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HUD: lives counter uses same font as rings
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1 changed files with 9 additions and 6 deletions
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@ -3079,10 +3079,12 @@ static void K_drawRingCounter(boolean gametypeinfoshown)
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}
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// Rings
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if (!uselives)
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V_DrawScaledPatch(LAPS_X, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringsticker[1]);
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else
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V_DrawScaledPatch(LAPS_X, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringsticker[0]);
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using srb2::Draw;
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Draw(LAPS_X+7, fy+1)
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.flags(V_HUDTRANS|V_SLIDEIN|splitflags)
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.align(Draw::Align::kCenter)
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.width(uselives ? (stplyr->lives >= 10 ? 70 : 64) : 33)
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.small_sticker();
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V_DrawMappedPatch(LAPS_X+ringx+7, fy-5, V_HUDTRANS|V_SLIDEIN|splitflags|ringflip, kp_ring[ringanim_realframe], (colorring ? ringmap : NULL));
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@ -3122,8 +3124,9 @@ static void K_drawRingCounter(boolean gametypeinfoshown)
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if (livescount > 10)
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livescount = 10;
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}
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//K_DrawLivesDigits -- not using this because it messed with the FENG SHUI
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V_DrawScaledPatch(LAPS_X+63, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[livescount]);
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using srb2::Draw;
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Draw row = Draw(LAPS_X+65, fy-4).flags(V_HUDTRANS|V_SLIDEIN|splitflags).font(Draw::Font::kThinTimer);
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row.text("{}", livescount);
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}
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}
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}
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