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Waiting for the roulette gives you Orbinaut x3 instead of just one
Should reduce the amount of waiting, and make banana vs orbis more of a decision
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1 changed files with 2 additions and 2 deletions
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@ -1155,8 +1155,8 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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}
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}
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else
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else
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{
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{
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if (modeattacking || cv_orbinaut.value) // Waited patiently? You get an orbinaut!
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if (modeattacking || cv_tripleorbinaut.value) // Waited patiently? You get Orbinaut x3!
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K_KartGetItemResult(player, KITEM_ORBINAUT);
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K_KartGetItemResult(player, KRITEM_TRIPLEORBINAUT);
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else // Default to sad if nothing's enabled...
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else // Default to sad if nothing's enabled...
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K_KartGetItemResult(player, KITEM_SAD);
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K_KartGetItemResult(player, KITEM_SAD);
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player->karthud[khud_itemblinkmode] = 0;
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player->karthud[khud_itemblinkmode] = 0;
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