Waiting for the roulette gives you Orbinaut x3 instead of just one

Should reduce the amount of waiting, and make banana vs orbis more of a decision
This commit is contained in:
TehRealSalt 2019-09-15 23:40:50 -04:00
parent 88578f0534
commit b174f15260

View file

@ -1155,8 +1155,8 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
} }
else else
{ {
if (modeattacking || cv_orbinaut.value) // Waited patiently? You get an orbinaut! if (modeattacking || cv_tripleorbinaut.value) // Waited patiently? You get Orbinaut x3!
K_KartGetItemResult(player, KITEM_ORBINAUT); K_KartGetItemResult(player, KRITEM_TRIPLEORBINAUT);
else // Default to sad if nothing's enabled... else // Default to sad if nothing's enabled...
K_KartGetItemResult(player, KITEM_SAD); K_KartGetItemResult(player, KITEM_SAD);
player->karthud[khud_itemblinkmode] = 0; player->karthud[khud_itemblinkmode] = 0;