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	Set short fuse on "ring burn" caltrops
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -15320,7 +15320,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground) | |||
| 						{ | ||||
| 							player->momentboost += 3; | ||||
| 							angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90); | ||||
| 							P_FlingBurst(player, flingangle, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, 20, 4*FRACUNIT); | ||||
| 							P_FlingBurst(player, flingangle, MT_DEBTSPIKE, TICRATE/2, 3 * FRACUNIT / 2, 20, 4*FRACUNIT); | ||||
| 							S_StartSound(player->mo, sfx_gshae); | ||||
| 						} | ||||
| 
 | ||||
|  |  | |||
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	 Antonio Martinez
						Antonio Martinez