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Menus/Profiles: tweak character select interpolation
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1 changed files with 1 additions and 1 deletions
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@ -2382,7 +2382,7 @@ void M_DrawCharacterSelect(void)
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UINT8 priority = 0;
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UINT8 priority = 0;
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INT16 quadx, quady;
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INT16 quadx, quady;
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INT16 skin;
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INT16 skin;
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INT32 basex = optionsmenu.profile ? (64 + M_EaseWithTransition(Easing_Linear, 5 * 32)) : 0;
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INT32 basex = optionsmenu.profile ? (64 + M_EaseWithTransition(Easing_InSine, 5 * 48)) : 0;
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boolean forceskin = M_CharacterSelectForceInAction();
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boolean forceskin = M_CharacterSelectForceInAction();
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if (setup_numplayers > 0)
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if (setup_numplayers > 0)
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