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https://github.com/KartKrewDev/RingRacers.git
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MSVC2015: fixup
This commit is contained in:
parent
728d27f2d5
commit
af76943926
8 changed files with 26 additions and 6 deletions
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@ -407,7 +407,7 @@ static int libd_getSpritePatch(lua_State *L)
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static int libd_getSprite2Patch(lua_State *L)
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static int libd_getSprite2Patch(lua_State *L)
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{
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{
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INT32 i; // skin number
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INT32 i; // skin number
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UINT32 j; // sprite2 prefix
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INT32 j; // sprite2 prefix
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UINT32 frame = 0; // 'A'
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UINT32 frame = 0; // 'A'
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UINT8 angle = 0;
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UINT8 angle = 0;
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spritedef_t *sprdef;
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spritedef_t *sprdef;
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@ -102,7 +102,7 @@ static int lib_sprnamelen(lua_State *L)
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// push sprite name
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// push sprite name
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static int lib_getSpr2name(lua_State *L)
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static int lib_getSpr2name(lua_State *L)
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{
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{
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UINT32 i;
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INT32 i;
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lua_remove(L, 1); // don't care about spr2names[] dummy userdata.
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lua_remove(L, 1); // don't care about spr2names[] dummy userdata.
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@ -129,7 +129,7 @@ static int lib_getSpr2name(lua_State *L)
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static int lib_getSpr2default(lua_State *L)
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static int lib_getSpr2default(lua_State *L)
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{
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{
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UINT32 i;
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INT32 i;
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lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata.
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lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata.
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@ -154,7 +154,7 @@ static int lib_getSpr2default(lua_State *L)
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static int lib_setSpr2default(lua_State *L)
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static int lib_setSpr2default(lua_State *L)
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{
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{
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UINT32 i;
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INT32 i;
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UINT8 j = 0;
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UINT8 j = 0;
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lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata.
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lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata.
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@ -4964,7 +4964,10 @@ static void M_DrawAddons(void)
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// hack - need to refresh at end of frame to handle addfile...
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// hack - need to refresh at end of frame to handle addfile...
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if (refreshdirmenu & M_AddonsRefresh())
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if (refreshdirmenu & M_AddonsRefresh())
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return M_DrawMessageMenu();
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{
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M_DrawMessageMenu();
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return;
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}
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if (addonsresponselimit)
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if (addonsresponselimit)
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addonsresponselimit--;
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addonsresponselimit--;
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@ -141,6 +141,7 @@
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<ClInclude Include="..\hardware\hw3dsdrv.h" />
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<ClInclude Include="..\hardware\hw3dsdrv.h" />
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<ClInclude Include="..\hardware\hw3sound.h" />
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<ClInclude Include="..\hardware\hw3sound.h" />
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<ClInclude Include="..\hardware\hws_data.h" />
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<ClInclude Include="..\hardware\hws_data.h" />
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<ClInclude Include="..\hardware\hw_clip.h" />
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<ClInclude Include="..\hardware\hw_data.h" />
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<ClInclude Include="..\hardware\hw_data.h" />
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<ClInclude Include="..\hardware\hw_defs.h" />
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<ClInclude Include="..\hardware\hw_defs.h" />
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<ClInclude Include="..\hardware\hw_dll.h" />
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<ClInclude Include="..\hardware\hw_dll.h" />
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@ -282,6 +283,7 @@
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<ClCompile Include="..\hardware\hw3sound.c" />
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<ClCompile Include="..\hardware\hw3sound.c" />
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<ClCompile Include="..\hardware\hw_bsp.c" />
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<ClCompile Include="..\hardware\hw_bsp.c" />
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<ClCompile Include="..\hardware\hw_cache.c" />
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<ClCompile Include="..\hardware\hw_cache.c" />
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<ClCompile Include="..\hardware\hw_clip.c" />
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<ClCompile Include="..\hardware\hw_draw.c" />
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<ClCompile Include="..\hardware\hw_draw.c" />
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<ClCompile Include="..\hardware\hw_light.c" />
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<ClCompile Include="..\hardware\hw_light.c" />
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<ClCompile Include="..\hardware\hw_main.c" />
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<ClCompile Include="..\hardware\hw_main.c" />
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@ -444,6 +444,9 @@
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<ClInclude Include="sdlmain.h">
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<ClInclude Include="sdlmain.h">
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<Filter>SDLApp</Filter>
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<Filter>SDLApp</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\hardware\hw_clip.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\tmap.nas">
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<CustomBuild Include="..\tmap.nas">
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@ -879,6 +882,9 @@
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<ClCompile Include="SDL_main\SDL_windows_main.c">
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<ClCompile Include="SDL_main\SDL_windows_main.c">
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<Filter>SDLApp</Filter>
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<Filter>SDLApp</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\hardware\hw_clip.c">
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<Filter>Hw_Hardware</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="Srb2SDL.ico">
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<Image Include="Srb2SDL.ico">
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@ -448,7 +448,7 @@ UINT16 W_InitFile(const char *filename)
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// We must look for the central directory through the file. (Thanks to JTE for this algorithm.)
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// We must look for the central directory through the file. (Thanks to JTE for this algorithm.)
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// All of the central directory entry headers have a signature of 0x50 0x4b 0x01 0x02.
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// All of the central directory entry headers have a signature of 0x50 0x4b 0x01 0x02.
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// The first entry found means the beginning of the central directory.
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// The first entry found means the beginning of the central directory.
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fseek(handle, -min(size, (22 + 65536)), SEEK_CUR);
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fseek(handle, 0-min(size, (22 + 65536)), SEEK_CUR);
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s = endPat;
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s = endPat;
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while((c = fgetc(handle)) != EOF)
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while((c = fgetc(handle)) != EOF)
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{
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{
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@ -1198,6 +1198,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
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default:
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default:
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I_Error("wad %d, lump %d: unsupported compression type!", wad, lump);
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I_Error("wad %d, lump %d: unsupported compression type!", wad, lump);
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}
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}
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return 0;
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}
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}
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size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset)
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size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset)
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@ -119,6 +119,7 @@
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<ClCompile Include="..\hardware\hw3sound.c" />
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<ClCompile Include="..\hardware\hw3sound.c" />
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<ClCompile Include="..\hardware\hw_bsp.c" />
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<ClCompile Include="..\hardware\hw_bsp.c" />
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<ClCompile Include="..\hardware\hw_cache.c" />
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<ClCompile Include="..\hardware\hw_cache.c" />
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<ClCompile Include="..\hardware\hw_clip.c" />
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<ClCompile Include="..\hardware\hw_draw.c" />
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<ClCompile Include="..\hardware\hw_draw.c" />
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<ClCompile Include="..\hardware\hw_light.c" />
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<ClCompile Include="..\hardware\hw_light.c" />
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<ClCompile Include="..\hardware\hw_main.c" />
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<ClCompile Include="..\hardware\hw_main.c" />
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@ -276,6 +277,7 @@
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<ClInclude Include="..\hardware\hw3dsdrv.h" />
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<ClInclude Include="..\hardware\hw3dsdrv.h" />
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<ClInclude Include="..\hardware\hw3sound.h" />
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<ClInclude Include="..\hardware\hw3sound.h" />
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<ClInclude Include="..\hardware\hws_data.h" />
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<ClInclude Include="..\hardware\hws_data.h" />
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<ClInclude Include="..\hardware\hw_clip.h" />
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<ClInclude Include="..\hardware\hw_data.h" />
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<ClInclude Include="..\hardware\hw_data.h" />
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<ClInclude Include="..\hardware\hw_defs.h" />
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<ClInclude Include="..\hardware\hw_defs.h" />
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<ClInclude Include="..\hardware\hw_dll.h" />
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<ClInclude Include="..\hardware\hw_dll.h" />
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@ -450,6 +450,9 @@
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<ClCompile Include="..\string.c">
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<ClCompile Include="..\string.c">
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<Filter>M_Misc</Filter>
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<Filter>M_Misc</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\hardware\hw_clip.c">
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<Filter>Hw_Hardware</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="afxres.h">
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<ClInclude Include="afxres.h">
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@ -845,6 +848,9 @@
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<ClInclude Include="..\fastcmp.h">
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<ClInclude Include="..\fastcmp.h">
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<Filter>O_Other</Filter>
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<Filter>O_Other</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\hardware\hw_clip.h">
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<Filter>Hw_Hardware</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="Srb2win.ico">
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<Image Include="Srb2win.ico">
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