mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Reduce precision of distance checks
Fixes huge maps, such as Dark Race
This commit is contained in:
parent
0fdcc22d93
commit
add1fb8794
2 changed files with 12 additions and 8 deletions
|
|
@ -5736,11 +5736,11 @@ static void K_UpdateDistanceFromFinishLine(player_t *const player)
|
|||
UINT32 adddist;
|
||||
fixed_t disttowaypoint =
|
||||
P_AproxDistance(
|
||||
player->mo->x - player->nextwaypoint->mobj->x,
|
||||
player->mo->y - player->nextwaypoint->mobj->y);
|
||||
disttowaypoint = P_AproxDistance(disttowaypoint, player->mo->z - player->nextwaypoint->mobj->z);
|
||||
(player->mo->x >> FRACBITS) - (player->nextwaypoint->mobj->x >> FRACBITS),
|
||||
(player->mo->y >> FRACBITS) - (player->nextwaypoint->mobj->y >> FRACBITS));
|
||||
disttowaypoint = P_AproxDistance(disttowaypoint, (player->mo->z >> FRACBITS) - (player->nextwaypoint->mobj->z >> FRACBITS));
|
||||
|
||||
adddist = ((UINT32)disttowaypoint) >> FRACBITS;
|
||||
adddist = (UINT32)disttowaypoint;
|
||||
|
||||
player->distancetofinish = pathtofinish.totaldist + adddist;
|
||||
Z_Free(pathtofinish.array);
|
||||
|
|
|
|||
|
|
@ -221,8 +221,10 @@ waypoint_t *K_GetClosestWaypointToMobj(mobj_t *const mobj)
|
|||
for (i = 0; i < numwaypoints; i++)
|
||||
{
|
||||
checkwaypoint = &waypointheap[i];
|
||||
checkdist = P_AproxDistance(mobj->x - checkwaypoint->mobj->x, mobj->y - checkwaypoint->mobj->y);
|
||||
checkdist = P_AproxDistance(checkdist, mobj->z - checkwaypoint->mobj->z);
|
||||
checkdist = P_AproxDistance(
|
||||
(mobj->x >> FRACBITS) - (checkwaypoint->mobj->x >> FRACBITS),
|
||||
(mobj->y >> FRACBITS) - (checkwaypoint->mobj->y >> FRACBITS));
|
||||
checkdist = P_AproxDistance(checkdist, (mobj->z >> FRACBITS) - (checkwaypoint->mobj->z >> FRACBITS));
|
||||
|
||||
if (checkdist < closestdist)
|
||||
{
|
||||
|
|
@ -258,8 +260,10 @@ waypoint_t *K_GetBestWaypointTouchingMobj(mobj_t *const mobj)
|
|||
for (i = 0; i < numwaypoints; i++)
|
||||
{
|
||||
checkwaypoint = &waypointheap[i];
|
||||
checkdist = P_AproxDistance(mobj->x - checkwaypoint->mobj->x, mobj->y - checkwaypoint->mobj->y);
|
||||
checkdist = P_AproxDistance(checkdist, mobj->z - checkwaypoint->mobj->z);
|
||||
checkdist = P_AproxDistance(
|
||||
(mobj->x >> FRACBITS) - (checkwaypoint->mobj->x >> FRACBITS),
|
||||
(mobj->y >> FRACBITS) - (checkwaypoint->mobj->y >> FRACBITS));
|
||||
checkdist = P_AproxDistance(checkdist, (mobj->z >> FRACBITS) - (checkwaypoint->mobj->z >> FRACBITS));
|
||||
|
||||
// The mobj has to be touching this waypoint to update to it.
|
||||
if (checkdist <= checkwaypoint->mobj->radius)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue