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https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-03 05:32:54 +00:00
Set wavedash power everywhere wavedashboost is directly awarded, increase threshold
This commit is contained in:
parent
19c62d37b9
commit
af06d575fd
4 changed files with 16 additions and 17 deletions
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@ -945,7 +945,7 @@ struct player_t
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UINT16 wavedash; // How long is our chained sliptide? Grant a proportional boost when it's over.
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UINT8 wavedashdelay; // How long since the last sliptide? Only boost once you've been straightened out for a bit.
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UINT16 wavedashboost; // The actual boost granted from wavedash.
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fixed_t lastwavedash; // Is this a bullshit "tap" wavedash? Weaken lower-charge wavedashes while keeping long sliptides fully rewarding.
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fixed_t wavedashpower; // Is this a bullshit "tap" wavedash? Weaken lower-charge wavedashes while keeping long sliptides fully rewarding.
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UINT16 speedpunt;
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19
src/k_kart.c
19
src/k_kart.c
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@ -3324,12 +3324,12 @@ static void K_GetKartBoostPower(player_t *player)
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// NB: This is intentionally under the 25% handleboost threshold required to initiate a sliptide
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ADDBOOST(
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Easing_InCubic(
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player->lastwavedash,
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player->wavedashpower,
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0,
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8*FRACUNIT/10
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),
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Easing_InSine(
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player->lastwavedash,
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player->wavedashpower,
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0,
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4*FRACUNIT
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),
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@ -4425,7 +4425,7 @@ void K_UpdateStumbleIndicator(player_t *player)
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}
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}
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#define MIN_WAVEDASH_CHARGE ((7*TICRATE/16)*9)
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#define MIN_WAVEDASH_CHARGE ((11*TICRATE/16)*9)
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static boolean K_IsLosingWavedash(player_t *player)
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{
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@ -8675,12 +8675,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->wavedashboost--;
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}
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if (player->wavedashboost == 0 || player->lastwavedash > FRACUNIT)
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if (player->wavedashboost == 0 || player->wavedashpower > FRACUNIT)
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{
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player->lastwavedash = FRACUNIT;
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// lastwavedash is for nerfing tap wavedashes: when other parts of the code
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// want to award wavedashboost, let them do that without unexpected side
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// effects based on the last recorded wavedash. They can set this on their own!
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player->wavedashpower = FRACUNIT; // Safety
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}
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if (player->speedpunt)
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@ -10398,6 +10395,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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{
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player->driftboost += 20;
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player->wavedashboost += 10;
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player->wavedashpower = FRACUNIT;
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P_Thrust(player->mo, pushdir, player->speed / 2);
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S_StartSound(player->mo, sfx_gshba);
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player->trickcharge = 0;
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@ -10657,12 +10655,12 @@ static void K_KartDrift(player_t *player, boolean onground)
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player->wavedashboost += yourBoost;
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// Set power of the resulting boost.
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player->lastwavedash = min(FRACUNIT, FRACUNIT * player->wavedash / MIN_WAVEDASH_CHARGE);
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player->wavedashpower = min(FRACUNIT, FRACUNIT * player->wavedash / MIN_WAVEDASH_CHARGE);
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// Scale boost sound to power.
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S_StartSoundAtVolume(player->mo, sfx_waved3,
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Easing_InSine(
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player->lastwavedash,
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player->wavedashpower,
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120,
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255
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)
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@ -12563,6 +12561,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
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player->wavedashboost += TICRATE; // Just for keeping speed briefly vs. tripwire etc.
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player->wavedashpower = FRACUNIT;
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// If this doesn't turn out to be reliable, I'll change it to directly set leniency or something.
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}
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K_PlayAttackTaunt(player->mo);
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@ -343,8 +343,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->wavedashdelay);
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else if (fastcmp(field,"wavedashboost"))
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lua_pushinteger(L, plr->wavedashboost);
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else if (fastcmp(field,"lastwavedash"))
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lua_pushinteger(L, plr->lastwavedash);
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else if (fastcmp(field,"wavedashpower"))
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lua_pushinteger(L, plr->wavedashpower);
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else if (fastcmp(field,"speedpunt"))
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lua_pushinteger(L, plr->speedpunt);
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else if (fastcmp(field,"trickcharge"))
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@ -881,8 +881,8 @@ static int player_set(lua_State *L)
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plr->wavedashdelay = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"wavedashboost"))
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plr->wavedashboost = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastwavedash"))
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plr->lastwavedash = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"wavedashpower"))
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plr->wavedashpower = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"speedpunt"))
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plr->speedpunt = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"trickcharge"))
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@ -565,7 +565,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT16(save->p, players[i].wavedash);
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WRITEUINT8(save->p, players[i].wavedashdelay);
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WRITEUINT16(save->p, players[i].wavedashboost);
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WRITEFIXED(save->p, players[i].lastwavedash);
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WRITEFIXED(save->p, players[i].wavedashpower);
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WRITEUINT16(save->p, players[i].speedpunt);
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WRITEUINT16(save->p, players[i].trickcharge);
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@ -1148,7 +1148,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].wavedash = READUINT16(save->p);
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players[i].wavedashdelay = READUINT8(save->p);
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players[i].wavedashboost = READUINT16(save->p);
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players[i].lastwavedash = READFIXED(save->p);
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players[i].wavedashpower = READFIXED(save->p);
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players[i].speedpunt = READUINT16(save->p);
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players[i].trickcharge = READUINT16(save->p);
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