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A_LobShot: remove ???
MT_NULL spawning, not cool bro. (cherry picked from commit f6f002e70b645982dddd83d6f831a601faa0fdae)
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aa5063668e
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1 changed files with 1 additions and 6 deletions
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@ -2474,7 +2474,7 @@ void A_LobShot(mobj_t *actor)
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{
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{
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INT32 locvar1 = var1;
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INT32 locvar1 = var1;
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INT32 locvar2 = var2 >> 16;
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INT32 locvar2 = var2 >> 16;
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mobj_t *shot, *hitspot;
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mobj_t *shot;
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angle_t an;
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angle_t an;
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fixed_t z;
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fixed_t z;
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fixed_t dist;
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fixed_t dist;
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@ -2502,11 +2502,6 @@ void A_LobShot(mobj_t *actor)
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shot->destscale = actor->scale;
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shot->destscale = actor->scale;
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P_SetScale(shot, actor->scale);
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P_SetScale(shot, actor->scale);
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// Keep track of where it's going to land
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hitspot = P_SpawnMobj(actor->target->x&(64*FRACUNIT-1), actor->target->y&(64*FRACUNIT-1), actor->target->subsector->sector->floorheight, MT_NULL);
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hitspot->tics = airtime;
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P_SetTarget(&shot->tracer, hitspot);
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P_SetTarget(&shot->target, actor); // where it came from
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P_SetTarget(&shot->target, actor); // where it came from
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P_InitAngle(shot, actor->angle);
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P_InitAngle(shot, actor->angle);
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