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Speed up DLZ rockets with first blood
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1 changed files with 8 additions and 0 deletions
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@ -24,6 +24,7 @@
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#include "../k_waypoint.h"
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#include "../k_waypoint.h"
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#include "../k_respawn.h"
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#include "../k_respawn.h"
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#include "../k_collide.h"
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#include "../k_collide.h"
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#include "../k_color.h"
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#define DLZROCKETDIST 96
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#define DLZROCKETDIST 96
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#define DLZROCKETSPEED 80
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#define DLZROCKETSPEED 80
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@ -112,6 +113,9 @@ void Obj_playerDLZRocket(player_t *p)
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if (p->ringboost)
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if (p->ringboost)
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maxspd += 10;
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maxspd += 10;
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if (p->startboost)
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maxspd += 30;
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// set player speed
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// set player speed
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if (p->dlzrocketspd < maxspd)
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if (p->dlzrocketspd < maxspd)
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p->dlzrocketspd++;
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p->dlzrocketspd++;
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@ -184,6 +188,10 @@ void Obj_playerDLZRocket(player_t *p)
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expl->color = p->mo->color;
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expl->color = p->mo->color;
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P_SetScale(expl, mapobjectscale);
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P_SetScale(expl, mapobjectscale);
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expl->destscale = 2*mapobjectscale;
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expl->destscale = 2*mapobjectscale;
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if (p->startboost)
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expl->color = K_RainbowColor(leveltime);
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}
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}
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visangle += ANGLE_180;
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visangle += ANGLE_180;
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