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srb2::Dialogue::NewText: use string parsing
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cef3b6d841
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ae04a9be27
2 changed files with 4 additions and 3 deletions
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@ -218,7 +218,7 @@ void Dialogue::SetSpeaker(std::string name, patch_t *patch, UINT8 *colormap, sfx
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typewriter.voiceSfx = voice;
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}
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void Dialogue::NewText(std::string rawText)
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void Dialogue::NewText(std::string_view rawText)
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{
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Init();
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@ -226,7 +226,7 @@ void Dialogue::NewText(std::string rawText)
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290 << FRACBITS,
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FRACUNIT, FRACUNIT, FRACUNIT,
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0, HU_FONT,
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rawText.c_str()
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srb2::Draw::TextElement().parse(rawText).string().c_str() // parse special characters
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);
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typewriter.NewText(newText);
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@ -15,6 +15,7 @@
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#define __K_DIALOGUE_HPP__
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#include <string>
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#include <string_view>
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#include "doomdef.h"
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#include "doomtype.h"
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@ -34,7 +35,7 @@ public:
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void SetSpeaker(std::string skinName, int portraitID);
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void SetSpeaker(std::string name, patch_t *patch, UINT8 *colormap, sfxenum_t voice);
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void NewText(std::string newText);
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void NewText(std::string_view newText);
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bool Active(void);
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bool TextDone(void);
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