diff --git a/src/menus/options-video-1.c b/src/menus/options-video-1.c index 35d937da8..e6a2e34be 100644 --- a/src/menus/options-video-1.c +++ b/src/menus/options-video-1.c @@ -19,6 +19,8 @@ menuitem_t OPTIONS_Video[] = {IT_STRING | IT_CVAR, "Fullscreen", "Set whether you want to use fullscreen or windowed mode.", NULL, {.cvar = &cv_fullscreen}, 0, 0}, #endif + {IT_STRING | IT_CVAR, "Vertical Sync", "Works with your screen to reduce image tearing and judder.", + NULL, {.cvar = &cv_vidwait}, 0, 0}, {IT_NOTHING|IT_SPACE, NULL, "Kanade best waifu! I promise!", NULL, {NULL}, 0, 0}, @@ -27,13 +29,13 @@ menuitem_t OPTIONS_Video[] = {IT_STRING | IT_CVAR | IT_CV_SLIDER, "Gamma", "Adjusts the overall brightness of the game.", NULL, {.cvar = &cv_globalgamma}, 0, 0}, - {IT_STRING | IT_CVAR, "FPS Cap", "Handles the refresh rate of the game (does not affect gamelogic).", + {IT_STRING | IT_CVAR, "FPS Cap", "Handles the frame rate of the game (35 to match game logic)", NULL, {.cvar = &cv_fpscap}, 0, 0}, {IT_STRING | IT_CVAR, "Enable Skyboxes", "Turning this off will improve performance at the detriment of visuals for many maps.", NULL, {.cvar = &cv_skybox}, 0, 0}, - {IT_STRING | IT_CVAR, "Draw Distance", "How far objects can be drawn. Lower values may improve performance at the cost of visibility.", + {IT_STRING | IT_CVAR, "Draw Distance", "How far objects can be drawn. A tradeoff between performance & visibility.", NULL, {.cvar = &cv_drawdist}, 0, 0}, {IT_STRING | IT_CVAR, "Weather Draw Distance", "Affects how far weather visuals can be drawn. Lower values improve performance.",