mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 04:21:47 +00:00
Set wavedash power everywhere wavedashboost is directly awarded, increase threshold
This commit is contained in:
parent
19c62d37b9
commit
af06d575fd
4 changed files with 16 additions and 17 deletions
|
|
@ -945,7 +945,7 @@ struct player_t
|
||||||
UINT16 wavedash; // How long is our chained sliptide? Grant a proportional boost when it's over.
|
UINT16 wavedash; // How long is our chained sliptide? Grant a proportional boost when it's over.
|
||||||
UINT8 wavedashdelay; // How long since the last sliptide? Only boost once you've been straightened out for a bit.
|
UINT8 wavedashdelay; // How long since the last sliptide? Only boost once you've been straightened out for a bit.
|
||||||
UINT16 wavedashboost; // The actual boost granted from wavedash.
|
UINT16 wavedashboost; // The actual boost granted from wavedash.
|
||||||
fixed_t lastwavedash; // Is this a bullshit "tap" wavedash? Weaken lower-charge wavedashes while keeping long sliptides fully rewarding.
|
fixed_t wavedashpower; // Is this a bullshit "tap" wavedash? Weaken lower-charge wavedashes while keeping long sliptides fully rewarding.
|
||||||
|
|
||||||
UINT16 speedpunt;
|
UINT16 speedpunt;
|
||||||
|
|
||||||
|
|
|
||||||
19
src/k_kart.c
19
src/k_kart.c
|
|
@ -3324,12 +3324,12 @@ static void K_GetKartBoostPower(player_t *player)
|
||||||
// NB: This is intentionally under the 25% handleboost threshold required to initiate a sliptide
|
// NB: This is intentionally under the 25% handleboost threshold required to initiate a sliptide
|
||||||
ADDBOOST(
|
ADDBOOST(
|
||||||
Easing_InCubic(
|
Easing_InCubic(
|
||||||
player->lastwavedash,
|
player->wavedashpower,
|
||||||
0,
|
0,
|
||||||
8*FRACUNIT/10
|
8*FRACUNIT/10
|
||||||
),
|
),
|
||||||
Easing_InSine(
|
Easing_InSine(
|
||||||
player->lastwavedash,
|
player->wavedashpower,
|
||||||
0,
|
0,
|
||||||
4*FRACUNIT
|
4*FRACUNIT
|
||||||
),
|
),
|
||||||
|
|
@ -4425,7 +4425,7 @@ void K_UpdateStumbleIndicator(player_t *player)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#define MIN_WAVEDASH_CHARGE ((7*TICRATE/16)*9)
|
#define MIN_WAVEDASH_CHARGE ((11*TICRATE/16)*9)
|
||||||
|
|
||||||
static boolean K_IsLosingWavedash(player_t *player)
|
static boolean K_IsLosingWavedash(player_t *player)
|
||||||
{
|
{
|
||||||
|
|
@ -8675,12 +8675,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||||
player->wavedashboost--;
|
player->wavedashboost--;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player->wavedashboost == 0 || player->lastwavedash > FRACUNIT)
|
if (player->wavedashboost == 0 || player->wavedashpower > FRACUNIT)
|
||||||
{
|
{
|
||||||
player->lastwavedash = FRACUNIT;
|
player->wavedashpower = FRACUNIT; // Safety
|
||||||
// lastwavedash is for nerfing tap wavedashes: when other parts of the code
|
|
||||||
// want to award wavedashboost, let them do that without unexpected side
|
|
||||||
// effects based on the last recorded wavedash. They can set this on their own!
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player->speedpunt)
|
if (player->speedpunt)
|
||||||
|
|
@ -10398,6 +10395,7 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||||
{
|
{
|
||||||
player->driftboost += 20;
|
player->driftboost += 20;
|
||||||
player->wavedashboost += 10;
|
player->wavedashboost += 10;
|
||||||
|
player->wavedashpower = FRACUNIT;
|
||||||
P_Thrust(player->mo, pushdir, player->speed / 2);
|
P_Thrust(player->mo, pushdir, player->speed / 2);
|
||||||
S_StartSound(player->mo, sfx_gshba);
|
S_StartSound(player->mo, sfx_gshba);
|
||||||
player->trickcharge = 0;
|
player->trickcharge = 0;
|
||||||
|
|
@ -10657,12 +10655,12 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||||
player->wavedashboost += yourBoost;
|
player->wavedashboost += yourBoost;
|
||||||
|
|
||||||
// Set power of the resulting boost.
|
// Set power of the resulting boost.
|
||||||
player->lastwavedash = min(FRACUNIT, FRACUNIT * player->wavedash / MIN_WAVEDASH_CHARGE);
|
player->wavedashpower = min(FRACUNIT, FRACUNIT * player->wavedash / MIN_WAVEDASH_CHARGE);
|
||||||
|
|
||||||
// Scale boost sound to power.
|
// Scale boost sound to power.
|
||||||
S_StartSoundAtVolume(player->mo, sfx_waved3,
|
S_StartSoundAtVolume(player->mo, sfx_waved3,
|
||||||
Easing_InSine(
|
Easing_InSine(
|
||||||
player->lastwavedash,
|
player->wavedashpower,
|
||||||
120,
|
120,
|
||||||
255
|
255
|
||||||
)
|
)
|
||||||
|
|
@ -12563,6 +12561,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
{
|
{
|
||||||
P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
|
P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
|
||||||
player->wavedashboost += TICRATE; // Just for keeping speed briefly vs. tripwire etc.
|
player->wavedashboost += TICRATE; // Just for keeping speed briefly vs. tripwire etc.
|
||||||
|
player->wavedashpower = FRACUNIT;
|
||||||
// If this doesn't turn out to be reliable, I'll change it to directly set leniency or something.
|
// If this doesn't turn out to be reliable, I'll change it to directly set leniency or something.
|
||||||
}
|
}
|
||||||
K_PlayAttackTaunt(player->mo);
|
K_PlayAttackTaunt(player->mo);
|
||||||
|
|
|
||||||
|
|
@ -343,8 +343,8 @@ static int player_get(lua_State *L)
|
||||||
lua_pushinteger(L, plr->wavedashdelay);
|
lua_pushinteger(L, plr->wavedashdelay);
|
||||||
else if (fastcmp(field,"wavedashboost"))
|
else if (fastcmp(field,"wavedashboost"))
|
||||||
lua_pushinteger(L, plr->wavedashboost);
|
lua_pushinteger(L, plr->wavedashboost);
|
||||||
else if (fastcmp(field,"lastwavedash"))
|
else if (fastcmp(field,"wavedashpower"))
|
||||||
lua_pushinteger(L, plr->lastwavedash);
|
lua_pushinteger(L, plr->wavedashpower);
|
||||||
else if (fastcmp(field,"speedpunt"))
|
else if (fastcmp(field,"speedpunt"))
|
||||||
lua_pushinteger(L, plr->speedpunt);
|
lua_pushinteger(L, plr->speedpunt);
|
||||||
else if (fastcmp(field,"trickcharge"))
|
else if (fastcmp(field,"trickcharge"))
|
||||||
|
|
@ -881,8 +881,8 @@ static int player_set(lua_State *L)
|
||||||
plr->wavedashdelay = luaL_checkinteger(L, 3);
|
plr->wavedashdelay = luaL_checkinteger(L, 3);
|
||||||
else if (fastcmp(field,"wavedashboost"))
|
else if (fastcmp(field,"wavedashboost"))
|
||||||
plr->wavedashboost = luaL_checkinteger(L, 3);
|
plr->wavedashboost = luaL_checkinteger(L, 3);
|
||||||
else if (fastcmp(field,"lastwavedash"))
|
else if (fastcmp(field,"wavedashpower"))
|
||||||
plr->lastwavedash = luaL_checkinteger(L, 3);
|
plr->wavedashpower = luaL_checkinteger(L, 3);
|
||||||
else if (fastcmp(field,"speedpunt"))
|
else if (fastcmp(field,"speedpunt"))
|
||||||
plr->speedpunt = luaL_checkinteger(L, 3);
|
plr->speedpunt = luaL_checkinteger(L, 3);
|
||||||
else if (fastcmp(field,"trickcharge"))
|
else if (fastcmp(field,"trickcharge"))
|
||||||
|
|
|
||||||
|
|
@ -565,7 +565,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
||||||
WRITEUINT16(save->p, players[i].wavedash);
|
WRITEUINT16(save->p, players[i].wavedash);
|
||||||
WRITEUINT8(save->p, players[i].wavedashdelay);
|
WRITEUINT8(save->p, players[i].wavedashdelay);
|
||||||
WRITEUINT16(save->p, players[i].wavedashboost);
|
WRITEUINT16(save->p, players[i].wavedashboost);
|
||||||
WRITEFIXED(save->p, players[i].lastwavedash);
|
WRITEFIXED(save->p, players[i].wavedashpower);
|
||||||
WRITEUINT16(save->p, players[i].speedpunt);
|
WRITEUINT16(save->p, players[i].speedpunt);
|
||||||
WRITEUINT16(save->p, players[i].trickcharge);
|
WRITEUINT16(save->p, players[i].trickcharge);
|
||||||
|
|
||||||
|
|
@ -1148,7 +1148,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
||||||
players[i].wavedash = READUINT16(save->p);
|
players[i].wavedash = READUINT16(save->p);
|
||||||
players[i].wavedashdelay = READUINT8(save->p);
|
players[i].wavedashdelay = READUINT8(save->p);
|
||||||
players[i].wavedashboost = READUINT16(save->p);
|
players[i].wavedashboost = READUINT16(save->p);
|
||||||
players[i].lastwavedash = READFIXED(save->p);
|
players[i].wavedashpower = READFIXED(save->p);
|
||||||
players[i].speedpunt = READUINT16(save->p);
|
players[i].speedpunt = READUINT16(save->p);
|
||||||
players[i].trickcharge = READUINT16(save->p);
|
players[i].trickcharge = READUINT16(save->p);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue