From ada40b421c1757025ff1a9369932813245a52b4c Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Tue, 20 Sep 2022 20:29:34 -0700 Subject: [PATCH] Mindelay: Never draw ping outside of games --- src/k_hud.c | 2 +- src/sdl/i_video.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_hud.c b/src/k_hud.c index 2496e5393..fd4493a93 100644 --- a/src/k_hud.c +++ b/src/k_hud.c @@ -4878,7 +4878,7 @@ void K_drawKartHUD(void) V_DrawCenteredString(BASEVIDWIDTH>>1, 176, V_REDMAP|V_SNAPTOBOTTOM, "WRONG WAY"); } - if ((netgame || cv_mindelay.value) && r_splitscreen) + if ((netgame || cv_mindelay.value) && r_splitscreen && Playing()) { K_drawMiniPing(); } diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 09b2f6bbf..a1948f2f1 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1219,7 +1219,7 @@ void I_FinishUpdate(void) } } } - if (cv_mindelay.value && consoleplayer == serverplayer) + if (cv_mindelay.value && consoleplayer == serverplayer && Playing()) SCR_DisplayLocalPing(); }