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G_SetGameModified exists for this very purpose, use the srb2kart/rr function signature version instead of direct write to modifiedgame
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@ -959,8 +959,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, const
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if (important && !mainfile)
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{
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//G_SetGameModified(true);
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modifiedgame = true; // avoid savemoddata being set to false
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G_SetGameModified(true, false);
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}
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//
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