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The text spacing vortex consumes all
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7019c77b96
commit
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4 changed files with 10 additions and 5 deletions
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@ -6504,7 +6504,7 @@ void K_drawKartHUD(void)
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if (1)
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{
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Draw::TextElement text = Draw::TextElement().parse("A \xEF\xA0 A\nB \xEF\xA1 B\nX \xEF\xA2 X\nY \xEF\xA3 Y\nLB \xEF\xA4 LB\nRB \xEF\xA5 RB\nLT \xEF\xA6 LT\nRT \xEF\xA7 RT\nST \xEF\xA8 ST\nBK \xEF\xA9 BK\nLS \xEF\xAA LS\nRS \xEF\xAB RS\n");
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Draw::TextElement text = Draw::TextElement().parse("\xEELEFTSPACE\xEE\n\xEESPC\xEE \xEETAB\xEE\nA \xEF\xA0 A\nB \xEF\xA1 B\nX \xEF\xA2 X\nY \xEF\xA3 Y\nLB \xEF\xA4 LB\nRB \xEF\xA5 RB\nLT \xEF\xA6 LT\nRT \xEF\xA7 RT\nST \xEF\xA8 ST\nBK \xEF\xA9 BK\nLS \xEF\xAA LS\nRS \xEF\xAB RS\n");
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player_t *oldstplyr = stplyr;
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stplyr = &players[0];
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@ -834,7 +834,7 @@ void M_DrawMenuMessage(void)
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{
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workx -= K_DrawGameControl(
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workx+2, worky,
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0, "<b_animated><x_animated>", 2
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0, "<b_animated> <x_animated> ", 2
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);
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}
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else
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@ -864,7 +864,7 @@ void M_DrawMenuMessage(void)
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{
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workx -= K_DrawGameControl(
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workx+2, worky,
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0, "<a_animated>", 2
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0, "<a_animated> ", 2
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);
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}
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else
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@ -2705,7 +2705,6 @@ void V_DrawStringScaled(
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descriptive = true;
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break;
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case '\xEE':
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cx += FRACUNIT*dupx;
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boxed = !boxed;
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if (boxed) // draw caps
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{
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@ -2714,6 +2713,7 @@ void V_DrawStringScaled(
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}
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else
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{
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cx += 3*scale;
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//V_DrawFill((cx)/FRACUNIT+(fontspec.right_outline), (cy)/FRACUNIT-2, 2, fontspec.lfh/FRACUNIT, flags|outerbox);
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//V_DrawFill((cx)/FRACUNIT+(fontspec.right_outline), (cy)/FRACUNIT-1, 1, fontspec.lfh/FRACUNIT-2, flags|innerbox);
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}
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@ -2982,6 +2982,7 @@ fixed_t V_StringScaledWidth(
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font_t *font;
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boolean uppercase;
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boolean boxed = false;
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boolean descriptive = false;;
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fixed_t cx;
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@ -3045,7 +3046,9 @@ fixed_t V_StringScaledWidth(
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descriptive = true;
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break;
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case '\xEE':
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cx += FRACUNIT*dupx;
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if (boxed)
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cx += 3*scale;
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boxed = !boxed;
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break;
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default:
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if (( c & 0xF0 ) == 0x80 || c == V_STRINGDANCE)
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@ -2406,6 +2406,8 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
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{"K_", 2}, // Kart graphic changes
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{"MUSICDEF", 8}, // Kart song definitions
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{"TLG_", 4}, // Generic button legends
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#ifdef HWRENDER
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{"SHADERS", 7},
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{"SH_", 3},
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