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Reel the prediction back when it hits wall
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@ -710,7 +710,7 @@ static botprediction_t *K_CreateBotPrediction(player_t *player)
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if (P_TraceBotTraversal(player->mo, wp->mobj) == false)
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{
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// If we can't get a direct path to this waypoint, predict less.
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distanceleft -= disttonext;
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distanceleft /= 2;
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radreduce = FRACUNIT >> 1;
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}
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