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Remove instawhip charge on death
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@ -1885,6 +1885,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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// so make sure that this draws at the correct angle.
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target->rollangle = 0;
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target->player->instaWhipCharge = 0;
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fixed_t inflictorSpeed = 0;
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if (!P_MobjWasRemoved(inflictor))
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{
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