Re-implement debugitemodds

This commit is contained in:
Sally Coolatta 2022-12-12 16:44:24 -05:00
parent 9e3ded610d
commit b0537de79e
4 changed files with 41 additions and 79 deletions

View file

@ -339,6 +339,7 @@ struct itemroulette_t
size_t itemListLen;
SINT8 *itemList;
UINT8 useOdds;
size_t index;
UINT8 sound;

View file

@ -4468,13 +4468,7 @@ K_drawMiniPing (void)
static void K_drawDistributionDebugger(void)
{
#if 1
// TODO: Create a roulette struct and initialize it,
// and use that to draw the data, instead of recalculating
// most of it.
return;
#else
patch_t *items[NUMKARTRESULTS] = {
patch_t *patches[NUMKARTRESULTS] = {
kp_sadface[1],
kp_sneaker[1],
kp_rocketsneaker[1],
@ -4506,87 +4500,47 @@ static void K_drawDistributionDebugger(void)
kp_orbinaut[4],
kp_jawz[1]
};
UINT8 useodds = 0;
UINT8 pingame = 0, bestbumper = 0;
UINT32 pdis = 0;
INT32 i;
INT32 x = -9, y = -9;
itemroulette_t rouletteData = {0};
const INT32 space = 32;
const INT32 pad = 9;
INT32 x = -pad, y = -pad;
size_t i;
if (stplyr != &players[displayplayers[0]]) // only for p1
return;
if (K_ForcedSPB(stplyr) == true)
{
V_DrawScaledPatch(x, y, V_SNAPTOTOP, items[KITEM_SPB]);
V_DrawThinString(x+11, y+31, V_ALLOWLOWERCASE|V_SNAPTOTOP, "EX");
return;
}
// The only code duplication from the Kart, just to avoid the actual item function from calculating pingame twice
for (i = 0; i < MAXPLAYERS; i++)
K_StartItemRoulette(stplyr, &rouletteData);
for (i = 0; i < rouletteData.itemListLen; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
pingame++;
if (players[i].bumpers > bestbumper)
bestbumper = players[i].bumpers;
}
const kartitems_t item = rouletteData.itemList[i];
UINT8 amount = 1;
// lovely double loop......
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator
&& players[i].position == 1)
{
// This player is first! Yay!
pdis = stplyr->distancetofinish - players[i].distancetofinish;
break;
}
}
pdis = K_ScaleItemDistance(pdis, pingame);
if (stplyr->bot && stplyr->botvars.rival)
{
// Rival has better odds :)
pdis = (15 * pdis) / 14;
}
useodds = K_FindUseodds(stplyr, pdis);
for (i = 1; i < NUMKARTRESULTS; i++)
{
INT32 itemodds = K_KartGetItemOdds(
useodds, i,
stplyr->distancetofinish,
0,
stplyr->bot, (stplyr->bot && stplyr->botvars.rival)
);
INT32 amount = 1;
if (itemodds <= 0)
continue;
V_DrawScaledPatch(x, y, V_SNAPTOTOP, items[i]);
V_DrawThinString(x+11, y+31, V_SNAPTOTOP, va("%d", itemodds));
V_DrawScaledPatch(x, y, V_SNAPTOTOP, patches[item]);
// Display amount for multi-items
amount = K_ItemResultToAmount(i);
amount = K_ItemResultToAmount(item);
if (amount > 1)
{
V_DrawString(x+24, y+31, V_ALLOWLOWERCASE|V_SNAPTOTOP, va("x%d", amount));
}
x += 32;
if (x >= 297)
y += space;
if (y > BASEVIDHEIGHT - space - pad)
{
x = -9;
y += 32;
x += space;
y = -pad;
}
}
V_DrawString(0, 0, V_SNAPTOTOP, va("USEODDS %d", useodds));
#endif
V_DrawString(0, 0, V_ALLOWLOWERCASE|V_SNAPTOTOP, va("Table #%d", rouletteData.useOdds));
Z_Free(rouletteData.itemList);
}
static void K_DrawWaypointDebugger(void)

View file

@ -736,9 +736,11 @@ static void K_InitRoulette(itemroulette_t *const roulette)
roulette->itemListLen = 0;
roulette->index = 0;
roulette->useOdds = UINT8_MAX;
roulette->elapsed = 0;
roulette->tics = roulette->speed = ROULETTE_SPEED_FASTEST; // Some default speed
roulette->active = true;
roulette->eggman = false;
}
@ -828,7 +830,6 @@ void K_StartItemRoulette(player_t *const player, itemroulette_t *const roulette)
UINT8 playing = 0;
UINT32 playerDist = UINT32_MAX;
UINT8 useOdds = 0;
UINT32 spawnChance[NUMKARTRESULTS] = {0};
UINT32 totalSpawnChance = 0;
size_t rngRoll = 0;
@ -903,12 +904,12 @@ void K_StartItemRoulette(player_t *const player, itemroulette_t *const roulette)
playerDist = K_GetItemRouletteDistance(player, playing);
useOdds = K_FindUseodds(player, playerDist);
roulette->useOdds = K_FindUseodds(player, playerDist);
for (i = 1; i < NUMKARTRESULTS; i++)
{
INT32 thisItemsOdds = K_KartGetItemOdds(
useOdds, i,
roulette->useOdds, i,
player->distancetofinish,
player->bot, (player->bot && player->botvars.rival)
);

View file

@ -416,10 +416,13 @@ static void P_NetArchivePlayers(void)
{
WRITESINT8(save_p, players[i].itemRoulette.itemList[j]);
}
WRITEUINT8(save_p, players[i].itemRoulette.useOdds);
WRITEUINT32(save_p, players[i].itemRoulette.index);
WRITEUINT8(save_p, players[i].itemRoulette.sound);
WRITEUINT32(save_p, players[i].itemRoulette.speed);
WRITEUINT32(save_p, players[i].itemRoulette.tics);
WRITEUINT32(save_p, players[i].itemRoulette.elapsed);
WRITEUINT8(save_p, players[i].itemRoulette.eggman);
}
}
@ -721,9 +724,9 @@ static void P_NetUnArchivePlayers(void)
players[i].botvars.spindashconfirm = READUINT32(save_p);
// itemroulette_t
players[i].itemRoulette.active = READUINT8(save_p);
players[i].itemRoulette.itemListCap = READUINT32(save_p);
players[i].itemRoulette.itemListLen = READUINT32(save_p);
players[i].itemRoulette.active = (boolean)READUINT8(save_p);
players[i].itemRoulette.itemListCap = (size_t)READUINT32(save_p);
players[i].itemRoulette.itemListLen = (size_t)READUINT32(save_p);
if (players[i].itemRoulette.itemList == NULL)
{
@ -748,10 +751,13 @@ static void P_NetUnArchivePlayers(void)
players[i].itemRoulette.itemList[j] = READSINT8(save_p);
}
players[i].itemRoulette.index = READUINT32(save_p);
players[i].itemRoulette.speed = READUINT32(save_p);
players[i].itemRoulette.tics = READUINT32(save_p);
players[i].itemRoulette.elapsed = READUINT32(save_p);
players[i].itemRoulette.useOdds = READUINT8(save_p);
players[i].itemRoulette.index = (size_t)READUINT32(save_p);
players[i].itemRoulette.sound = READUINT8(save_p);
players[i].itemRoulette.speed = (tic_t)READUINT32(save_p);
players[i].itemRoulette.tics = (tic_t)READUINT32(save_p);
players[i].itemRoulette.elapsed = (tic_t)READUINT32(save_p);
players[i].itemRoulette.eggman = (boolean)READUINT8(save_p);
//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
}