Remove unused overhead WANTED code

From v1 Battle
This commit is contained in:
James R 2024-01-23 00:38:45 -08:00
parent a0fb79370b
commit aefbd8c58a
4 changed files with 0 additions and 103 deletions

View file

@ -4107,13 +4107,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_PLAYERARROW_ITEM",
"S_PLAYERARROW_NUMBER",
"S_PLAYERARROW_X",
"S_PLAYERARROW_WANTED1",
"S_PLAYERARROW_WANTED2",
"S_PLAYERARROW_WANTED3",
"S_PLAYERARROW_WANTED4",
"S_PLAYERARROW_WANTED5",
"S_PLAYERARROW_WANTED6",
"S_PLAYERARROW_WANTED7",
"S_PLAYERBOMB1", // Player bomb overlay
"S_PLAYERBOMB2",
@ -5975,7 +5968,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_GUARDBREAK", // Guard break
"MT_PLAYERARROW",
"MT_PLAYERWANTED",
"MT_KARMAHITBOX",
"MT_KARMAWHEEL",

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@ -726,7 +726,6 @@ char sprnames[NUMSPRITES + 1][5] =
"ITMN",
"PWRB",
"RBOW", // power-up aura
"WANT",
"PBOM", // player bomb
@ -4975,13 +4974,6 @@ state_t states[NUMSTATES] =
{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_ITEM
{SPR_ITMN, FF_FULLBRIGHT, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_NUMBER
{SPR_ITMN, FF_FULLBRIGHT|11, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_X
{SPR_WANT, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_PLAYERARROW_WANTED2}, // S_PLAYERARROW_WANTED1
{SPR_WANT, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED3}, // S_PLAYERARROW_WANTED2
{SPR_WANT, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED4}, // S_PLAYERARROW_WANTED3
{SPR_WANT, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED5}, // S_PLAYERARROW_WANTED4
{SPR_WANT, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED6}, // S_PLAYERARROW_WANTED5
{SPR_WANT, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED7}, // S_PLAYERARROW_WANTED6
{SPR_WANT, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED1}, // S_PLAYERARROW_WANTED7
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB2}, // S_PLAYERBOMB1
{SPR_SPBM, 1, 1, {NULL}, 0, 0, S_PLAYERBOMB3}, // S_PLAYERBOMB2
@ -27299,33 +27291,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_PLAYERWANTED
-1, // doomednum
S_PLAYERARROW_WANTED1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_KARMAHITBOX
-1, // doomednum
S_PLAYERBOMB1, // spawnstate

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@ -1290,7 +1290,6 @@ typedef enum sprite
SPR_ITMN,
SPR_PWRB,
SPR_RBOW, // power-up aura
SPR_WANT,
SPR_PBOM, // player bomb
@ -5430,13 +5429,6 @@ typedef enum state
S_PLAYERARROW_ITEM,
S_PLAYERARROW_NUMBER,
S_PLAYERARROW_X,
S_PLAYERARROW_WANTED1,
S_PLAYERARROW_WANTED2,
S_PLAYERARROW_WANTED3,
S_PLAYERARROW_WANTED4,
S_PLAYERARROW_WANTED5,
S_PLAYERARROW_WANTED6,
S_PLAYERARROW_WANTED7,
S_PLAYERBOMB1, // Karma player overlays
S_PLAYERBOMB2,
@ -7340,7 +7332,6 @@ typedef enum mobj_type
MT_GUARDBREAK,
MT_PLAYERARROW,
MT_PLAYERWANTED,
MT_KARMAHITBOX,
MT_KARMAWHEEL,

View file

@ -6630,57 +6630,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
return;
}
break;
case MT_PLAYERWANTED:
if (mobj->target && mobj->target->health && mobj->tracer
&& mobj->target->player && !mobj->target->player->spectator
&& mobj->target->health && mobj->target->player->playerstate != PST_DEAD
&& players[g_localplayers[0]].mo && !players[g_localplayers[0]].spectator)
{
fixed_t scale = 3*mobj->target->scale;
if (!K_IsPlayerWanted(mobj->target->player))
{
mobj->tracer->movecount = 0;
P_RemoveMobj(mobj);
return;
}
if (mobj->tracer->renderflags & RF_DONTDRAW)
mobj->renderflags |= RF_DONTDRAW;
else
mobj->renderflags &= ~RF_DONTDRAW;
P_UnsetThingPosition(mobj);
mobj->x = mobj->target->x;
mobj->y = mobj->target->y;
if (!r_splitscreen && players[displayplayers[0]].mo)
{
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
if (scale > 16*mobj->target->scale)
scale = 16*mobj->target->scale;
}
mobj->destscale = scale;
if (!(mobj->target->eflags & MFE_VERTICALFLIP))
{
mobj->z = mobj->target->z + mobj->target->height + (16*mobj->target->scale) + (64*scale);
mobj->eflags &= ~MFE_VERTICALFLIP;
}
else
{
mobj->z = mobj->target->z - mobj->target->height - (16*mobj->target->scale) - (64*scale);
mobj->eflags |= MFE_VERTICALFLIP;
}
P_SetThingPosition(mobj);
}
else if (mobj->health > 0)
{
P_KillMobj(mobj, NULL, NULL, DMG_NORMAL);
return;
}
break;
case MT_PETSMOKER:
if (!(leveltime % 10))
{