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Set short fuse on "ring burn" caltrops
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1 changed files with 1 additions and 1 deletions
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@ -15320,7 +15320,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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{
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player->momentboost += 3;
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player->momentboost += 3;
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angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90);
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angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90);
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P_FlingBurst(player, flingangle, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, 20, 4*FRACUNIT);
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P_FlingBurst(player, flingangle, MT_DEBTSPIKE, TICRATE/2, 3 * FRACUNIT / 2, 20, 4*FRACUNIT);
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S_StartSound(player->mo, sfx_gshae);
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S_StartSound(player->mo, sfx_gshae);
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}
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}
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