bailquake

This commit is contained in:
Ashnal 2025-06-24 22:45:11 -04:00
parent ff9644c278
commit b131b44353
5 changed files with 21 additions and 3 deletions

View file

@ -1083,6 +1083,7 @@ struct player_t
UINT32 bailcharge;
UINT32 baildrop;
UINT8 bailquake;
boolean analoginput; // Has an input been recorded that requires analog usage? For input display.

View file

@ -10051,6 +10051,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->ringboost /= 3;
}
if (player->bailquake)
player->bailquake--;
// The precise ordering of start-of-level made me want to cut my head off,
// so let's try this instead. Whatever!
if (leveltime <= starttime || player->gradingpointnum == 0)
@ -14033,6 +14036,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->baildrop = baildrop * BAIL_DROPFREQUENCY + 1;
K_AddHitLag(player->mo, TICRATE/4, false);
player->bailquake = player->mo->hitlag + TICRATE; // the quake effect that uses this will ignore it during hitlag and trigger after, so it needs to be longer than the hitlag
if (P_PlayerInPain(player))
{

View file

@ -285,9 +285,11 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"ringvisualwarning"))
lua_pushboolean(L, plr->ringvisualwarning);
else if (fastcmp(field,"bailcharge"))
lua_pushboolean(L, plr->bailcharge);
lua_pushinteger(L, plr->bailcharge);
else if (fastcmp(field,"baildrop"))
lua_pushboolean(L, plr->baildrop);
lua_pushinteger(L, plr->baildrop);
else if (fastcmp(field,"bailquake"))
lua_pushinteger(L, plr->bailquake);
else if (fastcmp(field,"dotrickfx"))
lua_pushboolean(L, plr->dotrickfx);
else if (fastcmp(field,"stingfx"))
@ -918,6 +920,8 @@ static int player_set(lua_State *L)
plr->bailcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"baildrop"))
plr->baildrop = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bailquake"))
plr->bailquake = luaL_checkinteger(L, 3);
else if (fastcmp(field,"analoginput"))
plr->analoginput = luaL_checkboolean(L, 3);
else if (fastcmp(field,"transfer"))

View file

@ -669,6 +669,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT32(save->p, players[i].bailcharge);
WRITEUINT32(save->p, players[i].baildrop);
WRITEUINT8(save->p, players[i].bailquake);
WRITEUINT8(save->p, players[i].analoginput);
@ -1327,6 +1328,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].bailcharge = READUINT32(save->p);
players[i].baildrop = READUINT32(save->p);
players[i].bailquake = READUINT8(save->p);
players[i].analoginput = READUINT8(save->p);

View file

@ -9635,7 +9635,7 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
quake = quake->next;
}
// Add level-based effects.
// Add level-based effects, and local bailquake
if (P_MobjWasRemoved(viewer->mo) == false
&& viewer->speed > viewer->mo->scale
&& P_IsObjectOnGround(viewer->mo) == true)
@ -9653,6 +9653,13 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
ir = FixedMul((viewer->stairjank * FRACUNIT * 5) / 17, mapobjectscale);
addZ += ir;
}
// add bail effect
if (viewer->bailquake > 0 && !viewer->mo->hitlag) // only start after hitlag ends
{
ir = FixedMul((viewer->bailquake * FRACUNIT * 5) / 17, mapobjectscale);
addZ += ir;
}
}
fixed_t maxShake = FixedMul(cv_cam_height[view].value, mapobjectscale) * 3 / 4;