16 old_follower = p->preffollower;
const UINT16 old_follower_color = p->preffollowercolor;
// queue the rest for next round
p->prefcolor = color % numskincolors;
if (K_ColorUsable(p->prefcolor, false, false) == false)
{
p->prefcolor = SKINCOLOR_NONE;
}
p->prefskin = skin;
p->preffollowercolor = followercolor;
p->preffollower = follower;
if (
(p->jointime <= 1) // Just entered
|| (cv_restrictskinchange.value == 0 // Not restricted
&& !Y_IntermissionPlayerLock()) // Not start of intermission
)
{
// update preferences immediately
G_UpdatePlayerPreferences(p);
}
else if (P_IsMachineLocalPlayer(p) == true)
{
if (old_color != p->prefcolor
|| old_skin != p->prefskin
|| old_follower != p->preffollower
|| old_follower_color != p->preffollowercolor)
{
CONS_Alert(CONS_NOTICE, "Your changes will take effect next match.\n");
}
}
}
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
@ -1164,8 +1205,8 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
}
READSTRINGN(*cp, name, MAXPLAYERNAME);
color = READUINT16(*cp);
skin = READUINT16(*cp);
color = READUINT16(*cp);
follower = READINT16(*cp);
followercolor = READUINT16(*cp);
@ -1176,26 +1217,7 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
SetPlayerName(playernum, name);
}
// queue the rest for next round
p->prefcolor = color % numskincolors;
if (K_ColorUsable(p->prefcolor, false, false) == false)
{
p->prefcolor = SKINCOLOR_NONE;
}
p->prefskin = skin;
p->preffollowercolor = followercolor;
p->preffollower = follower;
if (
(p->jointime <= 1) // Just entered
|| (cv_restrictskinchange.value == 0 // Not restricted
&& !Y_IntermissionPlayerLock()) // Not start of intermission
)
{
// update preferences immediately
G_UpdatePlayerPreferences(p);
}
D_PlayerChangeSkinAndColor(p, skin, color, follower, followercolor);
}
enum {
@ -1215,26 +1237,26 @@ enum {
// HOURS LOST TO G_PlayerReborn: UNCOUNTABLE
};
void WeaponPref_Send(UINT8 ssplayer)
void D_FillPlayerWeaponPref(const UINT8 n, player_config_t *config)
{
UINT8 prefs = 0;
if (cv_kickstartaccel[ssplayer].value)
if (cv_kickstartaccel[n].value)
prefs |= WP_KICKSTARTACCEL;
if (cv_autoroulette[ssplayer].value)
if (cv_autoroulette[n].value)
prefs |= WP_AUTOROULETTE;
if (cv_shrinkme[ssplayer].value)
if (cv_shrinkme[n].value)
prefs |= WP_SHRINKME;
if (gamecontrolflags[ssplayer] & GCF_ANALOGSTICK)
if (gamecontrolflags[n] & GCF_ANALOGSTICK)
prefs |= WP_ANALOGSTICK;
if (cv_autoring[ssplayer].value)
if (cv_autoring[n].value)
prefs |= WP_AUTORING;
if (ssplayer == 0)
if (n == 0)
{
if (cv_voice_selfmute.value)
prefs |= WP_SELFMUTE;
@ -1243,14 +1265,25 @@ void WeaponPref_Send(UINT8 ssplayer)
prefs |= WP_SELFDEAFEN;
}
if (cv_strictfastfall[ssplayer].value)
if (cv_strictfastfall[n].value)
prefs |= WP_STRICTFASTFALL;
UINT8 buf[2];
buf[0] = prefs;
buf[1] = cv_mindelay.value;
config->weapon_prefs = prefs;
config->min_delay = cv_mindelay.value;
}
SendNetXCmdForPlayer(ssplayer, XD_WEAPONPREF, buf, sizeof buf);
void WeaponPref_Send(UINT8 ssplayer)
{
player_config_t config;
D_FillPlayerWeaponPref(ssplayer, &config);
UINT8 buf[2];
UINT8 *p = buf;
WRITEUINT8(p, config.weapon_prefs);
WRITEUINT8(p, config.min_delay);
SendNetXCmdForPlayer(ssplayer, XD_WEAPONPREF, buf, p - buf);
}
void WeaponPref_Save(UINT8 **cp, INT32 playernum)
@ -1280,13 +1313,10 @@ void WeaponPref_Save(UINT8 **cp, INT32 playernum)
WRITEUINT8(*cp, prefs);
}
size_t WeaponPref_Parse(const UINT8 *bufstart, INT32 playernum)
void WeaponPref_Set(INT32 playernum, UINT8 prefs)
{
const UINT8 *p = bufstart;
player_t *player = &players[playernum];
UINT8 prefs = READUINT8(p);
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME|PF_AUTOROULETTE|PF_AUTORING);
player->pflags2 &= ~(PF2_SELFMUTE | PF2_SELFDEAFEN | PF2_STRICTFASTFALL);
@ -1315,14 +1345,14 @@ size_t WeaponPref_Parse(const UINT8 *bufstart, INT32 playernum)
if (prefs & WP_STRICTFASTFALL)
player->pflags2 |= PF2_STRICTFASTFALL;
}
if (leveltime < 2)
{
// BAD HACK: No other place I tried to slot this in
// made it work for the host when they initally host,
// so this will have to do.
K_UpdateShrinkCheat(player);
}
size_t WeaponPref_Parse(const UINT8 *bufstart, INT32 playernum)
{
const UINT8 *p = bufstart;
UINT8 prefs = READUINT8(p);
WeaponPref_Set(playernum, prefs);
return p - bufstart;
}

View file

@ -201,7 +201,11 @@ void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void CleanupPlayerName(INT32 playernum, const char *newname);
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
void D_FillPlayerSkinAndColor(const UINT8 n, const player_t *player, player_config_t *config);
void D_PlayerChangeSkinAndColor(player_t *player, UINT16 skin, UINT16 color, INT16 follower, UINT16 followercolor);
void D_FillPlayerWeaponPref(const UINT8 n, player_config_t *config);
void WeaponPref_Send(UINT8 ssplayer);
void WeaponPref_Set(INT32 playernum, UINT8 prefs);
void WeaponPref_Save(UINT8 **cp, INT32 playernum);
size_t WeaponPref_Parse(const UINT8 *p, INT32 playernum);
void D_SendPlayerConfig(UINT8 n);

View file

@ -67,6 +67,7 @@ TYPEDEF (serverconfig_pak);
TYPEDEF (filetx_pak);
TYPEDEF (fileacksegment_t);
TYPEDEF (fileack_pak);
TYPEDEF (player_config_t);
TYPEDEF (clientconfig_pak);
TYPEDEF (serverinfo_pak);
TYPEDEF (serverrefuse_pak);