mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Properly implement joystick axes
NOW it's fully navigable with controller
This commit is contained in:
parent
92aff0b57c
commit
b1d36496b2
5 changed files with 67 additions and 51 deletions
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@ -397,10 +397,10 @@ consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
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static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
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consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS] = {
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consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
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CVAR_INIT ("deadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
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CVAR_INIT ("joy2_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
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CVAR_INIT ("deadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
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CVAR_INIT ("joy3_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
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CVAR_INIT ("deadzone3", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
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CVAR_INIT ("joy4_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL)
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CVAR_INIT ("deadzone4", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL)
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};
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};
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// now automatically allocated in D_RegisterClientCommands
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// now automatically allocated in D_RegisterClientCommands
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@ -92,7 +92,6 @@ INT32 G_GetDevicePlayer(INT32 deviceID)
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void G_MapEventsToControls(event_t *ev)
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void G_MapEventsToControls(event_t *ev)
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{
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{
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INT32 i;
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INT32 i;
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boolean alternate = false;
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if (ev->device >= 0 && ev->device < MAXDEVICES)
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if (ev->device >= 0 && ev->device < MAXDEVICES)
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{
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{
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@ -181,13 +180,12 @@ void G_MapEventsToControls(event_t *ev)
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break;
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break;
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}
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}
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alternate = ev->data1 % 2;
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CONS_Printf("AXIS DATA (%d, %d, %d)\n", ev->data1, ev->data2, ev->data3);
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i = (ev->data1 / 2) * 2;
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i = ev->data1 * 4;
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CONS_Printf("AXIS ID IS %d\n", i);
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if (ev->data2 != INT32_MAX)
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if (ev->data2 != INT32_MAX)
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{
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{
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if (alternate == true)
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if (ev->data2 < 0)
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{
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{
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// Left
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// Left
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gamekeydown[ev->device][KEY_AXIS1 + i] = abs(ev->data2);
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gamekeydown[ev->device][KEY_AXIS1 + i] = abs(ev->data2);
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@ -200,12 +198,22 @@ void G_MapEventsToControls(event_t *ev)
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gamekeydown[ev->device][KEY_AXIS1 + i + 1] = abs(ev->data2);
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gamekeydown[ev->device][KEY_AXIS1 + i + 1] = abs(ev->data2);
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}
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}
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}
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}
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else
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{
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gamekeydown[ev->device][KEY_AXIS1 + i] = 0;
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gamekeydown[ev->device][KEY_AXIS1 + i + 1] = 0;
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}
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if (ev->data3 != INT32_MAX)
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{
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if (ev->data3 < 0)
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{
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// Up
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gamekeydown[ev->device][KEY_AXIS1 + i + 2] = abs(ev->data3);
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gamekeydown[ev->device][KEY_AXIS1 + i + 3] = 0;
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}
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else
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{
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// Down
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gamekeydown[ev->device][KEY_AXIS1 + i + 2] = 0;
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gamekeydown[ev->device][KEY_AXIS1 + i + 3] = abs(ev->data3);
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}
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}
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break;
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break;
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default:
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default:
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@ -1932,13 +1932,6 @@ void M_CharacterSelectInit(INT32 choice)
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}
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}
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}
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}
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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{
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// Un-set all devices upon entering this menu.
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CV_SetValue(&cv_usejoystick[i], -1);
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CONS_Printf("Device for %d set to %d\n", i, -1);
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}
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PLAY_CharSelectDef.prevMenu = currentMenu;
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PLAY_CharSelectDef.prevMenu = currentMenu;
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M_SetupNextMenu(&PLAY_CharSelectDef, false);
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M_SetupNextMenu(&PLAY_CharSelectDef, false);
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}
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}
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@ -2034,7 +2027,10 @@ static void M_HandlePressStart(setup_player_t *p, UINT8 num)
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}
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}
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// Ensure their device is unset
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// Ensure their device is unset
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CV_SetValue(&cv_usejoystick[num], -1);
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if (cv_usejoystick[num].value != -1)
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{
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CV_SetValue(&cv_usejoystick[num], -1);
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}
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if (num != setup_numplayers)
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if (num != setup_numplayers)
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{
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{
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@ -1078,7 +1078,7 @@ void I_UpdateJoystickDeviceIndices(UINT8 excludePlayer)
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*/
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*/
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void I_ShutdownJoystick(UINT8 index)
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void I_ShutdownJoystick(UINT8 index)
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{
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{
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INT32 i;
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INT32 i, j;
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event_t event;
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event_t event;
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event.device = I_GetJoystickDeviceIndex(JoyInfo[index].dev);
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event.device = I_GetJoystickDeviceIndex(JoyInfo[index].dev);
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@ -1087,22 +1087,25 @@ void I_ShutdownJoystick(UINT8 index)
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event.data3 = 0;
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event.data3 = 0;
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// emulate the up of all joystick buttons
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// emulate the up of all joystick buttons
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for (i=0;i<JOYBUTTONS;i++)
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for (i = 0; i < JOYBUTTONS; i++)
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{
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{
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event.data1=KEY_JOY1+i;
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event.data1=KEY_JOY1+i;
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D_PostEvent(&event);
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D_PostEvent(&event);
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}
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}
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// emulate the up of all joystick hats
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// emulate the up of all joystick hats
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for (i=0;i<JOYHATS*4;i++)
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for (i = 0; i < JOYHATS*4; i++)
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{
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{
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event.data1=KEY_HAT1+i;
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for (j = 0; j < 4; j++)
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D_PostEvent(&event);
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{
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event.data1 = KEY_HAT1 + (i * 4) + j;
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D_PostEvent(&event);
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}
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}
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}
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// reset joystick position
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// reset joystick position
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event.type = ev_joystick;
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event.type = ev_joystick;
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for (i=0;i<JOYAXISSET; i++)
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for (i = 0; i < JOYAXISSET; i++)
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{
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{
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event.data1 = i;
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event.data1 = i;
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D_PostEvent(&event);
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D_PostEvent(&event);
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@ -526,32 +526,29 @@ static inline void SDLJoyRemap(event_t *event)
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(void)event;
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(void)event;
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}
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}
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static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which, UINT8 pid)
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static INT32 SDLJoyAxis(const Sint16 axis, UINT8 pid)
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{
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{
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// -32768 to 32767
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// -32768 to 32767
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INT32 raxis = axis/32;
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INT32 raxis = axis / 32;
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if (which == ev_joystick)
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if (Joystick[pid].bGamepadStyle)
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{
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{
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if (Joystick[pid].bGamepadStyle)
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// gamepad control type, on or off, live or die
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{
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if (raxis < -(JOYAXISRANGE/2))
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// gamepad control type, on or off, live or die
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raxis = -1;
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if (raxis < -(JOYAXISRANGE/2))
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else if (raxis > (JOYAXISRANGE/2))
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raxis = -1;
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raxis = 1;
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else if (raxis > (JOYAXISRANGE/2))
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raxis = 1;
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else
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raxis = 0;
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}
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else
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else
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{
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raxis = 0;
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raxis = JoyInfo[pid].scale!=1?((raxis/JoyInfo[pid].scale)*JoyInfo[pid].scale):raxis;
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}
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else
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{
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raxis = (JoyInfo[pid].scale != 1) ? ((raxis / JoyInfo[pid].scale) * JoyInfo[pid].scale) : raxis;
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#ifdef SDL_JDEADZONE
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#ifdef SDL_JDEADZONE
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if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
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if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
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raxis = 0;
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raxis = 0;
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#endif
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#endif
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}
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}
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}
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return raxis;
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return raxis;
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@ -777,23 +774,35 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
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{
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{
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event_t event;
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event_t event;
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event.data1 = event.data2 = event.data3 = INT32_MAX;
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event.type = ev_joystick;
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event.device = 1 + evt.which;
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evt.axis++;
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event.device = 1 + evt.which;
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if (event.device == INT32_MAX)
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if (event.device == INT32_MAX)
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{
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{
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return;
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return;
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}
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}
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evt.axis++;
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event.data1 = event.data2 = event.data3 = INT32_MAX;
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//axis
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//axis
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if (evt.axis > JOYAXISSET*2)
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if (evt.axis > JOYAXISSET*2)
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{
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{
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return;
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return;
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}
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}
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event.data1 = evt.axis;
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//vaule[sic]
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event.data2 = SDLJoyAxis(evt.value, event.type, event.device);
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if (evt.axis % 2)
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{
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event.data1 = evt.axis / 2;
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event.data2 = SDLJoyAxis(evt.value, 0); // TODO: replace 0 with pid
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}
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else
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{
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evt.axis--;
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event.data1 = evt.axis / 2;
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event.data3 = SDLJoyAxis(evt.value, 0); // TODO: replace 0 with pid
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}
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D_PostEvent(&event);
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D_PostEvent(&event);
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}
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}
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