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Bring the maximum WAD file count up to 255
Per @TehRealSalt's recommendation. # Conflicts: # src/w_wad.h
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1 changed files with 4 additions and 3 deletions
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@ -99,9 +99,10 @@ void* vres_GetPatch(virtlump_t *vlump, INT32 tag);
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// =========================================================================
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// =========================================================================
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#define MAX_WADPATH 512
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#define MAX_WADPATH 512
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#define MAX_WADFILES 127 // maximum of wad files used at the same time
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#define MAX_WADFILES 255 // maximum of wad files used at the same time
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// Replay code relies on it being an UINT8 and, just to be safe, in case some wad counter somewhere is a SINT8, you should NOT go above 127 here if you're lazy like me.
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// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
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// Besides, are there truly 127 wads worth your interrest?
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// Can be set all the way up to 255 but not 256,
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// because an UINT8 will never be >= 256, probably breaking some conditionals.
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#define lumpcache_t void *
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#define lumpcache_t void *
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