Merge branch 'retune-weak-bots' into 'master'

Foes

Closes #1582

See merge request kart-krew-dev/ring-racers-internal!2713
This commit is contained in:
Oni VelocitOni 2025-08-06 23:59:01 +00:00
commit ad9501203f
11 changed files with 223 additions and 115 deletions

View file

@ -418,6 +418,7 @@ struct botvars_t
UINT8 difficulty; // Bot's difficulty setting
INT16 diffincrease; // In GP: bot difficulty will increase this much next round
boolean rival; // If true, they're the GP rival
boolean foe; // If true, in contention for top X
// All entries above persist between rounds and must be recorded in demos

View file

@ -321,6 +321,7 @@ void G_ReadDemoExtraData(void)
players[p].botvars.difficulty = READUINT8(demobuf.p);
players[p].botvars.diffincrease = READINT16(demobuf.p); // needed to avoid having to duplicate logic
players[p].botvars.rival = (boolean)READUINT8(demobuf.p);
players[p].botvars.foe = (boolean)READUINT8(demobuf.p);
}
}
if (extradata & DXD_PLAYSTATE)
@ -497,6 +498,7 @@ void G_WriteDemoExtraData(void)
WRITEUINT8(demobuf.p, players[i].botvars.difficulty);
WRITEINT16(demobuf.p, players[i].botvars.diffincrease); // needed to avoid having to duplicate logic
WRITEUINT8(demobuf.p, (UINT8)players[i].botvars.rival);
WRITEUINT8(demobuf.p, (UINT8)players[i].botvars.foe);
}
}
if (demo_extradata[i] & DXD_PLAYSTATE)
@ -2111,6 +2113,7 @@ void G_BeginRecording(void)
WRITEUINT8(demobuf.p, player->botvars.difficulty);
WRITEINT16(demobuf.p, player->botvars.diffincrease); // needed to avoid having to duplicate logic
WRITEUINT8(demobuf.p, (UINT8)player->botvars.rival);
WRITEUINT8(demobuf.p, (UINT8)player->botvars.foe);
}
// Name
@ -3222,6 +3225,7 @@ void G_DoPlayDemoEx(const char *defdemoname, lumpnum_t deflumpnum)
players[p].botvars.difficulty = READUINT8(demobuf.p);
players[p].botvars.diffincrease = READINT16(demobuf.p); // needed to avoid having to duplicate logic
players[p].botvars.rival = (boolean)READUINT8(demobuf.p);
players[p].botvars.foe = (boolean)READUINT8(demobuf.p);
}
K_UpdateShrinkCheat(&players[p]);

View file

@ -2271,6 +2271,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
INT16 botdiffincrease;
boolean botrival;
boolean botfoe;
boolean cangrabitems;
@ -2381,6 +2382,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
botdiffincrease = players[player].botvars.diffincrease;
botrival = players[player].botvars.rival;
botfoe = players[player].botvars.foe;
totalring = players[player].totalring;
xtralife = players[player].xtralife;
@ -2641,6 +2643,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->spheres = spheres;
p->botvars.diffincrease = botdiffincrease;
p->botvars.rival = botrival;
p->botvars.foe = botfoe;
p->xtralife = xtralife;
// SRB2kart

View file

@ -408,6 +408,8 @@ void K_UpdateMatchRaceBots(void)
clear_bots(wantedbots);
}
K_AssignFoes();
// We should have enough bots now :)
#ifdef HAVE_DISCORDRPC
@ -615,7 +617,7 @@ fixed_t K_BotMapModifier(void)
--------------------------------------------------*/
static UINT32 K_BotRubberbandDistance(const player_t *player)
{
const UINT32 spacing = FixedDiv(640 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed)) / FRACUNIT;
UINT32 spacing = FixedDiv(640 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed)) / FRACUNIT;
const UINT8 portpriority = player - players;
UINT8 pos = 1;
UINT8 i;
@ -626,6 +628,11 @@ static UINT32 K_BotRubberbandDistance(const player_t *player)
return 0;
}
/*
if (player->botvars.foe)
spacing /= 2;
*/
for (i = 0; i < MAXPLAYERS; i++)
{
if (i == portpriority)
@ -649,6 +656,11 @@ static UINT32 K_BotRubberbandDistance(const player_t *player)
continue;
}
if (player->botvars.foe && !players[i].botvars.foe)
{
continue;
}
// First check difficulty levels, then score, then settle it with port priority!
if (player->botvars.difficulty < players[i].botvars.difficulty)
{
@ -694,6 +706,8 @@ fixed_t K_BotRubberband(const player_t *player)
{
UINT8 levelreduce = std::min<UINT8>(3, player->botvars.difficulty/4); // How much to drop the "effective level" of bots that are consistently behind
expreduce = Easing_Linear((K_EffectiveGradingFactor(player) - MINGRADINGFACTOR) * 2, levelreduce*FRACUNIT, 0);
if (player->botvars.foe)
expreduce /= 2;
}
fixed_t difficultyEase = (((player->botvars.difficulty - 1) * FRACUNIT) - expreduce) / (MAXBOTDIFFICULTY - 1);
@ -805,7 +819,13 @@ fixed_t K_BotRubberband(const player_t *player)
scaled_dist = FixedDiv(scaled_dist, mapobjectscale);
}
constexpr UINT32 END_DIST = 2048 * 14;
UINT32 END_DIST = 2048 * 14;
if (K_EffectiveGradingFactor(player) <= FRACUNIT)
{
END_DIST = Easing_Linear((K_EffectiveGradingFactor(player) - MINGRADINGFACTOR) * 2, END_DIST * 2, END_DIST);
}
if (scaled_dist < END_DIST)
{
// At the end of tracks, start slowing down.
@ -823,7 +843,7 @@ fixed_t K_BotRubberband(const player_t *player)
fixed_t K_UpdateRubberband(player_t *player)
{
fixed_t dest = K_BotRubberband(player);
fixed_t deflect = player->botvars.recentDeflection;
if (deflect > BOTMAXDEFLECTION)
deflect = BOTMAXDEFLECTION;
@ -2146,7 +2166,7 @@ void K_UpdateBotGameplayVars(player_t *player)
UINT32 smo = BOTANGLESAMPLES - 1;
player->botvars.recentDeflection = (smo * player->botvars.recentDeflection / BOTANGLESAMPLES) + (dangle / BOTANGLESAMPLES);
player->botvars.lastAngle = mangle;
const botcontroller_t *botController = K_GetBotController(player->mo);

View file

@ -299,7 +299,7 @@ static boolean K_RivalBotAggression(const player_t *bot, const player_t *target)
return false;
}
if (bot->botvars.rival == false && !cv_levelskull.value)
if (!(bot->botvars.rival || bot->botvars.foe) && !cv_levelskull.value)
{
// Not the rival, we aren't self-aware.
return false;

View file

@ -98,6 +98,113 @@ static UINT8 K_GetOffsetStartingDifficulty(const UINT8 startingdifficulty, UINT8
return startingdifficulty - offset;
}
/*--------------------------------------------------
static INT16 K_RivalScore(player_t *bot)
Creates a "rival score" for a bot, used to determine which bot is the
most deserving of the rival status.
Input Arguments:-
bot - Player to check.
Return:-
"Rival score" value.
--------------------------------------------------*/
static INT16 K_RivalScore(player_t *bot)
{
const UINT16 difficulty = bot->botvars.difficulty;
const UINT16 score = bot->score;
SINT8 roundnum = 1, roundsleft = 1;
UINT16 lowestscore = UINT16_MAX;
UINT8 lowestdifficulty = MAXBOTDIFFICULTY;
UINT8 i;
if (grandprixinfo.cup != NULL && roundqueue.size > 0)
{
roundnum = roundqueue.roundnum;
roundsleft = grandprixinfo.cup->numlevels - roundnum;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
continue;
}
if (players[i].score < lowestscore)
{
lowestscore = players[i].score;
}
if (players[i].bot == true && players[i].botvars.difficulty < lowestdifficulty)
{
lowestdifficulty = players[i].botvars.difficulty;
}
}
// In the early game, difficulty is more important.
// This will try to influence the higher difficulty bots to get rival more often & get even more points.
// However, when we're running low on matches left, we need to focus more on raw score!
return ((difficulty - lowestdifficulty) * roundsleft) + ((score - lowestscore) * roundnum);
}
static boolean CompareRivals(player_t *a, player_t *b)
{
if (a == NULL)
return false;
if (b == NULL)
return true;
if (K_RivalScore(a) != K_RivalScore(b))
{
// Rival Score is HIGH when bots are strong. Sort them first!
return (K_RivalScore(a) > K_RivalScore(b));
}
// Fuck it
return a > b;
}
void K_AssignFoes(void)
{
std::vector<player_t *> bots;
boolean addedplayer = false;
for (UINT8 i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] == false)
continue;
player_t *player = &players[i];
if (!player->spectator && player->bot)
{
addedplayer = true;
bots.push_back(player);
player->botvars.foe = false;
}
}
// Why the fuck is this blowing up sometimes
if (!addedplayer)
return;
std::stable_sort(bots.begin(), bots.end(), CompareRivals);
UINT8 i = 0;
for (auto &bot : bots)
{
if (bot != NULL)
bot->botvars.foe = true;
i++;
if (i > 2)
break;
}
}
/*--------------------------------------------------
void K_InitGrandPrixBots(void)
@ -254,6 +361,8 @@ void K_InitGrandPrixBots(void)
{
break;
}
if (i <= 2)
players[newplayernum-1].botvars.foe = true;
}
}
@ -289,64 +398,13 @@ void K_LoadGrandPrixSaveGame(void)
K_SetBot(i, savedata.bots[i].skin, savedata.bots[i].difficulty, BOT_STYLE_NORMAL);
players[i].botvars.rival = savedata.bots[i].rival;
players[i].botvars.foe = savedata.bots[i].foe;
players[i].score = savedata.bots[i].score;
players[i].spectator = K_BotDefaultSpectator();
}
}
/*--------------------------------------------------
static INT16 K_RivalScore(player_t *bot)
Creates a "rival score" for a bot, used to determine which bot is the
most deserving of the rival status.
Input Arguments:-
bot - Player to check.
Return:-
"Rival score" value.
--------------------------------------------------*/
static INT16 K_RivalScore(player_t *bot)
{
const UINT16 difficulty = bot->botvars.difficulty;
const UINT16 score = bot->score;
SINT8 roundnum = 1, roundsleft = 1;
UINT16 lowestscore = UINT16_MAX;
UINT8 lowestdifficulty = MAXBOTDIFFICULTY;
UINT8 i;
if (grandprixinfo.cup != NULL && roundqueue.size > 0)
{
roundnum = roundqueue.roundnum;
roundsleft = grandprixinfo.cup->numlevels - roundnum;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
continue;
}
if (players[i].score < lowestscore)
{
lowestscore = players[i].score;
}
if (players[i].bot == true && players[i].botvars.difficulty < lowestdifficulty)
{
lowestdifficulty = players[i].botvars.difficulty;
}
}
// In the early game, difficulty is more important.
// This will try to influence the higher difficulty bots to get rival more often & get even more points.
// However, when we're running low on matches left, we need to focus more on raw score!
return ((difficulty - lowestdifficulty) * roundsleft) + ((score - lowestscore) * roundnum);
}
/*--------------------------------------------------
void K_UpdateGrandPrixBots(void)
@ -379,6 +437,8 @@ void K_UpdateGrandPrixBots(void)
return;
}
K_AssignFoes();
// Find the rival.
for (i = 0; i < MAXPLAYERS; i++)
{
@ -639,7 +699,7 @@ void K_IncreaseBotDifficulty(player_t *bot)
// RELAXED MODE:
// Continues don't drop bot difficulty, because we always advance.
// Bots will still level up from standard advancement; we need a
// much steeper rank nudge to keep difficulty at the right level.
// much steeper rank nudge to keep difficulty at the right level.
if (grandprixinfo.gamespeed == KARTSPEED_EASY)
{
switch(averageRank)
@ -689,8 +749,8 @@ static boolean CompareJoiners(player_t *a, player_t *b)
return (a->spectatewait < b->spectatewait);
}
// They are equals, so just randomize
return (P_Random(PR_BOTS) & 1);
// Fuck it
return a > b;
}
static boolean CompareReplacements(player_t *a, player_t *b)
@ -707,8 +767,8 @@ static boolean CompareReplacements(player_t *a, player_t *b)
return (a->position < b->position);
}
// They are equals, so just randomize
return (P_Random(PR_BOTS) & 1);
// Fuck it
return a > b;
}
/*--------------------------------------------------

View file

@ -200,6 +200,8 @@ boolean K_CanChangeRules(boolean allowdemos);
boolean K_BotDefaultSpectator(void);
void K_AssignFoes(void);
#ifdef __cplusplus
} // extern "C"

View file

@ -525,7 +525,7 @@ void K_LoadKartHUDGraphics(void)
buffer[7] = '0'+((i) % 10);
HU_UpdatePatch(&kp_overdrive[0][i], "%s", buffer);
}
sprintf(buffer, "bsOVRDxx");
for (i = 0; i < 32; i++)
{
@ -2000,7 +2000,7 @@ static void K_drawKartItem(void)
static void K_drawBackupItem(void)
{
bool tiny = r_splitscreen > 1;
patch_t *localpatch[3] = { kp_nodraw, kp_nodraw, kp_nodraw };
patch_t *localpatch[3] = { kp_nodraw, kp_nodraw, kp_nodraw };
patch_t *localbg = (kp_itembg[2]);
patch_t *localinv = kp_invincibility[((leveltime % (6*3)) / 3) + 7 + tiny];
INT32 fx = 0, fy = 0, fflags = 0, tx = 0, ty = 0; // final coords for hud and flags...
@ -3406,7 +3406,7 @@ static void K_drawKartDuelScores(void)
{
flags |= V_SNAPTOBOTTOM;
flags &= ~V_SNAPTOTOP;
basey = BASEVIDHEIGHT - 40;
basey = BASEVIDHEIGHT - 40;
}
basex = BASEVIDWIDTH - 80;
}
@ -3493,7 +3493,7 @@ static void K_drawKartDuelScores(void)
V_DrawScaledPatch(basex-barheight+foeheight, basey, flags, kp_duel_4over);
else
V_DrawScaledPatch(basex, basey-barheight+foeheight, flags, kp_duel_over);
if (!use4p)
{
V_DrawScaledPatch(basex, basey, flags, kp_duel_foe);
@ -3512,7 +3512,7 @@ static void K_drawKartDuelScores(void)
}
foenum.text("{}", foe->duelscore);
younum.text("{}", stplyr->duelscore);
younum.text("{}", stplyr->duelscore);
// minirankings shamelessly copypasted because i know that shit works already
// and SURELY we will never need to use this somewhere else, right?
@ -3526,7 +3526,7 @@ static void K_drawKartDuelScores(void)
UINT8 drawme = draw ? (stplyr - players) : (foe - players);
UINT16 drawx = basex + (draw ? youx : foex);
UINT16 drawy = basey + (draw ? youy : foey);
if (!playeringame[drawme] || players[drawme].spectator)
continue;
@ -3790,8 +3790,8 @@ void K_drawKartTeamScores(boolean fromintermission, INT32 interoffset)
if (R_GetViewNumber() == 1)
{
flags |= V_SNAPTOBOTTOM;
flags &= ~V_SNAPTOTOP;
basey = 170;
flags &= ~V_SNAPTOTOP;
basey = 170;
}
}
}
@ -3817,7 +3817,7 @@ void K_drawKartTeamScores(boolean fromintermission, INT32 interoffset)
return;
using srb2::Draw;
srb2::Draw::Font scorefont = Draw::Font::kTimer;
srb2::Draw::Font scorefont = Draw::Font::kTimer;
if (totalscore > 99)
{
@ -3834,7 +3834,7 @@ void K_drawKartTeamScores(boolean fromintermission, INT32 interoffset)
else
{
scorefont = Draw::Font::kZVote;
}
}
}
UINT32 youscore = stplyr->teamimportance;
@ -3870,7 +3870,7 @@ void K_drawKartTeamScores(boolean fromintermission, INT32 interoffset)
if (teams_lastleveltime[vn] != leveltime) // Timing consistency
{
INT32 delta = abs(easedallyscore[vn] - allyscore); // how wrong is display score?
if (scorechangecooldown[vn] == 0 && delta)
{
if (allyscore > easedallyscore[vn])
@ -3886,9 +3886,9 @@ void K_drawKartTeamScores(boolean fromintermission, INT32 interoffset)
enemycolor = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_WHITE, GTC_CACHE);
}
scorechangecooldown[vn] = TICRATE/delta;
}
}
}
if (!fromintermission)
{
// replace scores with eased scores
@ -4009,7 +4009,7 @@ void K_drawKartTeamScores(boolean fromintermission, INT32 interoffset)
if (totalscore > 99)
{
enemynum.text("{:03}", enemyscore);
allynum.text("{:03}", allyscore);
allynum.text("{:03}", allyscore);
}
else
{
@ -5346,8 +5346,10 @@ static void K_DrawCPUTagForPlayer(fixed_t x, fixed_t y, player_t *p, UINT32 flag
K_DrawNameTagItemSpy(barx, bary, p, flags);
}
UINT8 *foecol = R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolornum_t>(SKINCOLOR_RED), GTC_CACHE);
UINT8 blink = ((leveltime / 7) & 1);
V_DrawFixedPatch(x, y, FRACUNIT, flags, kp_cpu[blink], NULL);
V_DrawFixedPatch(x, y, FRACUNIT, flags, kp_cpu[blink], (p->botvars.foe) ? foecol : NULL);
}
static void K_DrawNameTagForPlayer(fixed_t x, fixed_t y, player_t *p, UINT32 flags)
@ -5856,13 +5858,13 @@ INT32 K_GetMinimapSplitFlags(const boolean usingProgressBar)
#define ICON_DOT_RADIUS (10)
// modified pick from blondedradio/RadioRacers (but there are like 57 things we don't want in the commit)
// (so gogo gadget copypaste, thanks for a good feature and saving me work i was supposed to do anyway)
// (so gogo gadget copypaste, thanks for a good feature and saving me work i was supposed to do anyway)
static void K_DrawKartUFOTimer(fixed_t objx, fixed_t objy, INT32 hudx, INT32 hudy, INT32 flags)
{
fixed_t amnumxpos, amnumypos;
INT32 amxpos, amypos;
if (exitcountdown || leveltime > g_battleufo.due || battleprisons)
if (exitcountdown || leveltime > g_battleufo.due || battleprisons)
return;
tic_t raw = g_battleufo.due - leveltime;
@ -5872,7 +5874,7 @@ static void K_DrawKartUFOTimer(fixed_t objx, fixed_t objy, INT32 hudx, INT32 hud
{
flags |= (raw / (TICRATE/2) % 2) ? V_YELLOWMAP : 0;
}
if (countdown <= 10)
{
flags &= ~(V_HUDTRANS|V_HUDTRANSHALF);
@ -7314,7 +7316,7 @@ static void K_DrawBotDebugger(void)
V_DrawSmallString(8, 14, 0, va("Difficulty: %d / %d", bot->botvars.difficulty, MAXBOTDIFFICULTY));
V_DrawSmallString(8, 18, 0, va("Difficulty increase: %d", bot->botvars.diffincrease));
V_DrawSmallString(8, 22, 0, va("Rival: %d", (UINT8)(bot->botvars.rival == true)));
V_DrawSmallString(8, 22, 0, va("Rival / Foe: %d / %d", (UINT8)(bot->botvars.rival == true), (UINT8)(bot->botvars.foe == true)));
V_DrawSmallString(8, 26, 0, va("Rubberbanding: %.02f", FIXED_TO_FLOAT(bot->botvars.rubberband) * 100.0f));
V_DrawSmallString(8, 32, 0, va("Item delay: %d", bot->botvars.itemdelay));

View file

@ -135,7 +135,7 @@ boolean K_DuelItemAlwaysSpawns(mapthing_t *mt)
boolean K_InRaceDuel(void)
{
return (
inDuel &&
inDuel &&
(gametyperules & GTR_CIRCUIT) &&
!(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE) &&
!specialstageinfo.valid &&
@ -1624,6 +1624,8 @@ static boolean K_TryDraft(player_t *player, mobj_t *dest, fixed_t minDist, fixed
// Double speed for the rival!
if (player->botvars.rival || cv_levelskull.value)
player->draftpower += add;
else if (player->botvars.foe)
player->draftpower += add/2;
else if (dest->player->bot) // Reduce bot gluts.
player->draftpower -= 3*add/4;
}
@ -3557,6 +3559,10 @@ static fixed_t K_RingDurationBoost(const player_t *player)
// x2.0 for Rival
ret *= 2;
}
else if (player->botvars.foe)
{
ret = 3 * ret / 2;
}
}
return ret;
@ -3773,7 +3779,7 @@ static void K_GetKartBoostPower(player_t *player)
// This one's a little special: we add extra top speed per tic of ringboost stored up, to allow for Ring Box to really rocket away.
// (We compensate when decrementing ringboost to avoid runaway exponential scaling hell.)
fixed_t rb = FixedDiv(player->ringboost * FRACUNIT, max(FRACUNIT, K_RingDurationBoost(player)));
fixed_t rp = ((9 - player->kartspeed) + (9 - player->kartweight)) * ((3*FRACUNIT/20)/16);
fixed_t rp = ((9 - player->kartspeed) + (9 - player->kartweight)) * ((3*FRACUNIT/20)/16);
ADDBOOST(
ringboost_base + FixedMul(FRACUNIT / 1750, rb) + rp,
4*FRACUNIT,
@ -3801,7 +3807,7 @@ static void K_GetKartBoostPower(player_t *player)
// Even when not inputting a turn, drift prediction is hard.
// Turn solver will sometimes need to slightly turn to stay "aligned".
// Award full boost even if turn solver creates a fractional miniturn.
const INT16 inner_deadzone = KART_FULLTURN / 100;
const INT16 inner_deadzone = KART_FULLTURN / 100;
INT16 steer_threshold = FixedMul((FRACUNIT * player->kartweight) / 9, max_steer_threshold)>>FRACBITS;
@ -3979,6 +3985,11 @@ fixed_t K_GetKartSpeed(const player_t *player, boolean doboostpower, boolean dor
// +10% top speed for the rival
finalspeed = FixedMul(finalspeed, 11*FRACUNIT/10);
}
else if (player->bot && player->botvars.foe)
{
// +5% for foes
finalspeed = FixedMul(finalspeed, 21*FRACUNIT/20);
}
}
}
@ -4302,8 +4313,8 @@ void K_SpawnAmps(player_t *player, UINT8 amps, mobj_t *impact)
UINT16 scaledamps = min(amps, amps * (10 + (9-player->kartspeed) - (9-player->kartweight)) / 10);
// Debug print for scaledamps calculation
// CONS_Printf("K_SpawnAmps: player=%s, amps=%d, kartspeed=%d, kartweight=%d, itemdistance=%d, itemdistmult=%0.2f, statscaledamps=%d, distscaledamps=%d\n",
// player_names[player-players], amps, player->kartspeed, player->kartweight,
// itemdistance, FixedToFloat(itemdistmult),
// player_names[player-players], amps, player->kartspeed, player->kartweight,
// itemdistance, FixedToFloat(itemdistmult),
// min(amps, amps * (10 + (9-player->kartspeed) - (9-player->kartweight)) / 10),
// FixedMul(scaledamps<<FRACBITS, itemdistmult)>>FRACBITS);
scaledamps = FixedMul(scaledamps<<FRACBITS, itemdistmult)>>FRACBITS;
@ -4362,8 +4373,8 @@ void K_AwardPlayerAmps(player_t *player, UINT8 amps)
if (oldamps/AMPLEVEL != player->amps/AMPLEVEL)
{
UINT8 amplevel = player->amps / AMPLEVEL;
static sfxenum_t bwips[7] = {sfx_mbs4c,
sfx_mbs4d, sfx_mbs4e, sfx_mbs4f, sfx_mbs50,
static sfxenum_t bwips[7] = {sfx_mbs4c,
sfx_mbs4d, sfx_mbs4e, sfx_mbs4f, sfx_mbs50,
sfx_mbs51, sfx_mbs52};
amplevel = min(amplevel, 6);
@ -4427,7 +4438,7 @@ void K_CheckpointCrossAward(player_t *player)
//CONS_Printf("player: %s factor: %.2f exp: %d\n", player_names[player-players], FIXED_TO_FLOAT(player->gradingfactor), player->exp);
if (!player->cangrabitems)
player->cangrabitems = 1;
K_AwardPlayerRings(player, (player->bot ? 20 : 10), true);
// Update Duel scoring.
@ -6672,7 +6683,7 @@ void K_SpawnFireworkTrail(mobj_t *mo)
if (mo->player)
dust->color = mo->player->skincolor;
else
else
dust->color = mo->color;
dust->colorized = true;
@ -9358,7 +9369,7 @@ static void K_UpdateTripwire(player_t *player)
else
CONS_Printf("airtime: %d, twLen: %d, twAirLen: %d\n", player->airtime, player->tripwireLeniency, player->tripwireAirLeniency);
*/
if (boostExists)
{
// If player is MOSTLY on the ground.
@ -9549,13 +9560,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
for (doubler = 0; doubler < 2; doubler++)
{
fixed_t heightOffset = player->mo->height + (24*player->mo->scale);
if (P_IsObjectFlipped(player->mo))
if (P_IsObjectFlipped(player->mo))
{
// This counteracts the offset added by K_FlipFromObject so it looks seamless from non-flipped.
heightOffset += player->mo->height - FixedMul(player->mo->scale, player->mo->height);
heightOffset *= P_MobjFlip(player->mo); // Fleep.
}
mobj_t *debtflag = P_SpawnMobj(player->mo->x + player->mo->momx, player->mo->y + player->mo->momy,
player->mo->z + P_GetMobjZMovement(player->mo) + heightOffset, MT_THOK);
@ -9667,7 +9678,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
sub = diff * (sub > 0 ? 1 : -1);
player->mo->momz -= sub;
}
}
else
{
@ -10093,7 +10104,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->invincibilitytimer--;
if (player->invincibilitytimer && K_PlayerScamPercentage(player, 1))
player->invincibilitytimer--;
// Extra tripwire leniency for the end of invincibility
if (player->invincibilitytimer <= 0) {
player->tripwireLeniency = max( player->tripwireLeniency, TICRATE );
@ -10104,7 +10115,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
// freeze the stunned timer while baildrop is active
// while retaining the value that was initially set
player->stunned++;
player->stunned++;
mobj_t *pmo = player->mo;
// particle spawn
@ -10174,7 +10185,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->amps > 0)
K_DefensiveOverdrive(player);
P_StartQuakeFromMobj(7, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo);
P_StartQuakeFromMobj(7, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo);
player->bailhitlag = false;
}
@ -13728,7 +13739,7 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
{
INT16 myradius = FixedDiv(player->currentwaypoint->mobj->radius, mapobjectscale) / FRACUNIT;
INT16 SMALL_WAYPOINT = 450;
if (myradius < SMALL_WAYPOINT)
errorfrict *= 2;
}
@ -14037,7 +14048,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// ...which nullifies a lot of designed advantages for accel types and high-weight racers.
//
// In addition, it's at Gear 3 Thunderdome speed, which can make it hard for heavies to
// take strong lines without brakedrifting.
// take strong lines without brakedrifting.
//
// To try and help close this gap, we fudge Ring Box payouts to allow weaker characters
// better access to things that make them go fast, without changing core handling.
@ -14057,7 +14068,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// Scale from base payout at 9/1 to max payout at 1/9.
award = Easing_InCubic(FRACUNIT*total/maxtotal, 13*award/10, 18*award/10);
// And, because we don't have to give a damn about sandbagging, up the stakes the longer we progress!
// And, because we don't have to give a damn about sandbagging, up the stakes the longer we progress!
if (gametyperules & GTR_CIRCUIT)
{
UINT8 maxgrade = 10;
@ -14197,7 +14208,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else if (!(player->instaWhipCharge >= INSTAWHIP_CHARGETIME && P_PlayerInPain(player))) // Allow reversal whip
player->instaWhipCharge = 0;
}
if (player->cmd.buttons & BT_BAIL && (player->cmd.buttons & BT_RESPAWNMASK) != BT_RESPAWNMASK)
{
if (leveltime < introtime || (gametyperules & GTR_SPHERES))
@ -14831,7 +14842,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mobj_t *at1 = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_LIGHTNINGATTACK_VISUAL);
mobj_t *at2 = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_LIGHTNINGATTACK_VISUAL);
mobj_t *at3 = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_LIGHTNINGATTACK_VISUAL);
P_SetMobjState(at1, S_THNG);
P_SetMobjState(at2, S_THND);
P_SetMobjState(at3, S_THNH);
@ -14842,7 +14853,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetTarget(&at1->target, player->mo);
P_SetTarget(&at2->target, player->mo);
P_SetTarget(&at3->target, player->mo);
S_StartSound(player->mo, LIGHTNING_SOUND);
}
break;
@ -14898,7 +14909,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->curshield != KSHIELD_BUBBLE)
{
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BUBBLESHIELD);
// MT_BUBBLESHIELD doesn't have MF_NOBLOCKMAP so we need to remove this manually.
// MT_BUBBLESHIELD doesn't have MF_NOBLOCKMAP so we need to remove this manually.
// Otherwise if you roll a bubble shield while flipped, the visuals look too mismatched.
shield->eflags &= ~MFE_VERTICALFLIP;
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
@ -15082,14 +15093,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
{
S_StartSound(player->mo, sfx_gsha7);
if (P_IsObjectOnGround(player->mo)) // facing angle blends w/ momentum angle for game-feel
if (P_IsObjectOnGround(player->mo)) // facing angle blends w/ momentum angle for game-feel
{
P_Thrust(player->mo, player->mo->angle, 25*player->mo->scale);
P_Thrust(player->mo, K_MomentumAngle(player->mo), 25*player->mo->scale);
P_Thrust(player->mo, player->mo->angle, 25*player->mo->scale);
P_Thrust(player->mo, K_MomentumAngle(player->mo), 25*player->mo->scale);
}
else // air version is momentum angle only, reduces cheese, is twice as strong to compensate
{
P_Thrust(player->mo, K_MomentumAngle(player->mo), 50*player->mo->scale);
P_Thrust(player->mo, K_MomentumAngle(player->mo), 50*player->mo->scale);
}
UINT8 numsparks = 8;
@ -16358,7 +16369,7 @@ boolean K_PlayerCanUseItem(player_t *player)
return (player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime);
}
// ===
// ===
// THE EXP ZONE
// ===
@ -16372,7 +16383,7 @@ static boolean K_IsValidOpponent(player_t *me, player_t *them)
return false;
if (G_SameTeam(me, them))
return false;
return true;
}
@ -16464,7 +16475,7 @@ UINT16 K_GetEXP(player_t *player)
UINT16 exp = FixedRescale(player->gradingfactor, factormin, factormax, Easing_Linear, targetminexp, targetmaxexp)>>FRACBITS;
// CONS_Printf("Player %s numgradingpoints=%d gradingpoint=%d targetminexp=%d targetmaxexp=%d factor=%.2f factormin=%.2f factormax=%.2f exp=%d\n",
// CONS_Printf("Player %s numgradingpoints=%d gradingpoint=%d targetminexp=%d targetmaxexp=%d factor=%.2f factormin=%.2f factormax=%.2f exp=%d\n",
// player_names[player - players], numgradingpoints, player->gradingpointnum, targetminexp, targetmaxexp, FIXED_TO_FLOAT(player->gradingfactor), FIXED_TO_FLOAT(factormin), FIXED_TO_FLOAT(factormax), exp);
return exp;
@ -16478,7 +16489,7 @@ UINT32 K_GetNumGradingPoints(void)
return numlaps * (1 + Obj_GetCheckpointCount());
}
// ===
// ===
// END EXP ZONE
// ===
@ -16497,7 +16508,7 @@ boolean K_IsPickMeUpItem(mobjtype_t type)
extern consvar_t cv_debugpickmeup;
if (cv_debugpickmeup.value)
return false;
switch (type)
{
case MT_JAWZ:
@ -16676,7 +16687,7 @@ boolean K_TryPickMeUp(mobj_t *m1, mobj_t *m2, boolean allowHostile)
if (!K_PickUp(victim->player, inflictor))
return false;
K_AddHitLag(victim, 3, false);
K_AddHitLag(victim, 3, false);
P_RemoveMobj(inflictor);
return true;
@ -16703,7 +16714,7 @@ fixed_t K_TeamComebackMultiplier(player_t *player)
else
theirdistance += K_GetItemRouletteDistance(&players[i], players[i].itemRoulette.playing);
}
fixed_t multiplier = FixedDiv(ourdistance, theirdistance);
multiplier = min(multiplier, 3*FRACUNIT);
multiplier = max(multiplier, FRACUNIT);

View file

@ -138,6 +138,7 @@ static inline void P_ArchivePlayer(savebuffer_t *save)
WRITEUINT8(save->p, players[i].botvars.difficulty);
WRITEUINT8(save->p, (UINT8)players[i].botvars.rival);
WRITEUINT8(save->p, (UINT8)players[i].botvars.foe);
WRITEUINT32(save->p, players[i].score);
}
@ -195,6 +196,7 @@ static boolean P_UnArchivePlayer(savebuffer_t *save)
savedata.bots[pid].difficulty = READUINT8(save->p);
savedata.bots[pid].rival = (boolean)READUINT8(save->p);
savedata.bots[pid].foe = (boolean)READUINT8(save->p);
savedata.bots[pid].score = READUINT32(save->p);
}
@ -765,6 +767,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].botvars.difficulty);
WRITEUINT8(save->p, players[i].botvars.diffincrease);
WRITEUINT8(save->p, players[i].botvars.rival);
WRITEUINT8(save->p, players[i].botvars.foe);
WRITEFIXED(save->p, players[i].botvars.rubberband);
WRITEUINT8(save->p, players[i].botvars.bumpslow);
WRITEUINT32(save->p, players[i].botvars.itemdelay);
@ -1430,6 +1433,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].botvars.difficulty = READUINT8(save->p);
players[i].botvars.diffincrease = READUINT8(save->p);
players[i].botvars.rival = (boolean)READUINT8(save->p);
players[i].botvars.foe = (boolean)READUINT8(save->p);
players[i].botvars.rubberband = READFIXED(save->p);
players[i].botvars.bumpslow = READUINT8(save->p);
players[i].botvars.itemdelay = READUINT32(save->p);

View file

@ -46,6 +46,7 @@ struct savedata_bot_s
UINT8 skin;
UINT8 difficulty;
boolean rival;
boolean foe;
UINT32 score;
};