From b12dba03934b0ee13e07bf1f19c24e1b382bbc9a Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 8 Mar 2024 22:16:09 -0800 Subject: [PATCH] Underwater: SF_MACHINE characters play a different sound effect when resurfacing --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 7fcb120a9..2c1baa78a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3448,7 +3448,7 @@ void P_MobjCheckWater(mobj_t *mobj) && p->breathTimer > 15*TICRATE) { // Play the gasp sound - S_StartSound(mobj, sfx_s3k38); + S_StartSound(mobj, (p->charflags & SF_MACHINE) ? sfx_s25a : sfx_s3k38); } p->breathTimer = 0;