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Crates: update without changing Z
If crates are inside of each other, Z must remain unchanged, else it causes a teleport (floorz).
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@ -118,7 +118,7 @@ struct AnyBox : Graphic
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void update()
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void update()
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{
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{
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visit([](auto box) { box->mobj_t::z++; });
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visit([](auto box) { box->mobj_t::eflags &= ~MFE_ONGROUND; });
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}
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}
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};
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};
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