mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-22 02:00:11 +00:00
Merge branch 'master' into brightmap
This commit is contained in:
commit
b0317e7120
19 changed files with 196 additions and 67 deletions
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@ -1417,6 +1417,9 @@ void D_SRB2Main(void)
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// setup loading screen
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SCR_Startup();
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// Do this in background; lots of number crunching
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R_InitTranslucencyTables();
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CON_SetLoadingProgress(LOADED_ISTARTUPGRAPHICS);
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CONS_Printf("HU_Init()...\n");
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@ -3476,6 +3476,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_RANDOMITEM12",
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"S_DEADRANDOMITEM",
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// Sphere Box (for Battle)
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"S_SPHEREBOX",
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// Random Item Pop
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"S_RANDOMITEMPOP1",
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"S_RANDOMITEMPOP2",
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@ -2793,6 +2793,7 @@ void G_DoPlayDemo(char *defdemoname)
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demoflags = READUINT8(demo_p);
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gametype = READUINT8(demo_p);
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G_SetGametype(gametype);
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if (demo.title) // Titledemos should always play and ought to always be compatible with whatever wadlist is running.
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G_SkipDemoExtraFiles(&demo_p);
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42
src/info.c
42
src/info.c
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@ -526,6 +526,7 @@ char sprnames[NUMSPRITES + 1][5] =
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//SRB2kart Sprites (sort later)
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"RNDM", // Random Item Box
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"SBOX", // Sphere Box (for Battle)
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"RPOP", // Random Item Box Pop
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"SGNS", // Signpost sparkle
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"FAST", // Speed boost trail
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@ -4061,6 +4062,20 @@ state_t states[NUMSTATES] =
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{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1}, // S_RANDOMITEM12
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{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_SBOX, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX2}, // S_SPHEREBOX1
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{SPR_SBOX, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX3}, // S_SPHEREBOX2
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{SPR_SBOX, 4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX4}, // S_SPHEREBOX3
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{SPR_SBOX, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX5}, // S_SPHEREBOX4
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{SPR_SBOX, 8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX6}, // S_SPHEREBOX5
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{SPR_SBOX, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX7}, // S_SPHEREBOX6
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{SPR_SBOX, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX8}, // S_SPHEREBOX7
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{SPR_SBOX, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX9}, // S_SPHEREBOX8
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{SPR_SBOX, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX10}, // S_SPHEREBOX9
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{SPR_SBOX, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX11}, // S_SPHEREBOX10
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{SPR_SBOX, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX12}, // S_SPHEREBOX11
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{SPR_SBOX, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX1}, // S_SPHEREBOX12
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{SPR_NULL, 0, 0, {A_ItemPop}, 1, 0, S_NULL}, // S_DEADSPHEREBOX
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{SPR_RPOP, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
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{SPR_RPOP, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
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{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
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@ -23017,6 +23032,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SPHEREBOX
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-1, // doomednum
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S_SPHEREBOX1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_DEADSPHEREBOX, // deathstate
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S_NULL, // xdeathstate
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sfx_kc2e, // deathsound
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60*FRACUNIT, // speed
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48*FRACUNIT, // radius
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48*FRACUNIT, // height
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0, // display offset
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100, // mass
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MT_RANDOMITEMPOP, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_RANDOMITEMPOP
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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17
src/info.h
17
src/info.h
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@ -1070,6 +1070,7 @@ typedef enum sprite
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// SRB2Kart
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SPR_RNDM, // Random Item Box
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SPR_SBOX, // Sphere Box (for Battle)
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SPR_RPOP, // Random Item Box Pop
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SPR_SGNS, // Signpost sparkle
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SPR_FAST, // Speed boost trail
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@ -4453,6 +4454,21 @@ typedef enum state
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S_RANDOMITEM12,
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S_DEADRANDOMITEM,
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// Sphere Box (for Battle)
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S_SPHEREBOX1,
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S_SPHEREBOX2,
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S_SPHEREBOX3,
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S_SPHEREBOX4,
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S_SPHEREBOX5,
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S_SPHEREBOX6,
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S_SPHEREBOX7,
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S_SPHEREBOX8,
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S_SPHEREBOX9,
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S_SPHEREBOX10,
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S_SPHEREBOX11,
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S_SPHEREBOX12,
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S_DEADSPHEREBOX,
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// Random Item Pop
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S_RANDOMITEMPOP1,
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S_RANDOMITEMPOP2,
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@ -6465,6 +6481,7 @@ typedef enum mobj_type
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// SRB2kart
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MT_RANDOMITEM,
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MT_SPHEREBOX,
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MT_RANDOMITEMPOP,
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MT_FLOATINGITEM,
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MT_ITEMCAPSULE,
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@ -229,6 +229,28 @@ mobj_t *K_SpawnChaosEmerald(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT
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return emerald;
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}
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mobj_t *K_SpawnSphereBox(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 amount)
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{
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mobj_t *drop = P_SpawnMobj(x, y, z, MT_SPHEREBOX);
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(void)amount;
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drop->angle = angle;
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P_Thrust(drop,
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FixedAngle(P_RandomFixed() * 180) + angle,
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P_RandomRange(4, 12) * mapobjectscale);
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drop->momz = flip * 12 * mapobjectscale;
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if (drop->eflags & MFE_UNDERWATER)
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drop->momz = (117 * drop->momz) / 200;
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drop->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
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drop->extravalue1 = amount;
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return drop;
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}
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void K_DropEmeraldsFromPlayer(player_t *player, UINT32 emeraldType)
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{
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UINT8 i;
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@ -359,6 +381,12 @@ void K_RunPaperItemSpawners(void)
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FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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0, 0
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);
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K_SpawnSphereBox(
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battleovertime.x, battleovertime.y, battleovertime.z + (128 * mapobjectscale * flip),
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FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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10
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);
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}
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}
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else
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@ -441,6 +469,14 @@ void K_RunPaperItemSpawners(void)
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firstUnspawnedEmerald
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);
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}
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else if (P_RandomChance(FRACUNIT/3))
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{
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drop = K_SpawnSphereBox(
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spotList[r]->x, spotList[r]->y, spotList[r]->z + (128 * mapobjectscale * flip),
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FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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10
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);
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}
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else
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{
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drop = K_CreatePaperItem(
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@ -22,6 +22,7 @@ void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount);
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void K_CheckBumpers(void);
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void K_CheckEmeralds(player_t *player);
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mobj_t *K_SpawnChaosEmerald(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT32 emeraldType);
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mobj_t *K_SpawnSphereBox(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 amount);
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void K_DropEmeraldsFromPlayer(player_t *player, UINT32 emeraldType);
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UINT8 K_NumEmeralds(player_t *player);
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void K_RunPaperItemSpawners(void);
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|
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@ -13254,6 +13254,8 @@ void A_ChangeHeight(mobj_t *actor)
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void A_ItemPop(mobj_t *actor)
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{
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INT32 locvar1 = var1;
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mobj_t *remains;
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mobjtype_t explode;
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@ -13308,7 +13310,9 @@ void A_ItemPop(mobj_t *actor)
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if (actor->info->deathsound)
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S_StartSound(remains, actor->info->deathsound);
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if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumpers <= 0))
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if (locvar1 == 1)
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P_GivePlayerSpheres(actor->target->player, actor->extravalue1);
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else if (locvar1 == 0)
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actor->target->player->itemroulette = 1;
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remains->flags2 &= ~MF2_AMBUSH;
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|
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@ -14143,7 +14147,6 @@ void A_LandMineExplode(mobj_t *actor)
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INT32 colour = SKINCOLOR_KETCHUP; // we spell words properly here
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INT32 i;
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mobj_t *smoldering;
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mobj_t *dust;
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if (LUA_CallAction(A_LANDMINEEXPLODE, actor))
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return;
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|
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@ -14161,18 +14164,6 @@ void A_LandMineExplode(mobj_t *actor)
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|||
P_SetScale(smoldering, actor->scale);
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||||
smoldering->tics = TICRATE*3;
|
||||
|
||||
// Spawn a ring:
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
dust = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SMOKE);
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P_SetMobjState(dust, S_OPAQUESMOKE1);
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||||
dust->angle = (ANGLE_180/16) * i;
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P_SetScale(dust, actor->scale);
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dust->destscale = actor->scale*4;
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||||
dust->scalespeed = actor->scale/4;
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P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, actor->scale));
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||||
}
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|
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actor->fuse = actor->tics; // disappear when this state ends.
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||||
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||||
// spawn a few physics explosions
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|
|
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|||
|
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@ -268,12 +268,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (!P_CanPickupItem(player, 1))
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return;
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||||
|
||||
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
|
||||
{
|
||||
return;
|
||||
}
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||||
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||||
special->momx = special->momy = special->momz = 0;
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||||
P_SetTarget(&special->target, toucher);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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||||
break;
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case MT_SPHEREBOX:
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||||
if (player->bumpers <= 0)
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||||
return;
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||||
|
||||
P_SetTarget(&special->target, toucher);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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||||
break;
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||||
|
|
@ -510,16 +512,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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|||
if (!(P_CanPickupItem(player, 0)))
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||||
return;
|
||||
|
||||
// Reached the cap, don't waste 'em!
|
||||
if (player->spheres >= 40)
|
||||
return;
|
||||
|
||||
// Not alive
|
||||
if ((gametyperules & GTR_BUMPERS) && (player->bumpers <= 0))
|
||||
return;
|
||||
|
||||
special->momx = special->momy = special->momz = 0;
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||||
player->spheres++;
|
||||
P_GivePlayerSpheres(player, 1);
|
||||
break;
|
||||
|
||||
// Secret emblem thingy
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ void P_RestoreMusic(player_t *player);
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|||
boolean P_EndingMusic(player_t *player);
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||||
mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
|
||||
INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
|
||||
void P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
|
||||
INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
|
||||
void P_GivePlayerLives(player_t *player, INT32 numlives);
|
||||
UINT8 P_GetNextEmerald(void);
|
||||
void P_GiveEmerald(boolean spawnObj);
|
||||
|
|
|
|||
|
|
@ -8606,6 +8606,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
}
|
||||
break;
|
||||
case MT_RANDOMITEM:
|
||||
case MT_SPHEREBOX:
|
||||
if (gametype == GT_BATTLE && mobj->threshold == 70)
|
||||
{
|
||||
mobj->color = K_RainbowColor(leveltime);
|
||||
|
|
@ -9386,6 +9387,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
|
|||
thing->shadowscale = 12*FRACUNIT/5;
|
||||
break;
|
||||
case MT_RANDOMITEM:
|
||||
case MT_SPHEREBOX:
|
||||
thing->shadowscale = FRACUNIT/2;
|
||||
thing->whiteshadow = false;
|
||||
break;
|
||||
|
|
|
|||
20
src/p_user.c
20
src/p_user.c
|
|
@ -500,6 +500,26 @@ INT32 P_GivePlayerRings(player_t *player, INT32 num_rings)
|
|||
return num_rings;
|
||||
}
|
||||
|
||||
INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres)
|
||||
{
|
||||
num_spheres += player->spheres;
|
||||
|
||||
// Not alive
|
||||
if ((gametyperules & GTR_BUMPERS) && (player->bumpers <= 0))
|
||||
return 0;
|
||||
|
||||
if (num_spheres > 40) // Reached the cap, don't waste 'em!
|
||||
num_spheres = 40;
|
||||
else if (num_spheres < 0)
|
||||
num_spheres = 0;
|
||||
|
||||
num_spheres -= player->spheres;
|
||||
|
||||
player->spheres += num_spheres;
|
||||
|
||||
return num_spheres;
|
||||
}
|
||||
|
||||
//
|
||||
// P_GivePlayerLives
|
||||
//
|
||||
|
|
|
|||
40
src/r_draw.c
40
src/r_draw.c
|
|
@ -26,6 +26,7 @@
|
|||
#include "z_zone.h"
|
||||
#include "console.h" // Until buffering gets finished
|
||||
#include "k_color.h" // SRB2kart
|
||||
#include "i_threads.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
|
@ -196,6 +197,29 @@ CV_PossibleValue_t Followercolor_cons_t[MAXSKINCOLORS+3]; // +3 to account for "
|
|||
|
||||
#define TRANSTAB_AMTMUL10 (255.0f / 10.0f)
|
||||
|
||||
static void R_AllocateBlendTables(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < NUMBLENDMAPS; i++)
|
||||
{
|
||||
if (i == blendtab_modulate)
|
||||
continue;
|
||||
blendtables[i] = Z_MallocAlign((NUMTRANSTABLES + 1) * 0x10000, PU_STATIC, NULL, 16);
|
||||
}
|
||||
|
||||
// Modulation blending only requires a single table
|
||||
blendtables[blendtab_modulate] = Z_MallocAlign(0x10000, PU_STATIC, NULL, 16);
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
static void R_GenerateBlendTables_Thread(void *userdata)
|
||||
{
|
||||
(void)userdata;
|
||||
R_GenerateBlendTables();
|
||||
}
|
||||
#endif
|
||||
|
||||
/** \brief Initializes the translucency tables used by the Software renderer.
|
||||
*/
|
||||
void R_InitTranslucencyTables(void)
|
||||
|
|
@ -216,20 +240,20 @@ void R_InitTranslucencyTables(void)
|
|||
W_ReadLump(W_GetNumForName("TRANS80"), transtables+0x70000);
|
||||
W_ReadLump(W_GetNumForName("TRANS90"), transtables+0x80000);
|
||||
|
||||
R_AllocateBlendTables();
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_spawn_thread("blend-tables",
|
||||
R_GenerateBlendTables_Thread, NULL);
|
||||
#else
|
||||
R_GenerateBlendTables();
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_GenerateBlendTables(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < NUMBLENDMAPS; i++)
|
||||
{
|
||||
if (i == blendtab_modulate)
|
||||
continue;
|
||||
blendtables[i] = Z_MallocAlign((NUMTRANSTABLES + 1) * 0x10000, PU_STATIC, NULL, 16);
|
||||
}
|
||||
|
||||
for (i = 0; i <= 9; i++)
|
||||
{
|
||||
const size_t offs = (0x10000 * i);
|
||||
|
|
@ -240,8 +264,6 @@ void R_GenerateBlendTables(void)
|
|||
R_GenerateTranslucencyTable(blendtables[blendtab_reversesubtract] + offs, AST_REVERSESUBTRACT, alpha);
|
||||
}
|
||||
|
||||
// Modulation blending only requires a single table
|
||||
blendtables[blendtab_modulate] = Z_MallocAlign(0x10000, PU_STATIC, NULL, 16);
|
||||
R_GenerateTranslucencyTable(blendtables[blendtab_modulate], AST_MODULATE, 0);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1137,7 +1137,7 @@ void R_Init(void)
|
|||
R_InitLightTables();
|
||||
|
||||
//I_OutputMsg("\nR_InitTranslucencyTables\n");
|
||||
R_InitTranslucencyTables();
|
||||
//R_InitTranslucencyTables();
|
||||
|
||||
R_InitDrawNodes();
|
||||
|
||||
|
|
|
|||
|
|
@ -105,6 +105,7 @@ typedef struct
|
|||
} spriteinfo_t;
|
||||
|
||||
// Portable Network Graphics
|
||||
#define PNG_HEADER_SIZE (8)
|
||||
boolean Picture_IsLumpPNG(const UINT8 *d, size_t s);
|
||||
#define Picture_ThrowPNGError(lumpname, wadfilename) I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .png - please convert to either Doom or Flat (raw) image format.", lumpname, wadfilename); // Fears Of LJ Sonic
|
||||
|
||||
|
|
|
|||
|
|
@ -740,6 +740,7 @@ Rloadflats (INT32 i, INT32 w)
|
|||
UINT16 texstart, texend;
|
||||
texture_t *texture;
|
||||
texpatch_t *patch;
|
||||
UINT8 header[PNG_HEADER_SIZE];
|
||||
|
||||
// Yes
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
|
|
@ -758,7 +759,6 @@ Rloadflats (INT32 i, INT32 w)
|
|||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT8 *flatlump;
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
size_t lumplength;
|
||||
|
|
@ -770,7 +770,7 @@ Rloadflats (INT32 i, INT32 w)
|
|||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
W_ReadLumpHeaderPwad(wadnum, lumpnum, header, sizeof header, 0);
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
switch (lumplength)
|
||||
|
|
@ -805,12 +805,14 @@ Rloadflats (INT32 i, INT32 w)
|
|||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)flatlump, lumplength))
|
||||
if (Picture_IsLumpPNG(header, lumplength))
|
||||
{
|
||||
UINT8 *flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
INT32 width, height;
|
||||
Picture_PNGDimensions((UINT8 *)flatlump, &width, &height, NULL, NULL, lumplength);
|
||||
texture->width = (INT16)width;
|
||||
texture->height = (INT16)height;
|
||||
Z_Free(flatlump);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
|
@ -829,8 +831,6 @@ Rloadflats (INT32 i, INT32 w)
|
|||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Free(flatlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
|
|
@ -850,8 +850,8 @@ Rloadtextures (INT32 i, INT32 w)
|
|||
UINT16 j;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
texture_t *texture;
|
||||
softwarepatch_t *patchlump;
|
||||
texpatch_t *patch;
|
||||
softwarepatch_t patchlump;
|
||||
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
|
|
@ -891,7 +891,7 @@ Rloadtextures (INT32 i, INT32 w)
|
|||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
W_ReadLumpHeaderPwad(wadnum, lumpnum, &patchlump, PNG_HEADER_SIZE, 0);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
#endif
|
||||
|
|
@ -903,18 +903,20 @@ Rloadtextures (INT32 i, INT32 w)
|
|||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)patchlump, lumplength))
|
||||
if (Picture_IsLumpPNG((UINT8 *)&patchlump, lumplength))
|
||||
{
|
||||
UINT8 *png = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
INT32 width, height;
|
||||
Picture_PNGDimensions((UINT8 *)patchlump, &width, &height, NULL, NULL, lumplength);
|
||||
Picture_PNGDimensions(png, &width, &height, NULL, NULL, lumplength);
|
||||
texture->width = (INT16)width;
|
||||
texture->height = (INT16)height;
|
||||
Z_Free(png);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
texture->width = SHORT(patchlump.width);
|
||||
texture->height = SHORT(patchlump.height);
|
||||
}
|
||||
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
|
|
@ -930,8 +932,6 @@ Rloadtextures (INT32 i, INT32 w)
|
|||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Free(patchlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
|
|
|
|||
|
|
@ -286,16 +286,18 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
{
|
||||
softwarepatch_t *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
|
||||
UINT8 header[PNG_HEADER_SIZE];
|
||||
size_t len = W_LumpLengthPwad(wadnum, l);
|
||||
|
||||
if (Picture_IsLumpPNG((UINT8 *)png, len))
|
||||
W_ReadLumpHeaderPwad(wadnum, l, header, sizeof header, 0);
|
||||
|
||||
if (Picture_IsLumpPNG(header, len))
|
||||
{
|
||||
UINT8 *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
|
||||
Picture_PNGDimensions((UINT8 *)png, &width, &height, &topoffset, &leftoffset, len);
|
||||
isPNG = true;
|
||||
Z_Free(png);
|
||||
}
|
||||
|
||||
Z_Free(png);
|
||||
}
|
||||
|
||||
if (!isPNG)
|
||||
|
|
|
|||
13
src/w_wad.c
13
src/w_wad.c
|
|
@ -1480,10 +1480,10 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
int zErr; // Helper var.
|
||||
z_stream strm;
|
||||
unsigned long rawSize = l->disksize;
|
||||
unsigned long decSize = l->size;
|
||||
unsigned long decSize = size;
|
||||
|
||||
rawData = Z_Malloc(rawSize, PU_STATIC, NULL);
|
||||
decData = Z_Malloc(decSize, PU_STATIC, NULL);
|
||||
decData = dest;
|
||||
|
||||
if (fread(rawData, 1, rawSize, handle) < rawSize)
|
||||
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
|
||||
|
|
@ -1501,12 +1501,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
zErr = inflateInit2(&strm, -15);
|
||||
if (zErr == Z_OK)
|
||||
{
|
||||
zErr = inflate(&strm, Z_FINISH);
|
||||
if (zErr == Z_STREAM_END)
|
||||
{
|
||||
M_Memcpy(dest, decData, size);
|
||||
}
|
||||
else
|
||||
zErr = inflate(&strm, Z_SYNC_FLUSH);
|
||||
if (zErr != Z_OK && zErr != Z_STREAM_END)
|
||||
{
|
||||
size = 0;
|
||||
zerr(zErr);
|
||||
|
|
@ -1520,7 +1516,6 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
}
|
||||
|
||||
Z_Free(rawData);
|
||||
Z_Free(decData);
|
||||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)dest, size))
|
||||
|
|
|
|||
|
|
@ -1459,7 +1459,7 @@ static void Y_VoteStops(SINT8 pick, SINT8 level)
|
|||
if (gametype != votelevels[level][1])
|
||||
{
|
||||
INT16 lastgametype = gametype;
|
||||
gametype = votelevels[level][1];
|
||||
G_SetGametype(votelevels[level][1]);
|
||||
D_GameTypeChanged(lastgametype);
|
||||
forceresetplayers = true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue