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Drastically speed them up
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@ -505,7 +505,7 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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}
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else
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{
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fixed_t thrustSpeed = terrain->speedPad * 16;
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fixed_t thrustSpeed = terrain->speedPad * 80;
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angle_t thrustAngle = terrain->speedPadAngle;
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fixed_t playerSpeed = P_AproxDistance(player->mo->momx, player->mo->momy);
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