Merge branch 'hit-stop-efx' into 'master'

Hitlag EFX

See merge request KartKrew/Kart!1218
This commit is contained in:
Oni 2023-07-03 12:39:11 +00:00
commit acfd7ffc55
18 changed files with 437 additions and 95 deletions

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@ -147,6 +147,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
k_zvote.c
k_mapuser.c
k_powerup.cpp
k_hitlag.c
)
if(SRB2_CONFIG_ENABLE_WEBM_MOVIES)

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@ -4563,6 +4563,15 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_JANKSPARK3",
"S_JANKSPARK4",
"S_HITLAG_1",
"S_HITLAG_2",
"S_HITLAG_3",
"S_HITLAG_4",
"S_HITLAG_5",
"S_HITLAG_6",
"S_HITLAG_8",
"S_HITLAG_9",
// Broly Ki Orb
"S_BROLY1",
"S_BROLY2",
@ -5394,6 +5403,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_DRIFTELECTRICITY",
"MT_DRIFTELECTRICSPARK",
"MT_JANKSPARK",
"MT_HITLAG",
"MT_ROCKETSNEAKER", // Rocket sneakers

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@ -44,7 +44,7 @@
#include "hw_md2.h"
// SRB2Kart
#include "../k_kart.h" // HITLAGJITTERS
#include "../k_hitlag.h" // HITLAGJITTERS
#include "../r_fps.h"
#include "../r_plane.h" // R_FlatDimensionsFromLumpSize

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@ -46,7 +46,7 @@
// SRB2Kart
#include "../k_color.h"
#include "../k_kart.h" // HITLAGJITTERS
#include "../k_hitlag.h" // HITLAGJITTERS
#include "../r_fps.h"
#ifdef HAVE_PNG

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@ -573,6 +573,14 @@ char sprnames[NUMSPRITES + 1][5] =
"DREL", // Drift electricity
"DRES", // Drift electric sparks
"JANK", // Stair janking sparks
"HFX1", // Hitlag stage 1
"HFX2", // Hitlag stage 2
"HFX3", // Hitlag stage 3
"HFX4", // Hitlag stage 4
"HFX5", // Hitlag stage 5
"HFX6", // Hitlag stage 6
"HFX8", // Hitlag stage 8
"HFX9", // Hitlag stage 9
// Kart Items
"RSHE", // Rocket sneaker
@ -5236,6 +5244,15 @@ state_t states[NUMSTATES] =
{SPR_JANK, 0, 0, {A_SetCustomValue}, -1, 5, S_JANKSPARK4}, // S_JANKSPARK3
{SPR_JANK, 0, 0, {A_ChangeAngleRelative}, 180, 180, S_JANKSPARK2}, // S_JANKSPARK4
{SPR_HFX1, FF_FULLBRIGHT|FF_PAPERSPRITE, 1, {NULL}, 0, 1, S_NULL}, // S_HITLAG_1
{SPR_HFX2, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 2, {NULL}, 1, 1, S_NULL}, // S_HITLAG_2
{SPR_HFX3, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 3, {NULL}, 2, 1, S_NULL}, // S_HITLAG_3
{SPR_HFX4, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 4, {NULL}, 3, 1, S_NULL}, // S_HITLAG_4
{SPR_HFX5, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 5, {NULL}, 4, 1, S_NULL}, // S_HITLAG_5
{SPR_HFX6, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 6, {NULL}, 5, 1, S_NULL}, // S_HITLAG_6
{SPR_HFX8, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {NULL}, 7, 1, S_NULL}, // S_HITLAG_8
{SPR_HFX9, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 9, {NULL}, 8, 1, S_NULL}, // S_HITLAG_9
// Broly Ki Orb
{SPR_LSSJ, FF_REVERSESUBTRACT|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_BROLY2}, // S_BROLY1
{SPR_NULL, 0, 5*TICRATE, {A_SSMineFlash}, 0, 0, S_NULL}, // S_BROLY2
@ -23478,6 +23495,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_HITLAG
-1, // doomednum
S_HITLAG_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ROCKETSNEAKER
-1, // doomednum
S_ROCKETSNEAKER_L, // spawnstate

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@ -1124,6 +1124,14 @@ typedef enum sprite
SPR_DREL, // Drift electricity
SPR_DRES, // Drift electric sparks
SPR_JANK, // Stair janking sparks
SPR_HFX1, // Hitlag stage 1
SPR_HFX2, // Hitlag stage 2
SPR_HFX3, // Hitlag stage 3
SPR_HFX4, // Hitlag stage 4
SPR_HFX5, // Hitlag stage 5
SPR_HFX6, // Hitlag stage 6
SPR_HFX8, // Hitlag stage 8
SPR_HFX9, // Hitlag stage 9
// Kart Items
SPR_RSHE, // Rocket sneaker
@ -5666,6 +5674,15 @@ typedef enum state
S_JANKSPARK3,
S_JANKSPARK4,
S_HITLAG_1,
S_HITLAG_2,
S_HITLAG_3,
S_HITLAG_4,
S_HITLAG_5,
S_HITLAG_6,
S_HITLAG_8,
S_HITLAG_9,
// Broly Ki Orb
S_BROLY1,
S_BROLY2,
@ -6516,6 +6533,7 @@ typedef enum mobj_type
MT_DRIFTELECTRICITY,
MT_DRIFTELECTRICSPARK,
MT_JANKSPARK,
MT_HITLAG,
MT_ROCKETSNEAKER,

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@ -17,6 +17,7 @@
#include "k_roulette.h"
#include "k_podium.h"
#include "k_powerup.h"
#include "k_hitlag.h"
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2)
{
@ -423,7 +424,7 @@ boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
{
// Melt item
S_StartSound(t2, sfx_s3k43);
K_SetHitLagForObjects(t2, t1, 3, false);
K_SetHitLagForObjects(t2, t1, t1->target, 3, false);
}
else
{

268
src/k_hitlag.c Normal file
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@ -0,0 +1,268 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) by Sally "TehRealSalt" Cochenour
// Copyright (C) by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_hitlag.c
/// \brief Hitlag functions
#include "k_hitlag.h"
#include "doomdef.h"
#include "doomstat.h"
#include "k_kart.h"
#include "m_random.h"
#include "p_local.h"
#include "r_main.h"
/*--------------------------------------------------
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage)
See header file for description.
--------------------------------------------------*/
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage)
{
if (mo == NULL || P_MobjWasRemoved(mo) || (mo->flags & MF_NOHITLAGFORME && mo->type != MT_PLAYER))
{
return;
}
mo->hitlag += tics;
mo->hitlag = min(mo->hitlag, MAXHITLAGTICS);
if (mo->player != NULL)
{
// Reset each time. We want to explicitly set this for bananas afterwards,
// so make sure an old value doesn't possibly linger.
mo->player->flipDI = false;
}
if (fromDamage == true)
{
// Dunno if this should flat-out &~ the flag out too.
// Decided it probably just just keep it since it's "adding" hitlag.
mo->eflags |= MFE_DAMAGEHITLAG;
}
}
/*--------------------------------------------------
static void K_SpawnSingleHitLagSpark(
mobj_t *parent,
vector3_t *offset, fixed_t scale,
UINT8 tics, UINT8 pause,
skincolornum_t color)
Spawns a set of damage hitlag spark papersprites.
Input Arguments:-
parent - Object that the hitlag was added to.
offset - Offset from the parent to spawn the spark.
scale - The scale of the spark.
tics - Which hitlag state to use.
pause - How long to wait before it displays.
color - The color of the damage source.
Return:-
N/A
--------------------------------------------------*/
static void K_SpawnSingleHitLagSpark(
mobj_t *parent,
vector3_t *offset, fixed_t scale,
UINT8 tics, UINT8 pause,
skincolornum_t color)
{
INT32 i;
if (tics == 0)
{
return;
}
for (i = 0; i < 2; i++)
{
mobj_t *spark = P_SpawnMobj(
parent->x + offset->x,
parent->y + offset->y,
parent->z + offset->z,
MT_HITLAG
);
P_SetMobjState(spark, spark->info->spawnstate + (tics - 1));
P_SetTarget(&spark->target, parent);
spark->destscale = scale;
P_SetScale(spark, scale);
if (parent->eflags & MFE_VERTICALFLIP)
{
spark->eflags |= MFE_VERTICALFLIP;
spark->flags2 |= MF2_OBJECTFLIP;
spark->z = parent->z + parent->height - offset->z;
}
spark->angle = R_PointToAngle2(
parent->x, parent->y,
spark->x, spark->y
);
if (i & 1)
{
spark->angle += ANGLE_90;
}
if (pause > 0)
{
spark->hitlag = pause+1; // A little dumb, but hitlag is decremented on the same tic we spawn, so naively setting is off-by-one.
// spark->renderflags |= RF_DONTDRAW; // "Re-visible" behavior in P_MobjThinker, under a type check. (Currently unused.)
}
if (color != SKINCOLOR_NONE)
{
spark->color = color;
spark->colorized = true;
}
K_ReduceVFX(spark, NULL);
}
}
/*--------------------------------------------------
static void K_SpawnHitLagEFX(mobj_t *victim, mobj_t *inflictor, mobj_t *source, UINT8 tics)
Spawns several hitlag sparks for damage.
Input Arguments:-
victim - Object getting touched.
inflictor - Object touching the victim. May be NULL.
source - Object that inflictor came from. May be NULL or same as inflictor.
tics - How long the hitlag was.
Return:-
N/A
--------------------------------------------------*/
static void K_SpawnHitLagEFX(mobj_t *victim, mobj_t *inflictor, mobj_t *source, UINT8 tics)
{
vector3_t offset = { 0, 0, 0 };
fixed_t newScale = FRACUNIT;
UINT8 startTics = 0, endTics = 0;
skincolornum_t color = SKINCOLOR_NONE;
I_Assert(P_MobjWasRemoved(victim) == false);
P_StartQuakeFromMobj(tics, tics * 2 * mapobjectscale, 512 * mapobjectscale, victim);
if (P_MobjWasRemoved(inflictor) == false)
{
offset.x = (inflictor->x - victim->x) / 2;
offset.y = (inflictor->y - victim->y) / 2;
offset.z = (P_GetMobjHead(inflictor) - P_GetMobjHead(victim)) / 2;
newScale = (3 * (victim->destscale + inflictor->destscale) / 2);
}
else
{
offset.z = victim->height;
newScale = 3 * victim->destscale;
}
if (P_MobjWasRemoved(source) == false)
{
color = (source->player != NULL) ? source->player->skincolor : source->color;
}
// CONS_Printf("== HITLAG VFX START: endTics %d tics %d ==\n", endTics, tics);
while (endTics < tics)
{
UINT8 particle = max(1, FixedMul((tics * FRACUNIT) + (FRACUNIT/2), FRACUNIT*2/3) / FRACUNIT);
// CONS_Printf("trying particle %d\n", particle);
if (particle > NUM_HITLAG_STATES)
{
particle = NUM_HITLAG_STATES;
// CONS_Printf("* corrected to %d (states - %d)\n", particle, NUM_HITLAG_STATES);
}
UINT8 ticsLeft = tics - endTics;
// CONS_Printf("? ticsleft %d\n", ticsLeft);
if (particle > ticsLeft)
{
particle = ticsLeft;
// CONS_Printf("* corrected to %d (ticsleft - %d)\n", particle, ticsLeft);
}
// CONS_Printf("spawning, startTics %d\n", startTics);
K_SpawnSingleHitLagSpark(victim, &offset, newScale, particle, startTics, color);
startTics += max(1, FixedMul((particle * FRACUNIT) + (FRACUNIT/2), FRACUNIT/3) / FRACUNIT);
endTics += particle;
offset.x += P_RandomRange(PR_DECORATION, -45, 45) * newScale;
offset.y += P_RandomRange(PR_DECORATION, -45, 45) * newScale;
offset.z += P_RandomRange(PR_DECORATION, -45, 45) * newScale;
newScale = (newScale * 2) / 3;
// CONS_Printf("next: startTics %d, endTics %d, tics %d, newScale %d\n", startTics, endTics, tics, newScale);
}
}
/*--------------------------------------------------
void K_SetHitLagForObjects(mobj_t *victim, mobj_t *inflictor, mobj_t *source, INT32 tics, boolean fromDamage)
See header file for description.
--------------------------------------------------*/
void K_SetHitLagForObjects(mobj_t *victim, mobj_t *inflictor, mobj_t *source, INT32 tics, boolean fromDamage)
{
INT32 finalTics = tics;
if (tics <= 0)
{
return;
}
if (P_MobjWasRemoved(victim) == false && P_MobjWasRemoved(inflictor) == false)
{
const fixed_t speedTicFactor = (mapobjectscale * 8);
const INT32 angleTicFactor = ANGLE_22h;
const fixed_t victimSpeed = FixedHypot(FixedHypot(victim->momx, victim->momy), victim->momz);
const fixed_t inflictorSpeed = FixedHypot(FixedHypot(inflictor->momx, inflictor->momy), inflictor->momz);
const fixed_t speedDiff = abs(inflictorSpeed - victimSpeed);
const fixed_t scaleDiff = abs(inflictor->scale - victim->scale);
angle_t victimAngle = K_MomentumAngle(victim);
angle_t inflictorAngle = K_MomentumAngle(inflictor);
INT32 angleDiff = 0;
if (victimSpeed > 0 && inflictorSpeed > 0)
{
// If either object is completely not moving, their speed doesn't matter.
angleDiff = AngleDelta(victimAngle, inflictorAngle);
}
// Add extra "damage" based on what was happening to the objects on impact.
finalTics += (FixedMul(speedDiff, FRACUNIT + scaleDiff) / speedTicFactor) + (angleDiff / angleTicFactor);
// This shouldn't happen anymore, but just in case something funky happens.
if (finalTics < tics)
{
finalTics = tics;
}
}
K_AddHitLag(victim, finalTics, fromDamage);
K_AddHitLag(inflictor, finalTics, false); // Don't use the damage property.
if (P_MobjWasRemoved(victim) == false && fromDamage == true)
{
K_SpawnHitLagEFX(victim, inflictor, source, finalTics);
}
}

68
src/k_hitlag.h Normal file
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@ -0,0 +1,68 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) by Sally "TehRealSalt" Cochenour
// Copyright (C) by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_hitlag.h
/// \brief Race Mode specific code.
#ifndef __K_HITLAG__
#define __K_HITLAG__
#include "doomtype.h"
#include "doomstat.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAXHITLAGTICS (30)
#define HITLAGJITTERS (FRACUNIT / 20)
#define NUM_HITLAG_STATES (8)
/*--------------------------------------------------
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
Adds hitlag to an object.
Input Arguments:-
mo - Object to add hitlag to.
tics - How much hitlag to add.
fromDamage - Whenever or not this was a damage interaction.
Return:-
N/A
--------------------------------------------------*/
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
/*--------------------------------------------------
void K_SetHitLagForObjects(mobj_t *victim, mobj_t *inflictor, mobj_t *source, INT32 tics, boolean fromDamage);
Sets the hitlag for two objects, victim and inflictor,
in a touch-related interaction (typically damage).
Input Arguments:-
victim - Object getting touched.
inflictor - Object touching the victim. May be NULL.
source - Object that inflictor came from. May be NULL or same as inflictor.
tics - Minimum time for the hitlag to be. Can be increased if it is a damage interaction.
fromDamage - Whenever or not this was a damage interaction.
Return:-
N/A
--------------------------------------------------*/
void K_SetHitLagForObjects(mobj_t *victim, mobj_t *inflictor, mobj_t *source, INT32 tics, boolean fromDamage);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __K_HITLAG__

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@ -42,6 +42,7 @@
#include "k_bot.h"
#include "k_rank.h"
#include "g_party.h"
#include "k_hitlag.h"
//{ Patch Definitions
static patch_t *kp_nodraw;

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@ -46,6 +46,7 @@
#include "k_roulette.h"
#include "k_podium.h"
#include "k_powerup.h"
#include "k_hitlag.h"
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
@ -3625,75 +3626,6 @@ angle_t K_MomentumAngleReal(const mobj_t *mo)
}
}
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage)
{
if (mo == NULL || P_MobjWasRemoved(mo) || (mo->flags & MF_NOHITLAGFORME && mo->type != MT_PLAYER))
{
return;
}
mo->hitlag += tics;
mo->hitlag = min(mo->hitlag, MAXHITLAGTICS);
if (mo->player != NULL)
{
// Reset each time. We want to explicitly set this for bananas afterwards,
// so make sure an old value doesn't possibly linger.
mo->player->flipDI = false;
}
if (fromDamage == true)
{
// Dunno if this should flat-out &~ the flag out too.
// Decided it probably just just keep it since it's "adding" hitlag.
mo->eflags |= MFE_DAMAGEHITLAG;
}
}
void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDamage)
{
INT32 finalTics = tics;
if (tics <= 0)
{
return;
}
if ((mo1 && !P_MobjWasRemoved(mo1)) == true && (mo2 && !P_MobjWasRemoved(mo2)) == true)
{
const fixed_t speedTicFactor = (mapobjectscale * 8);
const INT32 angleTicFactor = ANGLE_22h;
const fixed_t mo1speed = FixedHypot(FixedHypot(mo1->momx, mo1->momy), mo1->momz);
const fixed_t mo2speed = FixedHypot(FixedHypot(mo2->momx, mo2->momy), mo2->momz);
const fixed_t speedDiff = abs(mo2speed - mo1speed);
const fixed_t scaleDiff = abs(mo2->scale - mo1->scale);
angle_t mo1angle = K_MomentumAngleReal(mo1);
angle_t mo2angle = K_MomentumAngleReal(mo2);
INT32 angleDiff = 0;
if (mo1speed > 0 && mo2speed > 0)
{
// If either object is completely not moving, their speed doesn't matter.
angleDiff = AngleDelta(mo1angle, mo2angle);
}
// Add extra "damage" based on what was happening to the objects on impact.
finalTics += (FixedMul(speedDiff, FRACUNIT + scaleDiff) / speedTicFactor) + (angleDiff / angleTicFactor);
// This shouldn't happen anymore, but just in case something funky happens.
if (finalTics < tics)
{
finalTics = tics;
}
}
K_AddHitLag(mo1, finalTics, fromDamage);
K_AddHitLag(mo2, finalTics, false); // mo2 is the inflictor, so don't use the damage property.
}
void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload)
{
UINT16 superring;
@ -3957,7 +3889,6 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
player->mo->momz = K_TumbleZ(player->mo, player->tumbleHeight * FRACUNIT);
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
P_StartQuakeFromMobj(10, 64 * player->mo->scale, 512 * player->mo->scale, player->mo);
}
angle_t K_StumbleSlope(angle_t angle, angle_t pitch, angle_t roll)
@ -3996,7 +3927,6 @@ void K_StumblePlayer(player_t *player)
player->mo->momz = K_TumbleZ(player->mo, player->tumbleHeight * FRACUNIT);
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
P_StartQuakeFromMobj(10, 64 * player->mo->scale, 512 * player->mo->scale, player->mo);
// Reset slope.
player->mo->pitch = player->mo->roll = 0;
@ -4471,7 +4401,6 @@ INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A
player->mo->momz = (117 * player->mo->momz) / 200;
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
P_StartQuakeFromMobj(5, 64 * player->mo->scale, 512 * player->mo->scale, player->mo);
return ringburst;
}
@ -5946,7 +5875,7 @@ void K_PuntMine(mobj_t *origMine, mobj_t *punter)
mine->momy = punter->momy + FixedMul(FINESINE(fa >> ANGLETOFINESHIFT), spd);
P_SetObjectMomZ(mine, z, false);
//K_SetHitLagForObjects(punter, mine, 5);
//K_SetHitLagForObjects(punter, mine, mine->target, 5);
mine->flags &= ~(MF_NOCLIP|MF_NOCLIPTHING);
}

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@ -23,9 +23,6 @@ Make sure this matches the actual number of states
*/
#define KART_NUMINVSPARKLESANIM 12
#define MAXHITLAGTICS 18 //12
#define HITLAGJITTERS (FRACUNIT / 20)
#define GROW_SCALE (2*FRACUNIT)
#define SHRINK_SCALE (FRACUNIT/2)
@ -92,8 +89,6 @@ void K_KartPlayerAfterThink(player_t *player);
angle_t K_MomentumAngleEx(const mobj_t *mo, const fixed_t threshold);
angle_t K_MomentumAngleReal(const mobj_t *mo);
#define K_MomentumAngle(mo) K_MomentumAngleEx(mo, 6 * mo->scale)
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDamage);
void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload);
void K_DoInstashield(player_t *player);
void K_DoPowerClash(mobj_t *t1, mobj_t *t2);

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@ -37,6 +37,7 @@
#include "i_system.h" // I_GetPreciseTime, I_GetPrecisePrecision
#include "hu_stuff.h" // for the cecho
#include "k_powerup.h"
#include "k_hitlag.h"
#include "lua_script.h"
#include "lua_libs.h"

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@ -21,6 +21,7 @@
#include "../r_main.h"
#include "../s_sound.h"
#include "../g_game.h"
#include "../k_hitlag.h"
enum {
HYU_PATROL,

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@ -24,6 +24,7 @@
#include "../k_waypoint.h"
#include "../k_specialstage.h"
#include "../r_skins.h"
#include "../k_hitlag.h"
#include "../acs/interface.h"
#define UFO_BASE_SPEED (42 * FRACUNIT) // UFO's slowest speed.
@ -762,8 +763,6 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
const fixed_t addSpeed = FixedMul(UFO_DAMAGED_SPEED, K_GetKartGameSpeedScalar(gamespeed));
UINT8 damage = 1;
(void)source;
if (UFOEmeraldChase(ufo) == true)
{
// Damaged fully already, no need for any more.
@ -793,7 +792,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
ufo->health = max(1, ufo->health - damage);
K_SetHitLagForObjects(ufo, inflictor, (damage / 3) + 2, true);
K_SetHitLagForObjects(ufo, inflictor, source, (damage / 3) + 2, true);
UFOCopyHitlagToPieces(ufo);
if (ufo->health == 1)

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@ -40,6 +40,7 @@
#include "k_objects.h"
#include "k_roulette.h"
#include "k_boss.h"
#include "k_hitlag.h"
#include "acs/interface.h"
#include "k_powerup.h"
@ -523,7 +524,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
firework->color = toucher->color;
}*/
K_SetHitLagForObjects(special, toucher, 2, true);
K_SetHitLagForObjects(special, toucher, toucher, 2, true);
break;
@ -1151,7 +1152,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
P_ActivateThingSpecial(target, source);
//K_SetHitLagForObjects(target, inflictor, MAXHITLAGTICS, true);
//K_SetHitLagForObjects(target, inflictor, source, MAXHITLAGTICS, true);
// SRB2kart
// I wish I knew a better way to do this
@ -1983,8 +1984,6 @@ static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *sou
static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 type)
{
(void)source;
if (player->respawn.state != RESPAWNST_NONE)
{
K_DoInstashield(player);
@ -2057,7 +2056,7 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
}
K_DropEmeraldsFromPlayer(player, player->emeralds);
K_SetHitLagForObjects(player->mo, inflictor, MAXHITLAGTICS, true);
K_SetHitLagForObjects(player->mo, inflictor, source, MAXHITLAGTICS, true);
player->carry = CR_NONE;
@ -2351,7 +2350,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
laglength = max(laglength / 2, 1);
K_SetHitLagForObjects(target, inflictor, laglength, false);
K_SetHitLagForObjects(target, inflictor, source, laglength, false);
AddNullHitlag(player, oldHitlag);
AddNullHitlag(playerInflictor, oldHitlagInflictor);
@ -2415,7 +2414,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
else if (target->flags2 & MF2_ALREADYHIT) // do not deal extra damage in the same tic
{
K_SetHitLagForObjects(target, inflictor, laglength, true);
K_SetHitLagForObjects(target, inflictor, source, laglength, true);
return false;
}
}
@ -2545,7 +2544,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
ringburst = K_ExplodePlayer(player, inflictor, source);
break;
case DMG_WIPEOUT:
P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
K_SpinPlayer(player, inflictor, source, KSPIN_WIPEOUT);
K_KartPainEnergyFling(player);
break;
@ -2611,7 +2609,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (source && source->player && target)
G_GhostAddHit((INT32) (source->player - players), target);
K_SetHitLagForObjects(target, inflictor, laglength, true);
K_SetHitLagForObjects(target, inflictor, source, laglength, true);
target->flags2 |= MF2_ALREADYHIT;
@ -2621,7 +2619,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
return true;
}
//K_SetHitLagForObjects(target, inflictor, laglength, true);
//K_SetHitLagForObjects(target, inflictor, source, laglength, true);
if (!player)
{

View file

@ -9909,6 +9909,14 @@ void P_MobjThinker(mobj_t *mobj)
K_HandleDirectionalInfluence(mobj->player);
}
// Hitlag VFX "stagger" behavior.
// Oni likes the look better if all sparks visibly hold on their 1st frame,
// but if we ever reverse course, this is here.
/*
if (mobj->type == MT_HITLAG && mobj->hitlag == 0)
mobj->renderflags &= ~RF_DONTDRAW;
*/
return;
}

View file

@ -46,7 +46,7 @@
// SRB2kart
#include "k_color.h"
#include "k_kart.h" // HITLAGJITTERS
#include "k_hitlag.h" // HITLAGJITTERS
#include "r_fps.h"
#define MINZ (FRACUNIT*4)