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Remove unused _saveid fields from in-mem gamedata
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1 changed files with 0 additions and 4 deletions
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@ -121,9 +121,6 @@ extern preciptype_t curWeather;
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struct skinrecord_t
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{
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UINT32 wins;
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// Purely assistive in gamedata save processes
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UINT32 _saveid;
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};
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struct unloaded_skin_t
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@ -555,7 +552,6 @@ struct mapheader_t
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mobjtype_t destroyforchallenge[MAXDESTRUCTIBLES]; ///< Assistive for UCRP_MAPDESTROYOBJECTS
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UINT8 destroyforchallenge_size; ///< Number for above
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UINT32 _saveid; ///< Purely assistive in gamedata save processes
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UINT16 cache_spraycan; ///< Cached Spraycan ID
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UINT16 cache_maplock; ///< Cached Unlockable ID
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