From ad3c2e0b21af3af0cd255ed6b272b91dfac21cf5 Mon Sep 17 00:00:00 2001 From: SteelT Date: Thu, 29 Jun 2023 12:19:51 -0400 Subject: [PATCH] UFO spawns 250 units above the spawner instead --- src/objects/battle-ufo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/objects/battle-ufo.cpp b/src/objects/battle-ufo.cpp index e4d45551d..d300bce08 100644 --- a/src/objects/battle-ufo.cpp +++ b/src/objects/battle-ufo.cpp @@ -108,7 +108,7 @@ public: } Spawner* spawner = next(g_battleufo.previousId); - UFO* ufo = static_cast(P_SpawnMobjFromMobj(spawner, 0, 0, 200*FRACUNIT, MT_BATTLEUFO)); + UFO* ufo = static_cast(P_SpawnMobjFromMobj(spawner, 0, 0, 250*FRACUNIT, MT_BATTLEUFO)); ufo->spawner(spawner); }