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Don't apply shallow water effects while in offroad
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1 changed files with 4 additions and 2 deletions
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@ -7676,7 +7676,8 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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{
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turnfixed /= 2;
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}
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else if (player->mo->eflags & MFE_TOUCHWATER)
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else if ((player->mo->eflags & MFE_TOUCHWATER) &&
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!player->offroad)
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{
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turnfixed = FixedMul(turnfixed, 3*FRACUNIT/2);
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}
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@ -8466,7 +8467,8 @@ void K_AdjustPlayerFriction(player_t *player)
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*/
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// Water gets ice physics too
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if (player->mo->eflags & MFE_TOUCHWATER)
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if ((player->mo->eflags & MFE_TOUCHWATER) &&
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!player->offroad)
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{
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player->mo->friction += 614;
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}
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