mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-03 01:41:15 +00:00
Disable Demo title entry inputs in GS_LEVEL freecam
Also disables <x> input when Director is enabled
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parent
57c5fa3cd7
commit
ae21a8266d
2 changed files with 38 additions and 7 deletions
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@ -49,6 +49,7 @@
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#include "md5.h" // demo checksums
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#include "p_saveg.h" // savebuffer_t
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#include "g_party.h"
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#include "k_director.h" // K_DirectorIsEnabled
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#include "core/json.hpp"
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// SRB2Kart
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@ -4315,9 +4316,23 @@ boolean G_CheckDemoTitleEntry(void)
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if (menuactive || chat_on)
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return false;
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if (!G_PlayerInputDown(0, gc_b, 0) && !G_PlayerInputDown(0, gc_x, 0))
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// Input conflict for both <b> and <x>
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if (gamestate == GS_LEVEL && camera[0].freecam)
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return false;
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if (!G_PlayerInputDown(0, gc_b, 0))
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{
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// Input conflict for <x>
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if (gamestate == GS_LEVEL
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&& playeringame[consoleplayer]
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&& players[consoleplayer].spectator
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&& K_DirectorIsEnabled(0))
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return false;
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if (!G_PlayerInputDown(0, gc_x, 0))
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return false;
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}
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demo.willsave = true;
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M_OpenVirtualKeyboard(
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sizeof demo.titlename,
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@ -34,7 +34,7 @@
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#include "p_setup.h" // NiGHTS grading
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#include "r_fps.h"
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#include "m_random.h" // random index
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#include "m_cond.h" // item finder
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#include "k_director.h" // K_DirectorIsEnabled
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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@ -1498,11 +1498,27 @@ void ST_DrawServerSplash(boolean timelimited)
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void ST_DrawSaveReplayHint(INT32 flags)
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{
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K_DrawGameControl(
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BASEVIDWIDTH - 2, 2, 0,
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(demo.willsave && demo.titlename[0]) ? "Replay will be saved. <b> Change title" : "<b> or <x> Save replay",
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2, TINY_FONT, flags|V_YELLOWMAP
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);
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const char *text;
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if (gamestate == GS_LEVEL && camera[0].freecam)
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{
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text = va(
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"<c> Disable Freecam to <b_pressed> %s replay",
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(demo.willsave && demo.titlename[0])
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? "rename"
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: "save"
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);
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}
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else if (demo.willsave && demo.titlename[0])
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text = "Replay will be saved. <b> Change title";
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else if (gamestate == GS_LEVEL
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&& playeringame[consoleplayer]
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&& players[consoleplayer].spectator
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&& K_DirectorIsEnabled(0))
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text = "<b> Save replay";
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else
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text = "<b> or <x> Save replay";
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K_DrawGameControl(BASEVIDWIDTH - 2, 2, 0, text, 2, TINY_FONT, flags|V_YELLOWMAP);
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}
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static fixed_t ST_CalculateFadeIn(player_t *player)
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