Remove unused _saveid fields from in-mem gamedata

This commit is contained in:
Eidolon 2024-02-21 18:44:44 -06:00
parent 4824b5d434
commit b1cf0207bf

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@ -121,9 +121,6 @@ extern preciptype_t curWeather;
struct skinrecord_t
{
UINT32 wins;
// Purely assistive in gamedata save processes
UINT32 _saveid;
};
struct unloaded_skin_t
@ -555,7 +552,6 @@ struct mapheader_t
mobjtype_t destroyforchallenge[MAXDESTRUCTIBLES]; ///< Assistive for UCRP_MAPDESTROYOBJECTS
UINT8 destroyforchallenge_size; ///< Number for above
UINT32 _saveid; ///< Purely assistive in gamedata save processes
UINT16 cache_spraycan; ///< Cached Spraycan ID
UINT16 cache_maplock; ///< Cached Unlockable ID