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bailquake
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parent
ff9644c278
commit
b131b44353
5 changed files with 21 additions and 3 deletions
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@ -1083,6 +1083,7 @@ struct player_t
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UINT32 bailcharge;
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UINT32 baildrop;
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UINT8 bailquake;
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boolean analoginput; // Has an input been recorded that requires analog usage? For input display.
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@ -10051,6 +10051,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->ringboost /= 3;
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}
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if (player->bailquake)
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player->bailquake--;
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// The precise ordering of start-of-level made me want to cut my head off,
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// so let's try this instead. Whatever!
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if (leveltime <= starttime || player->gradingpointnum == 0)
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@ -14033,6 +14036,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->baildrop = baildrop * BAIL_DROPFREQUENCY + 1;
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K_AddHitLag(player->mo, TICRATE/4, false);
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player->bailquake = player->mo->hitlag + TICRATE; // the quake effect that uses this will ignore it during hitlag and trigger after, so it needs to be longer than the hitlag
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if (P_PlayerInPain(player))
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{
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@ -285,9 +285,11 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"ringvisualwarning"))
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lua_pushboolean(L, plr->ringvisualwarning);
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else if (fastcmp(field,"bailcharge"))
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lua_pushboolean(L, plr->bailcharge);
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lua_pushinteger(L, plr->bailcharge);
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else if (fastcmp(field,"baildrop"))
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lua_pushboolean(L, plr->baildrop);
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lua_pushinteger(L, plr->baildrop);
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else if (fastcmp(field,"bailquake"))
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lua_pushinteger(L, plr->bailquake);
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else if (fastcmp(field,"dotrickfx"))
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lua_pushboolean(L, plr->dotrickfx);
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else if (fastcmp(field,"stingfx"))
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@ -918,6 +920,8 @@ static int player_set(lua_State *L)
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plr->bailcharge = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"baildrop"))
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plr->baildrop = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"bailquake"))
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plr->bailquake = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"analoginput"))
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plr->analoginput = luaL_checkboolean(L, 3);
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else if (fastcmp(field,"transfer"))
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@ -669,6 +669,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT32(save->p, players[i].bailcharge);
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WRITEUINT32(save->p, players[i].baildrop);
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WRITEUINT8(save->p, players[i].bailquake);
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WRITEUINT8(save->p, players[i].analoginput);
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@ -1327,6 +1328,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].bailcharge = READUINT32(save->p);
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players[i].baildrop = READUINT32(save->p);
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players[i].bailquake = READUINT8(save->p);
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players[i].analoginput = READUINT8(save->p);
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@ -9635,7 +9635,7 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
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quake = quake->next;
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}
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// Add level-based effects.
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// Add level-based effects, and local bailquake
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if (P_MobjWasRemoved(viewer->mo) == false
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&& viewer->speed > viewer->mo->scale
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&& P_IsObjectOnGround(viewer->mo) == true)
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@ -9653,6 +9653,13 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
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ir = FixedMul((viewer->stairjank * FRACUNIT * 5) / 17, mapobjectscale);
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addZ += ir;
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}
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// add bail effect
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if (viewer->bailquake > 0 && !viewer->mo->hitlag) // only start after hitlag ends
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{
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ir = FixedMul((viewer->bailquake * FRACUNIT * 5) / 17, mapobjectscale);
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addZ += ir;
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}
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}
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fixed_t maxShake = FixedMul(cv_cam_height[view].value, mapobjectscale) * 3 / 4;
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