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Line up the laser visual better
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dc44196c49
commit
b1f9dd8264
1 changed files with 17 additions and 8 deletions
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@ -292,7 +292,11 @@ static void DoGunSwing(mobj_t *gun, mobj_t *pohbee)
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static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
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{
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PohbeeMoveTo(laser, gun->x, gun->y, gun->floorz);
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const fixed_t gunX = gun->x + gun->momx;
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const fixed_t gunY = gun->y + gun->momy;
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const fixed_t gunZ = P_GetMobjFeet(gun) + gun->momz;
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PohbeeMoveTo(laser, gunX, gunY, gun->floorz);
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if (ShrinkLaserActive(pohbee) == true)
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{
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@ -310,7 +314,7 @@ static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
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laser->spritexscale = FRACUNIT;
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}
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laser->spriteyscale = FixedDiv(FixedDiv(gun->z - gun->floorz, mapobjectscale), laser->info->height);
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laser->spriteyscale = FixedDiv(FixedDiv(gunZ - gun->floorz, mapobjectscale), laser->info->height);
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particle = P_SpawnMobjFromMobj(
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laser,
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@ -337,17 +341,22 @@ static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
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static void DoGunChains(mobj_t *gun, mobj_t *pohbee)
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{
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const fixed_t gunZ = P_GetMobjHead(gun);
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const fixed_t beeZ = P_GetMobjFeet(pohbee);
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const fixed_t gunX = gun->x + gun->momx;
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const fixed_t gunY = gun->y + gun->momy;
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const fixed_t gunZ = P_GetMobjHead(gun) + gun->momz;
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const fixed_t offsetX = (pohbee->x - gun->x) / gun_numsegs(gun);
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const fixed_t offsetY = (pohbee->y - gun->y) / gun_numsegs(gun);
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const fixed_t beeX = pohbee->x + pohbee->momx;
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const fixed_t beeY = pohbee->y + pohbee->momy;
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const fixed_t beeZ = P_GetMobjFeet(pohbee) + pohbee->momz;
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const fixed_t offsetX = (beeX - gunX) / gun_numsegs(gun);
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const fixed_t offsetY = (beeY - gunY) / gun_numsegs(gun);
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const fixed_t offsetZ = (beeZ - gunZ) / gun_numsegs(gun);
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mobj_t *chain = NULL;
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fixed_t curX = gun->x + (offsetX / 2);
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fixed_t curY = gun->y + (offsetY / 2);
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fixed_t curX = gunX + (offsetX / 2);
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fixed_t curY = gunY + (offsetY / 2);
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fixed_t curZ = gunZ + (offsetZ / 2);
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chain = gun_chains(gun);
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