Compilation fixes

- grandprixinfo.roundnum --> roundqueue.roundnum
- comment out unused patch
This commit is contained in:
toaster 2023-05-06 17:05:45 +01:00
parent 7712074b29
commit ae7830b9ab

View file

@ -628,7 +628,7 @@ skiptallydrawer:
patch_t *rrmln3 = W_CachePatchName("R_RRMLN3", PU_PATCH);
patch_t *rrmln4 = W_CachePatchName("R_RRMLN4", PU_PATCH);
patch_t *rrmln5 = W_CachePatchName("R_RRMLN5", PU_PATCH);
patch_t *rrmln6 = W_CachePatchName("R_RRMLN6", PU_PATCH);
//patch_t *rrmln6 = W_CachePatchName("R_RRMLN6", PU_PATCH);
// Shadows for progression lines
patch_t *rrmls1 = W_CachePatchName("R_RRMLS1", PU_PATCH);
@ -709,10 +709,10 @@ skiptallydrawer:
V_DrawMappedPatch(50, 42, 0, gthro, 0);
// Draw round numbers (in GP)
if (grandprixinfo.roundnum > 0)
if (roundqueue.roundnum > 0)
{
char buf[9];
sprintf(buf, "TT_RND%d", grandprixinfo.roundnum);
sprintf(buf, "TT_RND%d", roundqueue.roundnum);
patch_t *roundpatch = W_CachePatchName(buf, PU_PATCH);
V_DrawMappedPatch(240, 39, 0, roundpatch, 0);
}
@ -731,7 +731,7 @@ skiptallydrawer:
V_DrawMappedPatch(169, 126, 0, resbar, 0);
// Draw bottom pieces
if (grandprixinfo.gp)
if (roundqueue.size > 0)
{
V_DrawMappedPatch(0, 167, 0, rmbg1, greymap);
V_DrawMappedPatch(24, 167, 0, rmbg2, greymap);
@ -770,16 +770,16 @@ skiptallydrawer:
UINT8 *oppositemap = R_GetTranslationColormap(*data.character[i], skincolors[*data.color[i]].invcolor, GTC_CACHE);
INT32 roundx[6] = {0, 14, 38, 86, 110, 158};
INT32 roundy[6] = {0, 165, 157, 157, 165, 165};
INT32 rankx = roundx[grandprixinfo.roundnum];
INT32 ranky = roundy[grandprixinfo.roundnum];
INT32 rankx = roundx[roundqueue.roundnum];
INT32 ranky = roundy[roundqueue.roundnum];
// now draw the actual lines
V_DrawMappedPatch(23, 179, 0, grandprixinfo.roundnum > 1 ? rrmln3 : rrmln1, grandprixinfo.roundnum > 1 ? colormap : 0);
V_DrawMappedPatch(47, 179, 0, grandprixinfo.roundnum > 2 ? rrmln4 : rrmln2, grandprixinfo.roundnum > 2 ? colormap : 0);
V_DrawMappedPatch(71, 179, 0, grandprixinfo.roundnum > 2 ? rrmln3 : rrmln1, grandprixinfo.roundnum > 2 ? colormap : 0);
V_DrawMappedPatch(95, 179, 0, grandprixinfo.roundnum > 3 ? rrmln4 : rrmln2, grandprixinfo.roundnum > 3 ? colormap : 0);
V_DrawMappedPatch(119, 179, 0, grandprixinfo.roundnum > 4 ? rrmln3 : rrmln1, grandprixinfo.roundnum > 4 ? colormap : 0);
V_DrawMappedPatch(143, 179, 0, grandprixinfo.roundnum > 4 ? rrmln4 : rrmln2, grandprixinfo.roundnum > 4 ? colormap : 0);
V_DrawMappedPatch(23, 179, 0, roundqueue.roundnum > 1 ? rrmln3 : rrmln1, roundqueue.roundnum > 1 ? colormap : NULL);
V_DrawMappedPatch(47, 179, 0, roundqueue.roundnum > 2 ? rrmln4 : rrmln2, roundqueue.roundnum > 2 ? colormap : NULL);
V_DrawMappedPatch(71, 179, 0, roundqueue.roundnum > 2 ? rrmln3 : rrmln1, roundqueue.roundnum > 2 ? colormap : NULL);
V_DrawMappedPatch(95, 179, 0, roundqueue.roundnum > 3 ? rrmln4 : rrmln2, roundqueue.roundnum > 3 ? colormap : NULL);
V_DrawMappedPatch(119, 179, 0, roundqueue.roundnum > 4 ? rrmln3 : rrmln1, roundqueue.roundnum > 4 ? colormap : NULL);
V_DrawMappedPatch(143, 179, 0, roundqueue.roundnum > 4 ? rrmln4 : rrmln2, roundqueue.roundnum > 4 ? colormap : NULL);
// haha funny 54-part progress bar
// i am a dumbass and there is probably a better way to do this
@ -791,16 +791,16 @@ skiptallydrawer:
}
// Draw the progress markers
V_DrawMappedPatch(16, 179, 0, grandprixinfo.roundnum > 0 ? rrmrk1 : rrmrk2, grandprixinfo.roundnum == 1 ? oppositemap : colormap);
V_DrawMappedPatch(40, 171, 0, grandprixinfo.roundnum > 1 ? rrmrk1 : rrmrk2, grandprixinfo.roundnum == 2 ? oppositemap : colormap);
V_DrawMappedPatch(64, 179, 0, grandprixinfo.roundnum > 2 ? rrmrk5 : rrmrk3, colormap); // CAPSULE
V_DrawMappedPatch(16, 179, 0, roundqueue.roundnum > 0 ? rrmrk1 : rrmrk2, roundqueue.roundnum == 1 ? oppositemap : colormap);
V_DrawMappedPatch(40, 171, 0, roundqueue.roundnum > 1 ? rrmrk1 : rrmrk2, roundqueue.roundnum == 2 ? oppositemap : colormap);
V_DrawMappedPatch(64, 179, 0, roundqueue.roundnum > 2 ? rrmrk5 : rrmrk3, colormap); // CAPSULE
V_DrawMappedPatch(88, 171, 0, grandprixinfo.roundnum > 2 ? rrmrk1 : rrmrk2, grandprixinfo.roundnum == 3 ? oppositemap : colormap);
V_DrawMappedPatch(112, 179, 0, grandprixinfo.roundnum > 3 ? rrmrk1 : rrmrk2, grandprixinfo.roundnum == 4 ? oppositemap : colormap);
V_DrawMappedPatch(136, 171, 0, grandprixinfo.roundnum > 4 ? rrmrk5 : rrmrk3, colormap); // CAPSULE
V_DrawMappedPatch(160, 179, 0, grandprixinfo.roundnum > 4 ? rrmrk1 : rrmrk2, grandprixinfo.roundnum == 5 ? oppositemap : colormap);
V_DrawMappedPatch(88, 171, 0, roundqueue.roundnum > 2 ? rrmrk1 : rrmrk2, roundqueue.roundnum == 3 ? oppositemap : colormap);
V_DrawMappedPatch(112, 179, 0, roundqueue.roundnum > 3 ? rrmrk1 : rrmrk2, roundqueue.roundnum == 4 ? oppositemap : colormap);
V_DrawMappedPatch(136, 171, 0, roundqueue.roundnum > 4 ? rrmrk5 : rrmrk3, colormap); // CAPSULE
V_DrawMappedPatch(160, 179, 0, roundqueue.roundnum > 4 ? rrmrk1 : rrmrk2, roundqueue.roundnum == 5 ? oppositemap : colormap);
V_DrawMappedPatch(282, 179, 0, grandprixinfo.roundnum > 5 ? rrmrk6 : rrmrk4, colormap); // EMERALD
V_DrawMappedPatch(282, 179, 0, roundqueue.roundnum > 5 ? rrmrk6 : rrmrk4, colormap); // EMERALD
// Draw outline for rank icon
V_DrawMappedPatch(rankx, ranky, 0, rpmark, 0);