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Re-implement debugitemodds
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parent
9e3ded610d
commit
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4 changed files with 41 additions and 79 deletions
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@ -339,6 +339,7 @@ struct itemroulette_t
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size_t itemListLen;
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SINT8 *itemList;
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UINT8 useOdds;
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size_t index;
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UINT8 sound;
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92
src/k_hud.c
92
src/k_hud.c
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@ -4468,13 +4468,7 @@ K_drawMiniPing (void)
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static void K_drawDistributionDebugger(void)
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{
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#if 1
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// TODO: Create a roulette struct and initialize it,
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// and use that to draw the data, instead of recalculating
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// most of it.
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return;
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#else
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patch_t *items[NUMKARTRESULTS] = {
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patch_t *patches[NUMKARTRESULTS] = {
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kp_sadface[1],
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kp_sneaker[1],
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kp_rocketsneaker[1],
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@ -4506,87 +4500,47 @@ static void K_drawDistributionDebugger(void)
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kp_orbinaut[4],
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kp_jawz[1]
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};
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UINT8 useodds = 0;
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UINT8 pingame = 0, bestbumper = 0;
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UINT32 pdis = 0;
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INT32 i;
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INT32 x = -9, y = -9;
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itemroulette_t rouletteData = {0};
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const INT32 space = 32;
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const INT32 pad = 9;
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INT32 x = -pad, y = -pad;
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size_t i;
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if (stplyr != &players[displayplayers[0]]) // only for p1
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return;
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if (K_ForcedSPB(stplyr) == true)
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{
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V_DrawScaledPatch(x, y, V_SNAPTOTOP, items[KITEM_SPB]);
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V_DrawThinString(x+11, y+31, V_ALLOWLOWERCASE|V_SNAPTOTOP, "EX");
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return;
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}
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// The only code duplication from the Kart, just to avoid the actual item function from calculating pingame twice
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for (i = 0; i < MAXPLAYERS; i++)
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K_StartItemRoulette(stplyr, &rouletteData);
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for (i = 0; i < rouletteData.itemListLen; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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pingame++;
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if (players[i].bumpers > bestbumper)
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bestbumper = players[i].bumpers;
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}
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const kartitems_t item = rouletteData.itemList[i];
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UINT8 amount = 1;
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// lovely double loop......
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && !players[i].spectator
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&& players[i].position == 1)
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{
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// This player is first! Yay!
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pdis = stplyr->distancetofinish - players[i].distancetofinish;
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break;
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}
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}
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pdis = K_ScaleItemDistance(pdis, pingame);
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if (stplyr->bot && stplyr->botvars.rival)
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{
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// Rival has better odds :)
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pdis = (15 * pdis) / 14;
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}
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useodds = K_FindUseodds(stplyr, pdis);
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for (i = 1; i < NUMKARTRESULTS; i++)
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{
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INT32 itemodds = K_KartGetItemOdds(
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useodds, i,
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stplyr->distancetofinish,
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0,
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stplyr->bot, (stplyr->bot && stplyr->botvars.rival)
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);
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INT32 amount = 1;
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if (itemodds <= 0)
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continue;
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V_DrawScaledPatch(x, y, V_SNAPTOTOP, items[i]);
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V_DrawThinString(x+11, y+31, V_SNAPTOTOP, va("%d", itemodds));
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V_DrawScaledPatch(x, y, V_SNAPTOTOP, patches[item]);
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// Display amount for multi-items
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amount = K_ItemResultToAmount(i);
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amount = K_ItemResultToAmount(item);
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if (amount > 1)
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{
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V_DrawString(x+24, y+31, V_ALLOWLOWERCASE|V_SNAPTOTOP, va("x%d", amount));
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}
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x += 32;
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if (x >= 297)
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y += space;
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if (y > BASEVIDHEIGHT - space - pad)
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{
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x = -9;
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y += 32;
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x += space;
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y = -pad;
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}
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}
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V_DrawString(0, 0, V_SNAPTOTOP, va("USEODDS %d", useodds));
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#endif
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V_DrawString(0, 0, V_ALLOWLOWERCASE|V_SNAPTOTOP, va("Table #%d", rouletteData.useOdds));
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Z_Free(rouletteData.itemList);
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}
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static void K_DrawWaypointDebugger(void)
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@ -736,9 +736,11 @@ static void K_InitRoulette(itemroulette_t *const roulette)
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roulette->itemListLen = 0;
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roulette->index = 0;
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roulette->useOdds = UINT8_MAX;
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roulette->elapsed = 0;
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roulette->tics = roulette->speed = ROULETTE_SPEED_FASTEST; // Some default speed
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roulette->active = true;
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roulette->eggman = false;
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}
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@ -828,7 +830,6 @@ void K_StartItemRoulette(player_t *const player, itemroulette_t *const roulette)
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UINT8 playing = 0;
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UINT32 playerDist = UINT32_MAX;
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UINT8 useOdds = 0;
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UINT32 spawnChance[NUMKARTRESULTS] = {0};
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UINT32 totalSpawnChance = 0;
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size_t rngRoll = 0;
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@ -903,12 +904,12 @@ void K_StartItemRoulette(player_t *const player, itemroulette_t *const roulette)
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playerDist = K_GetItemRouletteDistance(player, playing);
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useOdds = K_FindUseodds(player, playerDist);
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roulette->useOdds = K_FindUseodds(player, playerDist);
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for (i = 1; i < NUMKARTRESULTS; i++)
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{
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INT32 thisItemsOdds = K_KartGetItemOdds(
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useOdds, i,
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roulette->useOdds, i,
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player->distancetofinish,
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player->bot, (player->bot && player->botvars.rival)
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);
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@ -416,10 +416,13 @@ static void P_NetArchivePlayers(void)
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{
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WRITESINT8(save_p, players[i].itemRoulette.itemList[j]);
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}
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WRITEUINT8(save_p, players[i].itemRoulette.useOdds);
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WRITEUINT32(save_p, players[i].itemRoulette.index);
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WRITEUINT8(save_p, players[i].itemRoulette.sound);
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WRITEUINT32(save_p, players[i].itemRoulette.speed);
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WRITEUINT32(save_p, players[i].itemRoulette.tics);
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WRITEUINT32(save_p, players[i].itemRoulette.elapsed);
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WRITEUINT8(save_p, players[i].itemRoulette.eggman);
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}
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}
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@ -721,9 +724,9 @@ static void P_NetUnArchivePlayers(void)
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players[i].botvars.spindashconfirm = READUINT32(save_p);
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// itemroulette_t
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players[i].itemRoulette.active = READUINT8(save_p);
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players[i].itemRoulette.itemListCap = READUINT32(save_p);
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players[i].itemRoulette.itemListLen = READUINT32(save_p);
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players[i].itemRoulette.active = (boolean)READUINT8(save_p);
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players[i].itemRoulette.itemListCap = (size_t)READUINT32(save_p);
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players[i].itemRoulette.itemListLen = (size_t)READUINT32(save_p);
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if (players[i].itemRoulette.itemList == NULL)
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{
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@ -748,10 +751,13 @@ static void P_NetUnArchivePlayers(void)
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players[i].itemRoulette.itemList[j] = READSINT8(save_p);
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}
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players[i].itemRoulette.index = READUINT32(save_p);
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players[i].itemRoulette.speed = READUINT32(save_p);
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players[i].itemRoulette.tics = READUINT32(save_p);
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players[i].itemRoulette.elapsed = READUINT32(save_p);
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players[i].itemRoulette.useOdds = READUINT8(save_p);
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players[i].itemRoulette.index = (size_t)READUINT32(save_p);
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players[i].itemRoulette.sound = READUINT8(save_p);
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players[i].itemRoulette.speed = (tic_t)READUINT32(save_p);
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players[i].itemRoulette.tics = (tic_t)READUINT32(save_p);
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players[i].itemRoulette.elapsed = (tic_t)READUINT32(save_p);
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players[i].itemRoulette.eggman = (boolean)READUINT8(save_p);
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//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
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}
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