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P_DamageMobj: Correct typo so we keep shield only when damagetype is DMG_STUMBLE, not in every case BUT that
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@ -2448,7 +2448,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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}
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else
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{
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K_DropHnextList(player, (type != DMG_STUMBLE));
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K_DropHnextList(player, (type == DMG_STUMBLE));
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}
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if (type != DMG_STUMBLE)
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